Initial Commit
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/*=========================================================================
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Library: iMSTK-Unity
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Copyright (c) Kitware, Inc.
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0.txt
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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=========================================================================*/
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using ImstkUnity;
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using UnityEngine;
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using UnityEditor;
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namespace ImstkEditor
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{
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public enum UVPlaneOptions
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{
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XY,
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YZ,
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XZ,
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Custom
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}
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/// <summary>
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/// Generates UV plane coords
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/// </summary>
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public class UVPlaneProjectEditor : EditorWindow
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{
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public Vector3 planeNormal = new Vector3(0.0f, 1.0f, 0.0f);
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public UVPlaneOptions planeOption = UVPlaneOptions.XZ;
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public Vector2 uvScale = new Vector2(1.0f, 1.0f);
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public Vector2 uvShift = Vector2.zero;
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public Mesh inputMesh = null;
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public Mesh outputMesh = null;
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public static void Init(Mesh inputMesh, Mesh outputMesh)
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{
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UVPlaneProjectEditor window = GetWindow(typeof(UVPlaneProjectEditor)) as UVPlaneProjectEditor;
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window.inputMesh = inputMesh;
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window.outputMesh = outputMesh;
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window.UpdateEditorResults();
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window.Show();
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}
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void OnGUI()
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{
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EditorGUI.BeginChangeCheck();
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inputMesh = EditorGUILayout.ObjectField("Input Mesh: ", inputMesh, typeof(Mesh), true) as Mesh;
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Vector3 tPlaneNormal = EditorGUILayout.Vector3Field("Plane Normal: ", planeNormal);
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UVPlaneOptions tPlaneOption = (UVPlaneOptions)EditorGUILayout.EnumPopup("Plane: ", planeOption);
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Vector2 tUvScale = EditorGUILayout.Vector2Field("UV Scale", uvScale);
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Vector2 tUvShift = EditorGUILayout.Vector2Field("UV Shift", uvShift);
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// \todo: How to get undo to also call UpdateInputObj?
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if (EditorGUI.EndChangeCheck())
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{
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Undo.RegisterCompleteObjectUndo(this, "Change of Parameters");
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// IF the plane normal was changed
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if (tPlaneNormal != planeNormal)
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{
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if (tPlaneNormal == new Vector3(0.0f, 1.0f, 0.0f))
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{
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tPlaneOption = UVPlaneOptions.XZ;
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}
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else if (tPlaneNormal == new Vector3(1.0f, 0.0f, 0.0f))
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{
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tPlaneOption = UVPlaneOptions.YZ;
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}
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else if (tPlaneNormal == new Vector3(0.0f, 0.0f, 1.0f))
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{
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tPlaneOption = UVPlaneOptions.XY;
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}
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else
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{
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tPlaneOption = UVPlaneOptions.Custom;
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}
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}
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if (tPlaneOption != planeOption)
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{
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if (tPlaneOption == UVPlaneOptions.XY)
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{
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tPlaneNormal = new Vector3(0.0f, 0.0f, 1.0f);
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}
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else if (tPlaneOption == UVPlaneOptions.XZ)
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{
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tPlaneNormal = new Vector3(0.0f, 1.0f, 0.0f);
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}
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else if (tPlaneOption == UVPlaneOptions.YZ)
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{
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tPlaneNormal = new Vector3(1.0f, 0.0f, 0.0f);
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}
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}
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planeNormal = tPlaneNormal;
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planeOption = tPlaneOption;
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uvScale = tUvScale;
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uvShift = tUvShift;
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UpdateEditorResults();
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}
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}
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private void UpdateEditorResults()
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{
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GeomUtil.CopyMesh(inputMesh, outputMesh);
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Bounds bounds = outputMesh.bounds;
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Vector3 size = bounds.size;
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Vector3[] vertices = outputMesh.vertices;
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Vector2[] uvs = new Vector2[vertices.Length];
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for (int i = 0; i < vertices.Length; i++)
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{
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uvs[i] = new Vector2(vertices[i].x / size.x, vertices[i].z / size.z) * uvScale + uvShift;
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}
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outputMesh.SetUVs(0, uvs);
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}
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}
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}
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