Initial Commit
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/*=========================================================================
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Library: iMSTK-Unity
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Copyright (c) Kitware, Inc.
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0.txt
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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=========================================================================*/
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using ImstkUnity;
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using UnityEngine;
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using UnityEditor;
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namespace ImstkEditor
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{
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public enum SubdivideMeshType
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{
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Linear,
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Loop,
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Butterfly
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}
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/// <summary>
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/// Laplacian smoothens an input unity Mesh providing
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/// an output one
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/// </summary>
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public class SubdivideMeshEditor : EditorWindow
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{
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public int numSubdivisions = 1;
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public Imstk.SurfaceMeshSubdivide.Type subdivType = Imstk.SurfaceMeshSubdivide.Type.LINEAR;
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public Mesh inputMesh = null;
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public Mesh outputMesh = null;
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public static void Init(Mesh inputMesh, Mesh outputMesh)
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{
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SubdivideMeshEditor window = GetWindow(typeof(SubdivideMeshEditor)) as SubdivideMeshEditor;
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window.inputMesh = inputMesh;
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window.outputMesh = outputMesh;
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window.UpdateEditorResults();
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window.Show();
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}
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void OnGUI()
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{
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EditorGUI.BeginChangeCheck();
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inputMesh = EditorGUILayout.ObjectField("Input Mesh: ", inputMesh, typeof(Mesh), true) as Mesh;
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int tNumSubdivisions = EditorGUILayout.IntField("Number Of Subdivisions: ", numSubdivisions);
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Imstk.SurfaceMeshSubdivide.Type tSubdivType =
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(Imstk.SurfaceMeshSubdivide.Type)EditorGUILayout.EnumPopup("Subdivision Type: ", subdivType);
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if (EditorGUI.EndChangeCheck())
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{
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Undo.RegisterCompleteObjectUndo(this, "Change of Parameters");
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numSubdivisions = MathUtil.Max(tNumSubdivisions, 0);
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subdivType = tSubdivType;
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UpdateEditorResults();
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}
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}
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private void UpdateEditorResults()
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{
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Imstk.SurfaceMesh surfMesh = inputMesh.ToImstkGeometry() as Imstk.SurfaceMesh;
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Imstk.SurfaceMeshSubdivide subdiv = new Imstk.SurfaceMeshSubdivide();
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subdiv.setInputMesh(surfMesh);
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subdiv.setNumberOfSubdivisions(numSubdivisions);
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subdiv.setSubdivisionType(subdivType);
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subdiv.update();
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Imstk.SurfaceMesh outputSurfMesh = Imstk.Utils.CastTo<Imstk.SurfaceMesh>(subdiv.getOutput());
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GeomUtil.CopyMesh(outputSurfMesh.ToMesh(), outputMesh);
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}
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}
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}
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