Initial Commit

This commit is contained in:
2025-07-04 20:33:06 +03:00
commit 8f09347ae0
9219 changed files with 2447903 additions and 0 deletions
@@ -0,0 +1,195 @@
/*=========================================================================
Library: iMSTK-Unity
Copyright (c) Kitware, Inc.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0.txt
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
=========================================================================*/
using ImstkUnity;
using UnityEngine;
using UnityEditor;
namespace ImstkEditor
{
[CustomEditor(typeof(Deformable))]
public class DeformableEditor : DynamicalModelEditor
{
bool _cleanVisualMesh = false;
bool _bodyDamping = false;
double _linearDampingCoeff = 0.0;
double _angularDampingCoeff = 0.0;
public override void OnInspectorGUI()
{
Deformable script = target as Deformable;
EditorGUI.BeginChangeCheck();
GeometryFilter visualGeomFilter = EditorUtils.GeomFilterField("Visual Geometry", script.visualGeomFilter);
GeometryFilter physicsGeomFilter = EditorUtils.GeomFilterField("Physics Geometry", script.physicsGeomFilter);
GeometryFilter collisionGeomFilter = EditorUtils.GeomFilterField("Collision Geometry", script.collisionGeomFilter);
if (visualGeomFilter != null && visualGeomFilter == physicsGeomFilter)
{
bool val = script.cleanVisualMesh;
if (visualGeomFilter != script.visualGeomFilter)
{
val = visualGeomFilter.type == GeometryType.UnityMesh;
}
GUILayout.BeginVertical(EditorStyles.helpBox);
EditorGUILayout.HelpBox(
"Some Mesh import may create `duplicate vertices` this will cause your physics object" +
" to fall apart at seams that might not be visible in the data. use the `Clean Visual Mesh` option" +
" to prevent this." ,MessageType.Warning);
_cleanVisualMesh = EditorGUILayout.Toggle("Clean Visual Mesh", val);
GUILayout.EndVertical();
}
GUILayout.BeginVertical(EditorStyles.helpBox);
bool useDistanceConstraint = EditorGUILayout.Toggle("Distance Stiffness", script.useDistanceConstraint);
double distanceStiffness = script.distanceStiffness;
if (useDistanceConstraint)
distanceStiffness = EditorGUILayout.DoubleField("Stiffness", script.distanceStiffness);
GUILayout.EndVertical();
GUILayout.BeginVertical(EditorStyles.helpBox);
bool useBendConstraint = EditorGUILayout.Toggle("Bend Stiffness", script.useBendConstraint);
double bendStiffness = script.bendStiffness;
int bendStride = script.maxBendStride;
if (useBendConstraint)
{
bendStiffness = EditorGUILayout.DoubleField("Stiffness", script.bendStiffness);
bendStride = EditorGUILayout.IntField("Stride", script.maxBendStride);
}
GUILayout.EndVertical();
GUILayout.BeginVertical(EditorStyles.helpBox);
bool useDihedralConstraint = EditorGUILayout.Toggle("Dihedral Stiffness", script.useDihedralConstraint);
double dihedralStiffness = script.dihedralStiffness;
if (useDihedralConstraint)
dihedralStiffness = EditorGUILayout.DoubleField("Stiffness", script.dihedralStiffness);
GUILayout.EndVertical();
GUILayout.BeginVertical(EditorStyles.helpBox);
bool useAreaConstraint = EditorGUILayout.Toggle("Area Stiffness", script.useAreaConstraint);
double areaStiffness = script.areaStiffness;
if (useAreaConstraint)
areaStiffness = EditorGUILayout.DoubleField("Stiffness", script.areaStiffness);
GUILayout.EndVertical();
GUILayout.BeginVertical(EditorStyles.helpBox);
bool useVolumeConstraint = EditorGUILayout.Toggle("Volume Stiffness", script.useVolumeConstraint);
double volumeStiffness = script.volumeStiffness;
if (useVolumeConstraint)
volumeStiffness = EditorGUILayout.DoubleField("Stiffness", script.volumeStiffness);
GUILayout.EndVertical();
GUILayout.BeginVertical(EditorStyles.helpBox);
bool useFEMConstraint = EditorGUILayout.Toggle("FEM", script.useFEMConstraint);
double youngsModulus = script.youngsModulus;
double possionsRatio = script.possionsRatio;
bool useYoungsModulus = script.useYoungsModulus;
double mu = script.mu;
double lambda = script.lambda;
Imstk.PbdFemConstraint.MaterialType materialType = script.materialType;
if (useFEMConstraint)
{
useYoungsModulus = EditorGUILayout.Toggle("Use Youngs Modulus", script.useYoungsModulus);
if (useYoungsModulus)
{
youngsModulus = EditorGUILayout.DoubleField("Youngs Modulus", script.youngsModulus);
possionsRatio = EditorGUILayout.DoubleField("Possions Ratio", script.possionsRatio);
}
else
{
mu = EditorGUILayout.DoubleField("Mu", script.mu);
lambda = EditorGUILayout.DoubleField("Lambda", script.lambda);
}
materialType = (Imstk.PbdFemConstraint.MaterialType)EditorGUILayout.EnumPopup("Material Type", script.materialType);
}
GUILayout.EndVertical();
GUILayout.BeginVertical(EditorStyles.helpBox);
bool ignoreGravity = EditorGUILayout.Toggle("Ignore Gravity", script.ignoreGravity);
double uniformMassValue = EditorGUILayout.DoubleField("Uniform Mass Value", script.uniformMassValue);
if (script.physicsGeomFilter != null)
{
var physicsGeom = Imstk.Utils.CastTo<Imstk.PointSet>(script.GetPhysicsGeometry());
if (physicsGeom != null)
{
var count = physicsGeom.getNumVertices();
double mass = EditorGUILayout.DoubleField("Mass ", count * uniformMassValue);
if (mass != count * uniformMassValue)
{
uniformMassValue = mass / count;
}
}
}
GUILayout.EndVertical();
GUILayout.BeginVertical(EditorStyles.helpBox);
_bodyDamping = EditorGUILayout.Toggle("Use Body Damping", script.useBodyDamping);
if (_bodyDamping)
{
_linearDampingCoeff = EditorGUILayout.Slider("Linear Damping Coeff", (float)script.linearDampingCoeff, 0, 1);
_angularDampingCoeff = EditorGUILayout.Slider("Angular Damping Coeff", (float)script.angularDampingCoeff, 0, 1);
}
GUILayout.EndVertical();
if (EditorGUI.EndChangeCheck())
{
Undo.RegisterCompleteObjectUndo(script, "Change of Parameters");
script.useDistanceConstraint = useDistanceConstraint;
script.distanceStiffness = distanceStiffness;
script.useBendConstraint = useBendConstraint;
script.bendStiffness = bendStiffness;
script.maxBendStride = bendStride;
script.useDihedralConstraint = useDihedralConstraint;
script.dihedralStiffness = dihedralStiffness;
script.useAreaConstraint = useAreaConstraint;
script.areaStiffness = areaStiffness;
script.useVolumeConstraint = useVolumeConstraint;
script.volumeStiffness = volumeStiffness;
script.useFEMConstraint = useFEMConstraint;
script.youngsModulus = youngsModulus;
script.possionsRatio = possionsRatio;
script.mu = mu;
script.lambda = lambda;
script.uniformMassValue = uniformMassValue;
script.useYoungsModulus = useYoungsModulus;
script.materialType = materialType;
script.useBodyDamping = _bodyDamping;
script.linearDampingCoeff = _linearDampingCoeff;
script.angularDampingCoeff = _angularDampingCoeff;
script.visualGeomFilter = visualGeomFilter;
script.cleanVisualMesh = _cleanVisualMesh;
script.physicsGeomFilter = physicsGeomFilter;
script.collisionGeomFilter = collisionGeomFilter;
script.ignoreGravity = ignoreGravity;
}
base.HandleColliders(script);
}
}
}