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\usepackage{sphinxmessages}
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\title{imstk-unity Documentation}
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\date{Jun 09, 2022}
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\release{0.1.0}
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\author{Kitware}
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\newcommand{\sphinxlogo}{\vbox{}}
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\begin{document}
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\ifdefined\shorthandoff
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\ifnum\catcode`\"=\active\shorthandoff{"}\fi
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\fi
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\sphinxmaketitle
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\pagestyle{plain}
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\sphinxtableofcontents
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\pagestyle{normal}
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\phantomsection\label{\detokenize{index::doc}}
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\begin{center}\sphinxincludegraphics[width=3.5in,height=1.28515625in]{{imstk-logo}.png}
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\end{center}
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\sphinxAtStartPar
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||||
\sphinxhref{https://www.imstk.org/}{iMSTK} is a free \& open source C++ toolkit for prototyping of interactive multi\sphinxhyphen{}modal surgical simulations. The iMSTK\sphinxhyphen{}Unity asset gives you access to its’ capabilities through the Unity authoring interface. While this asset is still under development you can already exercise a variety of parts of iMSTK inside of Unity. This guide will help you get acquainted with the architecture and workings of the plugin.
|
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|
||||
\sphinxstepscope
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||||
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\begin{center}\sphinxstylestrong{iMSTK\sphinxhyphen{}Unity}
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||||
\end{center}
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||||
\begin{center}\sphinxstyleemphasis{User Documentation}
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||||
\end{center}
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||||
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||||
\section{Introduction}
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||||
\label{\detokenize{documentation:introduction}}\label{\detokenize{documentation::doc}}
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||||
\sphinxAtStartPar
|
||||
This document describes the iMSTK\sphinxhyphen{}Unity interface as well as how to build and develop it.
|
||||
|
||||
|
||||
\subsection{Overview}
|
||||
\label{\detokenize{documentation:overview}}
|
||||
\sphinxAtStartPar
|
||||
iMSTK is a free \& open source C++ toolkit for prototyping of interactive multi\sphinxhyphen{}modal surgical simulations. The iMSTK\sphinxhyphen{}Unity asset provides classes that allow the use of iMSTK features inside of unity, those are amongst others various rigid and deformable models, collision detection and response, geometric importers and filters.
|
||||
|
||||
\sphinxAtStartPar
|
||||
The iMSTK\sphinxhyphen{}Unity classes utilizes a C\# interface of iMSTK that is generated by using the \sphinxhref{https://www.swig.org/}{SWIG} tool. This interface in effect is wrapped around most C++ functions and forwards its call to the original C++ code. This allows you to use iMSTK in C\# much the almost the same way as you would in C++.
|
||||
\begin{quote}
|
||||
|
||||
\begin{figure}[htbp]
|
||||
\centering
|
||||
|
||||
\noindent\sphinxincludegraphics[width=600\sphinxpxdimen]{{iMSTKUnityArchitecture1}.png}
|
||||
\end{figure}
|
||||
\end{quote}
|
||||
|
||||
\sphinxAtStartPar
|
||||
The best way to reach us is by using the issue tracker
|
||||
|
||||
|
||||
\subsection{Project Structure}
|
||||
\label{\detokenize{documentation:project-structure}}
|
||||
\sphinxAtStartPar
|
||||
The files of the asset are split in the following directories:
|
||||
\begin{itemize}
|
||||
\item {}
|
||||
\sphinxAtStartPar
|
||||
\sphinxstylestrong{iMSTK/Scripts}: This directory is for the runtime scripts of the plugin.
|
||||
|
||||
\item {}
|
||||
\sphinxAtStartPar
|
||||
\sphinxstylestrong{iMSTK/Scripts/Editor}: This directory is for the editor scripts of the plugin. These scripts implement custom editor functionality. Editor scripts may use runtime scripts but won’t be included in the player, which means you should not use functions from these in your own scripts
|
||||
|
||||
\item {}
|
||||
\sphinxAtStartPar
|
||||
\sphinxstylestrong{iMSTK/Resources}: This directory contains resources required during runtime.
|
||||
|
||||
\item {}
|
||||
\sphinxAtStartPar
|
||||
\sphinxstylestrong{iMSTK/Editor/Resources}: This directory contains resources required in the editor (such as style sheets or UI markup).
|
||||
|
||||
\item {}
|
||||
\sphinxAtStartPar
|
||||
\sphinxstylestrong{iMSTK/Plugins}: This directory is for libraries (dlls/so) that Unity needs to load.
|
||||
|
||||
\end{itemize}
|
||||
|
||||
\sphinxAtStartPar
|
||||
Directories needed for the project but not relevant to the plugin:
|
||||
\begin{itemize}
|
||||
\item {}
|
||||
\sphinxAtStartPar
|
||||
\sphinxstylestrong{iMSTK/Models, Materials, \& Textures}: These directories are for various assets used by the Demo. They are not part of the plugin.
|
||||
|
||||
\end{itemize}
|
||||
|
||||
\sphinxAtStartPar
|
||||
The asset on the store may not contain the latest version of iMSTK\sphinxhyphen{}Unity, if you want to be up to date you can check out the sources \sphinxhref{https://gitlab.kitware.com/iMSTK/iMSTK-unity}{from gitlab}. As the binary files for iMSTK aren’t included in the repository, you will also have to build iMSTK yourself when you go this route.
|
||||
|
||||
|
||||
\section{Setup for Development}
|
||||
\label{\detokenize{documentation:setup-for-development}}
|
||||
\sphinxAtStartPar
|
||||
When checking out iMSTK\sphinxhyphen{}Unity from gitlab you will first need to build iMSTK. iMSTK uses CMake for its build system. iMSTK is a superbuild meaning it builds, includes, and links to all of its dependencies. There is no need to go find them. To build iMSTK clone \sphinxhref{https://gitlab.kitware.com/iMSTK/iMSTK}{the iMSTK repository} and build it using cmake. Turn on the \sphinxcode{\sphinxupquote{IMSTK\_BUILD\_FOR\_UNITY}} cmake switch. This will reduce the number of dependencies that are being built. It will also enable the generation of “.cs” files as well as “.dlls”/”.so” files in your install directory that are needed by the “.cs” code. These will be used in Unity. Optionally enable \sphinxcode{\sphinxupquote{iMSTK\_USE\_VRPN}} and/or \sphinxcode{\sphinxupquote{iMSTK\_USE\_OpenHaptics}} for device support.
|
||||
|
||||
\sphinxAtStartPar
|
||||
You can install the binaries two different ways, for both methods you need to know the directory in which iMSTK was installed. If you didn’t change anything that directory will be called \sphinxtitleref{install} and resides inside the directory that you defined in cmake to build imstk, e.g. \sphinxtitleref{C:Projectsimstkbuildinstall} :
|
||||
\begin{itemize}
|
||||
\item {} \begin{description}
|
||||
\sphinxlineitem{Using \sphinxcode{\sphinxupquote{\textasciigrave{}InstallImstk.bat\textasciigrave{}}} from the asset directory the format is}
|
||||
\sphinxAtStartPar
|
||||
\sphinxcode{\sphinxupquote{InstallImstk.bat \textless{}path to imstk/install\textgreater{}}}
|
||||
|
||||
\end{description}
|
||||
|
||||
\item {}
|
||||
\sphinxAtStartPar
|
||||
Alternatively you can enable \sphinxtitleref{Developer Mode} for iMSTK inside of Unity. This option ca be found in “Edit\sphinxhyphen{}\textgreater{}Project Settings\sphinxhyphen{}\textgreater{}iMSTK Settings”. When turned on, you will prompted to install iMSTK whenever you start Unity. After turned on you may restart Unity, when it prompts you, select yes and provide it your iMSTK install directory, located in \textless{}iMSTK build directory\textgreater{}/install. All the necessary files will be copied. If you don’t want to be asked to reinstall iMSTK toggle this option off again.
|
||||
|
||||
\end{itemize}
|
||||
|
||||
\sphinxAtStartPar
|
||||
If you make changes in iMSTK you must reinstall it to Unity.
|
||||
|
||||
\sphinxAtStartPar
|
||||
Note: There is a ‘Force Install’ button to install iMSTK into Unity at the instant it is clicked. This may no always work depending on if an iMSTK script (that utilizes a given dll) has run in the editor. In that case those dll’s cannot be unloaded from Unity.
|
||||
|
||||
\sphinxAtStartPar
|
||||
Note: Make sure Unity is not running. Sometimes it can close but still be running in the background prevent installation.
|
||||
|
||||
|
||||
\section{Devices}
|
||||
\label{\detokenize{documentation:devices}}
|
||||
\sphinxAtStartPar
|
||||
The asset available from the asset store does not have \sphinxhref{https://support.3dsystems.com/s/article/OpenHaptics-for-Windows-Developer-Edition-v35?language=en\_US}{OpenHaptics} or \sphinxhref{https://github.com/vrpn/vrpn}{VRPN} enabled, to use external devices you will have to build iMSTK for yourself. After enabling enable
|
||||
\sphinxcode{\sphinxupquote{iMSTK\_USE\_VRPN}} or \sphinxcode{\sphinxupquote{iMSTK\_USE\_OpenHaptics}} respectively. This will create a version of iMSTK with device support enabled. When the build is done install iMSTK into the Unity Asset as described above.
|
||||
|
||||
|
||||
\subsection{Debugging}
|
||||
\label{\detokenize{documentation:debugging}}
|
||||
\sphinxAtStartPar
|
||||
Debugging may be done in visual studios, even on the native side. You must attached the debugger as you would to an external process. With iMSTK open in visual studios, click debug\sphinxhyphen{}\textgreater{}attach to process. Select the unity executable and make sure you’re set on native debugging.
|
||||
|
||||
|
||||
\section{Usage}
|
||||
\label{\detokenize{documentation:usage}}
|
||||
\sphinxAtStartPar
|
||||
For minimal usage of iMSTK\sphinxhyphen{}Unity, two things must be added to a Unity Scene.
|
||||
\begin{itemize}
|
||||
\item {}
|
||||
\sphinxAtStartPar
|
||||
A \sphinxcode{\sphinxupquote{GameObject}} with a \sphinxcode{\sphinxupquote{SimulationManager}} attached to it
|
||||
|
||||
\item {}
|
||||
\sphinxAtStartPar
|
||||
A \sphinxcode{\sphinxupquote{GameObject}} with a Model attached to it.
|
||||
|
||||
\end{itemize}
|
||||
|
||||
\sphinxAtStartPar
|
||||
Commonly a PhysicsGeometry is also needed on the Model \sphinxcode{\sphinxupquote{GameObject}}.
|
||||
|
||||
|
||||
\subsection{Importers}
|
||||
\label{\detokenize{documentation:importers}}
|
||||
\sphinxAtStartPar
|
||||
iMSTK\sphinxhyphen{}Unity provides a custom Unity importer to import geometry using iMSTK. This may import point, line, surface, tetrahedral, \& hexahedral meshes (vtk, vtu, stl, ply, veg, …). If the mesh imported is a point, line, or surface mesh then it will be imported as a Unity Mesh object. Anything else not supported by Unity, is loaded as an iMSTKUnity Geometry Object. When a volumetric mesh (such as a tetrahedral mesh) is imported the accompanying surface is extracted and provided as an additional asset.
|
||||
|
||||
|
||||
\subsection{\sphinxstyleliteralintitle{\sphinxupquote{SimulationManager}}}
|
||||
\label{\detokenize{documentation:simulationmanager}}
|
||||
\sphinxAtStartPar
|
||||
\sphinxcode{\sphinxupquote{SimulationManager}} is a component responsible for managing the simulation. There may only exist one. It also controls the construction, initialization, and destruction of iMSTKBehaviour’s to ensure execution ordering: Simulation Manager created \sphinxhyphen{}\textgreater{} iMSTK objects created and internally initialized \sphinxhyphen{}\textgreater{} iMSTK objects externally initialized \sphinxhyphen{}\textgreater{} \sphinxcode{\sphinxupquote{SimulationManager}} Start \sphinxhyphen{}\textgreater{} Updates \sphinxhyphen{}\textgreater{} iMSTK objects cleaned up \sphinxhyphen{}\textgreater{} \sphinxcode{\sphinxupquote{SimulationManager}} cleaned up.
|
||||
|
||||
\sphinxAtStartPar
|
||||
This component is required to be in the scene for simulations to run. It is created before any other iMSTK components on any \sphinxcode{\sphinxupquote{GameObject}}. It implements the start, stop, pause, and other global scene related tasks.
|
||||
|
||||
|
||||
\subsection{\sphinxstyleliteralintitle{\sphinxupquote{iMSTKBehaviour}}}
|
||||
\label{\detokenize{documentation:imstkbehaviour}}
|
||||
\sphinxAtStartPar
|
||||
An extension of MonoBehaviour to provide different callbacks for special construction, initialization, and destruction ordering.
|
||||
|
||||
|
||||
\subsection{\sphinxstyleliteralintitle{\sphinxupquote{GeometryFilter}}}
|
||||
\label{\detokenize{documentation:geometryfilter}}
|
||||
\sphinxAtStartPar
|
||||
Similar to a MeshFilter in Unity. It provides an input and output geometry. It may take in any iMSTK geometry, as well as a Unity Mesh (one can also drag/drop a MeshFilter to it). These are instances of geometries used in all of iMSTK unity scripts.
|
||||
|
||||
|
||||
\subsection{Editor}
|
||||
\label{\detokenize{documentation:editor}}
|
||||
\sphinxAtStartPar
|
||||
iMSTK\sphinxhyphen{}Unity provides extensions to the Unity editor. These extensions include:
|
||||
\begin{itemize}
|
||||
\item {}
|
||||
\sphinxAtStartPar
|
||||
Custom inspectors for the models and geometry components.
|
||||
|
||||
\item {}
|
||||
\sphinxAtStartPar
|
||||
A global settings menu.
|
||||
|
||||
\item {}
|
||||
\sphinxAtStartPar
|
||||
Menu Items for quick creation of GameObject with iMSTK items already setup.
|
||||
|
||||
\item {}
|
||||
\sphinxAtStartPar
|
||||
Editors/windows for various operations
|
||||
|
||||
\end{itemize}
|
||||
|
||||
\sphinxstepscope
|
||||
|
||||
|
||||
\section{Releases}
|
||||
\label{\detokenize{releases:releases}}\label{\detokenize{releases::doc}}
|
||||
\sphinxAtStartPar
|
||||
TBD
|
||||
|
||||
\sphinxstepscope
|
||||
|
||||
|
||||
\section{Apache License}
|
||||
\label{\detokenize{license:apache-license}}\label{\detokenize{license::doc}}\begin{quote}\begin{description}
|
||||
\sphinxlineitem{Version}
|
||||
\sphinxAtStartPar
|
||||
2.0
|
||||
|
||||
\sphinxlineitem{Date}
|
||||
\sphinxAtStartPar
|
||||
January 2004
|
||||
|
||||
\sphinxlineitem{URL}
|
||||
\sphinxAtStartPar
|
||||
\sphinxurl{http://www.apache.org/licenses/}
|
||||
|
||||
\end{description}\end{quote}
|
||||
|
||||
|
||||
\subsection{TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION}
|
||||
\label{\detokenize{license:terms-and-conditions-for-use-reproduction-and-distribution}}
|
||||
|
||||
\subsection{1. Definitions.}
|
||||
\label{\detokenize{license:definitions}}
|
||||
\sphinxAtStartPar
|
||||
\sphinxstylestrong{“License”} shall mean the terms and conditions for use, reproduction, and
|
||||
distribution as defined by Sections 1 through 9 of this document.
|
||||
|
||||
\sphinxAtStartPar
|
||||
\sphinxstylestrong{“Licensor”} shall mean the copyright owner or entity authorized by the
|
||||
copyright owner that is granting the License.
|
||||
|
||||
\sphinxAtStartPar
|
||||
\sphinxstylestrong{“Legal Entity”} shall mean the union of the acting entity and all other
|
||||
entities that control, are controlled by, or are under common control with that
|
||||
entity. For the purposes of this definition, “control” means \sphinxstyleemphasis{(i)} the power,
|
||||
direct or indirect, to cause the direction or management of such entity,
|
||||
whether by contract or otherwise, or \sphinxstyleemphasis{(ii)} ownership of fifty percent (50\%) or
|
||||
more of the outstanding shares, or \sphinxstyleemphasis{(iii)} beneficial ownership of such entity.
|
||||
|
||||
\sphinxAtStartPar
|
||||
\sphinxstylestrong{“You”} (or \sphinxstylestrong{“Your”}) shall mean an individual or Legal Entity exercising
|
||||
permissions granted by this License.
|
||||
|
||||
\sphinxAtStartPar
|
||||
\sphinxstylestrong{“Source”} form shall mean the preferred form for making modifications,
|
||||
including but not limited to software source code, documentation source, and
|
||||
configuration files.
|
||||
|
||||
\sphinxAtStartPar
|
||||
\sphinxstylestrong{“Object”} form shall mean any form resulting from mechanical transformation
|
||||
or translation of a Source form, including but not limited to compiled object
|
||||
code, generated documentation, and conversions to other media types.
|
||||
|
||||
\sphinxAtStartPar
|
||||
\sphinxstylestrong{“Work”} shall mean the work of authorship, whether in Source or Object form,
|
||||
made available under the License, as indicated by a copyright notice that is
|
||||
included in or attached to the work (an example is provided in the Appendix
|
||||
below).
|
||||
|
||||
\sphinxAtStartPar
|
||||
\sphinxstylestrong{“Derivative Works”} shall mean any work, whether in Source or Object form,
|
||||
that is based on (or derived from) the Work and for which the editorial
|
||||
revisions, annotations, elaborations, or other modifications represent, as a
|
||||
whole, an original work of authorship. For the purposes of this License,
|
||||
Derivative Works shall not include works that remain separable from, or merely
|
||||
link (or bind by name) to the interfaces of, the Work and Derivative Works
|
||||
thereof.
|
||||
|
||||
\sphinxAtStartPar
|
||||
\sphinxstylestrong{“Contribution”} shall mean any work of authorship, including the original
|
||||
version of the Work and any modifications or additions to that Work or
|
||||
Derivative Works thereof, that is intentionally submitted to Licensor for
|
||||
inclusion in the Work by the copyright owner or by an individual or Legal
|
||||
Entity authorized to submit on behalf of the copyright owner. For the purposes
|
||||
of this definition, “submitted” means any form of electronic, verbal, or
|
||||
written communication sent to the Licensor or its representatives, including
|
||||
but not limited to communication on electronic mailing lists, source code
|
||||
control systems, and issue tracking systems that are managed by, or on behalf
|
||||
of, the Licensor for the purpose of discussing and improving the Work, but
|
||||
excluding communication that is conspicuously marked or otherwise designated in
|
||||
writing by the copyright owner as “Not a Contribution.”
|
||||
|
||||
\sphinxAtStartPar
|
||||
\sphinxstylestrong{“Contributor”} shall mean Licensor and any individual or Legal Entity on
|
||||
behalf of whom a Contribution has been received by Licensor and subsequently
|
||||
incorporated within the Work.
|
||||
|
||||
|
||||
\subsection{2. Grant of Copyright License.}
|
||||
\label{\detokenize{license:grant-of-copyright-license}}
|
||||
\sphinxAtStartPar
|
||||
Subject to the terms and conditions of this License, each Contributor hereby
|
||||
grants to You a perpetual, worldwide, non\sphinxhyphen{}exclusive, no\sphinxhyphen{}charge, royalty\sphinxhyphen{}free,
|
||||
irrevocable copyright license to reproduce, prepare Derivative Works of,
|
||||
publicly display, publicly perform, sublicense, and distribute the Work and
|
||||
such Derivative Works in Source or Object form.
|
||||
|
||||
|
||||
\subsection{3. Grant of Patent License.}
|
||||
\label{\detokenize{license:grant-of-patent-license}}
|
||||
\sphinxAtStartPar
|
||||
Subject to the terms and conditions of this License, each Contributor hereby
|
||||
grants to You a perpetual, worldwide, non\sphinxhyphen{}exclusive, no\sphinxhyphen{}charge, royalty\sphinxhyphen{}free,
|
||||
irrevocable (except as stated in this section) patent license to make, have
|
||||
made, use, offer to sell, sell, import, and otherwise transfer the Work, where
|
||||
such license applies only to those patent claims licensable by such Contributor
|
||||
that are necessarily infringed by their Contribution(s) alone or by combination
|
||||
of their Contribution(s) with the Work to which such Contribution(s) was
|
||||
submitted. If You institute patent litigation against any entity (including a
|
||||
cross\sphinxhyphen{}claim or counterclaim in a lawsuit) alleging that the Work or a
|
||||
Contribution incorporated within the Work constitutes direct or contributory
|
||||
patent infringement, then any patent licenses granted to You under this License
|
||||
for that Work shall terminate as of the date such litigation is filed.
|
||||
|
||||
|
||||
\subsection{4. Redistribution.}
|
||||
\label{\detokenize{license:redistribution}}
|
||||
\sphinxAtStartPar
|
||||
You may reproduce and distribute copies of the Work or Derivative Works thereof
|
||||
in any medium, with or without modifications, and in Source or Object form,
|
||||
provided that You meet the following conditions:
|
||||
\begin{itemize}
|
||||
\item {}
|
||||
\sphinxAtStartPar
|
||||
You must give any other recipients of the Work or Derivative Works a copy of
|
||||
this License; and
|
||||
|
||||
\item {}
|
||||
\sphinxAtStartPar
|
||||
You must cause any modified files to carry prominent notices stating that You
|
||||
changed the files; and
|
||||
|
||||
\item {}
|
||||
\sphinxAtStartPar
|
||||
You must retain, in the Source form of any Derivative Works that You
|
||||
distribute, all copyright, patent, trademark, and attribution notices from
|
||||
the Source form of the Work, excluding those notices that do not pertain to
|
||||
any part of the Derivative Works; and
|
||||
|
||||
\item {}
|
||||
\sphinxAtStartPar
|
||||
If the Work includes a \sphinxcode{\sphinxupquote{"NOTICE"}} text file as part of its distribution,
|
||||
then any Derivative Works that You distribute must include a readable copy of
|
||||
the attribution notices contained within such \sphinxcode{\sphinxupquote{NOTICE}} file, excluding
|
||||
those notices that do not pertain to any part of the Derivative Works, in at
|
||||
least one of the following places: within a \sphinxcode{\sphinxupquote{NOTICE}} text file distributed
|
||||
as part of the Derivative Works; within the Source form or documentation, if
|
||||
provided along with the Derivative Works; or, within a display generated by
|
||||
the Derivative Works, if and wherever such third\sphinxhyphen{}party notices normally
|
||||
appear. The contents of the \sphinxcode{\sphinxupquote{NOTICE}} file are for informational purposes
|
||||
only and do not modify the License. You may add Your own attribution notices
|
||||
within Derivative Works that You distribute, alongside or as an addendum to
|
||||
the \sphinxcode{\sphinxupquote{NOTICE}} text from the Work, provided that such additional attribution
|
||||
notices cannot be construed as modifying the License. You may add Your own
|
||||
copyright statement to Your modifications and may provide additional or
|
||||
different license terms and conditions for use, reproduction, or distribution
|
||||
of Your modifications, or for any such Derivative Works as a whole, provided
|
||||
Your use, reproduction, and distribution of the Work otherwise complies with
|
||||
the conditions stated in this License.
|
||||
|
||||
\end{itemize}
|
||||
|
||||
|
||||
\subsection{5. Submission of Contributions.}
|
||||
\label{\detokenize{license:submission-of-contributions}}
|
||||
\sphinxAtStartPar
|
||||
Unless You explicitly state otherwise, any Contribution intentionally submitted
|
||||
for inclusion in the Work by You to the Licensor shall be under the terms and
|
||||
conditions of this License, without any additional terms or conditions.
|
||||
Notwithstanding the above, nothing herein shall supersede or modify the terms
|
||||
of any separate license agreement you may have executed with Licensor regarding
|
||||
such Contributions.
|
||||
|
||||
|
||||
\subsection{6. Trademarks.}
|
||||
\label{\detokenize{license:trademarks}}
|
||||
\sphinxAtStartPar
|
||||
This License does not grant permission to use the trade names, trademarks,
|
||||
service marks, or product names of the Licensor, except as required for
|
||||
reasonable and customary use in describing the origin of the Work and
|
||||
reproducing the content of the \sphinxcode{\sphinxupquote{NOTICE}} file.
|
||||
|
||||
|
||||
\subsection{7. Disclaimer of Warranty.}
|
||||
\label{\detokenize{license:disclaimer-of-warranty}}
|
||||
\sphinxAtStartPar
|
||||
Unless required by applicable law or agreed to in writing, Licensor provides
|
||||
the Work (and each Contributor provides its Contributions) on an \sphinxstylestrong{“AS IS”
|
||||
BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND}, either express or
|
||||
implied, including, without limitation, any warranties or conditions of
|
||||
\sphinxstylestrong{TITLE, NON\sphinxhyphen{}INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A PARTICULAR
|
||||
PURPOSE}. You are solely responsible for determining the appropriateness of
|
||||
using or redistributing the Work and assume any risks associated with Your
|
||||
exercise of permissions under this License.
|
||||
|
||||
|
||||
\subsection{8. Limitation of Liability.}
|
||||
\label{\detokenize{license:limitation-of-liability}}
|
||||
\sphinxAtStartPar
|
||||
In no event and under no legal theory, whether in tort (including negligence),
|
||||
contract, or otherwise, unless required by applicable law (such as deliberate
|
||||
and grossly negligent acts) or agreed to in writing, shall any Contributor be
|
||||
liable to You for damages, including any direct, indirect, special, incidental,
|
||||
or consequential damages of any character arising as a result of this License
|
||||
or out of the use or inability to use the Work (including but not limited to
|
||||
damages for loss of goodwill, work stoppage, computer failure or malfunction,
|
||||
or any and all other commercial damages or losses), even if such Contributor
|
||||
has been advised of the possibility of such damages.
|
||||
|
||||
|
||||
\subsection{9. Accepting Warranty or Additional Liability.}
|
||||
\label{\detokenize{license:accepting-warranty-or-additional-liability}}
|
||||
\sphinxAtStartPar
|
||||
While redistributing the Work or Derivative Works thereof, You may choose to
|
||||
offer, and charge a fee for, acceptance of support, warranty, indemnity, or
|
||||
other liability obligations and/or rights consistent with this License.
|
||||
However, in accepting such obligations, You may act only on Your own behalf and
|
||||
on Your sole responsibility, not on behalf of any other Contributor, and only
|
||||
if You agree to indemnify, defend, and hold each Contributor harmless for any
|
||||
liability incurred by, or claims asserted against, such Contributor by reason
|
||||
of your accepting any such warranty or additional liability.
|
||||
|
||||
\sphinxAtStartPar
|
||||
\sphinxstylestrong{END OF TERMS AND CONDITIONS}
|
||||
|
||||
|
||||
\subsection{APPENDIX: How to apply the Apache License to your work}
|
||||
\label{\detokenize{license:appendix-how-to-apply-the-apache-license-to-your-work}}
|
||||
\sphinxAtStartPar
|
||||
To apply the Apache License to your work, attach the following boilerplate
|
||||
notice, with the fields enclosed by brackets “{[}{]}” replaced with your own
|
||||
identifying information. (Don’t include the brackets!) The text should be
|
||||
enclosed in the appropriate comment syntax for the file format. We also
|
||||
recommend that a file or class name and description of purpose be included on
|
||||
the same “printed page” as the copyright notice for easier identification within
|
||||
third\sphinxhyphen{}party archives.
|
||||
|
||||
\begin{sphinxVerbatim}[commandchars=\\\{\}]
|
||||
\PYG{n}{Copyright} \PYG{l+m+mi}{2020} \PYG{n}{iMSTK}\PYG{o}{\PYGZhy{}}\PYG{n}{Unity}
|
||||
|
||||
\PYG{n}{Licensed} \PYG{n}{under} \PYG{n}{the} \PYG{n}{Apache} \PYG{n}{License}\PYG{p}{,} \PYG{n}{Version} \PYG{l+m+mf}{2.0} \PYG{p}{(}\PYG{n}{the} \PYG{l+s+s2}{\PYGZdq{}}\PYG{l+s+s2}{License}\PYG{l+s+s2}{\PYGZdq{}}\PYG{p}{)}\PYG{p}{;}
|
||||
\PYG{n}{you} \PYG{n}{may} \PYG{o+ow}{not} \PYG{n}{use} \PYG{n}{this} \PYG{n}{file} \PYG{k}{except} \PYG{o+ow}{in} \PYG{n}{compliance} \PYG{k}{with} \PYG{n}{the} \PYG{n}{License}\PYG{o}{.}
|
||||
\PYG{n}{You} \PYG{n}{may} \PYG{n}{obtain} \PYG{n}{a} \PYG{n}{copy} \PYG{n}{of} \PYG{n}{the} \PYG{n}{License} \PYG{n}{at}
|
||||
|
||||
\PYG{n}{http}\PYG{p}{:}\PYG{o}{/}\PYG{o}{/}\PYG{n}{www}\PYG{o}{.}\PYG{n}{apache}\PYG{o}{.}\PYG{n}{org}\PYG{o}{/}\PYG{n}{licenses}\PYG{o}{/}\PYG{n}{LICENSE}\PYG{o}{\PYGZhy{}}\PYG{l+m+mf}{2.0}
|
||||
|
||||
\PYG{n}{Unless} \PYG{n}{required} \PYG{n}{by} \PYG{n}{applicable} \PYG{n}{law} \PYG{o+ow}{or} \PYG{n}{agreed} \PYG{n}{to} \PYG{o+ow}{in} \PYG{n}{writing}\PYG{p}{,} \PYG{n}{software}
|
||||
\PYG{n}{distributed} \PYG{n}{under} \PYG{n}{the} \PYG{n}{License} \PYG{o+ow}{is} \PYG{n}{distributed} \PYG{n}{on} \PYG{n}{an} \PYG{l+s+s2}{\PYGZdq{}}\PYG{l+s+s2}{AS IS}\PYG{l+s+s2}{\PYGZdq{}} \PYG{n}{BASIS}\PYG{p}{,}
|
||||
\PYG{n}{WITHOUT} \PYG{n}{WARRANTIES} \PYG{n}{OR} \PYG{n}{CONDITIONS} \PYG{n}{OF} \PYG{n}{ANY} \PYG{n}{KIND}\PYG{p}{,} \PYG{n}{either} \PYG{n}{express} \PYG{o+ow}{or} \PYG{n}{implied}\PYG{o}{.}
|
||||
\PYG{n}{See} \PYG{n}{the} \PYG{n}{License} \PYG{k}{for} \PYG{n}{the} \PYG{n}{specific} \PYG{n}{language} \PYG{n}{governing} \PYG{n}{permissions} \PYG{o+ow}{and}
|
||||
\PYG{n}{limitations} \PYG{n}{under} \PYG{n}{the} \PYG{n}{License}\PYG{o}{.}
|
||||
\end{sphinxVerbatim}
|
||||
|
||||
|
||||
\section{Contact}
|
||||
\label{\detokenize{index:contact}}
|
||||
\sphinxAtStartPar
|
||||
If you have any questions or feedback you reach out to us at the \sphinxhref{https://discourse.kitware.com/c/imstk/9}{iMSTK Discourse Forum} or the \sphinxhref{https://gitlab.kitware.com/iMSTK/imstk-unity/-/issues}{iMSTK\sphinxhyphen{}Unity Issue Tracker}
|
||||
|
||||
\begin{center}\sphinxincludegraphics[height=1in]{{kitware-logo}.jpg}
|
||||
\end{center}
|
||||
|
||||
|
||||
\renewcommand{\indexname}{Index}
|
||||
\printindex
|
||||
\end{document}
|
||||
Reference in New Issue
Block a user