Initial Commit
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/*=========================================================================
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Library: iMSTK-Unity
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Copyright (c) Kitware, Inc.
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0.txt
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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=========================================================================*/
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using ImstkUnity;
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using UnityEngine;
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using UnityEditor;
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namespace ImstkEditor
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{
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/// <summary>
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/// For menu'd geometry operations. Could spin off into own GUI as it gets larger.
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/// GUI for parameters needs to be done up as well for some
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/// </summary>
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class GeometryMenuItems
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{
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/// <summary>
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/// Creates UVs per vertex on plane for GameObjects MeshFilter mesh
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/// </summary>
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[MenuItem("iMSTK/Geometry/ProjectUVPlane")]
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private static void ProjectUVPlane()
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{
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Vector2 scale = new Vector2(1.0f, 1.0f);
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// \todo: Plane option
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GameObject inputObj = Selection.activeObject as GameObject;
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if (inputObj == null)
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{
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Debug.LogWarning("ProjectUVPlane failed, no object selected.");
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return;
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}
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MeshFilter meshFilter = inputObj.GetComponentOrCreate<MeshFilter>();
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Mesh inputMesh = meshFilter.sharedMesh;
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meshFilter.sharedMesh = new Mesh();
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meshFilter.sharedMesh.name = inputMesh.name;
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UVPlaneProjectEditor.Init(inputMesh, meshFilter.sharedMesh);
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}
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/// <summary>
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/// Creates UVs per vertex on sphere for GameObjects MeshFilter mesh
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/// </summary>
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[MenuItem("iMSTK/Geometry/ProjectUVSphere")]
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private static void ProjectUVSphere()
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{
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GameObject inputObj = Selection.activeObject as GameObject;
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if (inputObj == null)
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{
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Debug.LogWarning("ProjectUVSphere failed, no object selected.");
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return;
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}
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MeshFilter meshFilter = inputObj.GetComponentOrCreate<MeshFilter>();
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Mesh inputMesh = meshFilter.sharedMesh;
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meshFilter.sharedMesh = new Mesh();
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meshFilter.sharedMesh.name = inputMesh.name;
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UVSphereProjectEditor.Init(inputMesh, meshFilter.sharedMesh);
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}
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/// <summary>
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/// Laplacian smoothens a mesh
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/// </summary>
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[MenuItem("iMSTK/Geometry/LaplaceSmoothMesh")]
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private static void LaplaceSmoothMesh()
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{
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GameObject inputObj = Selection.activeObject as GameObject;
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if (inputObj == null)
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{
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Debug.LogWarning("LaplaceSmoothMesh failed, no object selected.");
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return;
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}
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MeshFilter meshFilter = inputObj.GetComponentOrCreate<MeshFilter>();
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Mesh inputMesh = meshFilter.sharedMesh;
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meshFilter.sharedMesh = new Mesh();
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meshFilter.sharedMesh.name = inputMesh.name;
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LaplaceSmoothEditor.Init(inputMesh, meshFilter.sharedMesh);
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}
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/// <summary>
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/// Subdivides a triangle mesh
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/// </summary>
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[MenuItem("iMSTK/Geometry/SubdivideMesh")]
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private static void SubdivideMesh()
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{
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GameObject inputObj = Selection.activeObject as GameObject;
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if (inputObj == null)
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{
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Debug.LogWarning("LaplaceSmoothMesh failed, no object selected.");
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return;
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}
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MeshFilter meshFilter = inputObj.GetComponentOrCreate<MeshFilter>();
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Mesh inputMesh = meshFilter.sharedMesh;
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meshFilter.sharedMesh = new Mesh();
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meshFilter.sharedMesh.name = inputMesh.name;
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SubdivideMeshEditor.Init(inputMesh, meshFilter.sharedMesh);
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}
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/// <summary>
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/// Generates a tet grid on the currently selected object
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/// </summary>
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[MenuItem("iMSTK/Geometry/Generate TetGrid")]
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private static void GenerateTetGrid()
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{
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GameObject inputObj = Selection.activeObject as GameObject;
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if (inputObj == null)
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{
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Debug.LogWarning("TetGrid generation failed, no object selected.");
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return;
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}
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MeshFilter meshFilter = inputObj.GetComponentOrCreate<MeshFilter>();
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Mesh inputMesh = meshFilter.sharedMesh;
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meshFilter.sharedMesh = new Mesh();
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meshFilter.sharedMesh.name = inputMesh.name;
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GeometryFilter tetGridFilter = inputObj.AddComponent<GeometryFilter>();
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ImstkMesh tetMesh = ScriptableObject.CreateInstance<ImstkMesh>();
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tetMesh.geomType = GeometryType.TetrahedralMesh;
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tetGridFilter.SetGeometry(tetMesh);
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// Operates on the whole object as it provides the tetrahedral mesh on a separate geometry
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TetrahedralGridEditor.Init(meshFilter.sharedMesh, tetGridFilter.inputImstkGeom as ImstkMesh);
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}
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/// <summary>
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/// Generates a plane mesh on the currently selected object
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/// </summary>
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[MenuItem("iMSTK/Geometry/Generate Plane")]
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private static void GeneratePlane()
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{
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GameObject inputObj = Selection.activeObject as GameObject;
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if (inputObj == null)
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{
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Debug.LogWarning("Plane generation failed, no object selected.");
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return;
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}
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MeshFilter meshFilter = inputObj.GetComponentOrCreate<MeshFilter>();
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PlaneMeshEditor.Init(meshFilter.sharedMesh);
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}
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/// <summary>
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/// Generates a line mesh on the currently selected object
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/// </summary>
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[MenuItem("iMSTK/Geometry/Generate LineMesh")]
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private static void GenerateLineMesh()
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{
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GameObject inputObj = Selection.activeObject as GameObject;
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if (inputObj == null)
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{
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Debug.LogError("Select an object before opening the LineMesh Editor");
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return;
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}
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MeshFilter meshFilter = inputObj.GetComponentOrCreate<MeshFilter>();
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inputObj.GetComponentOrCreate<MeshRenderer>();
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if (meshFilter.sharedMesh == null)
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{
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meshFilter.sharedMesh = new Mesh();
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meshFilter.sharedMesh.name = inputObj.name + "_mesh";
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} else
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{
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Debug.LogWarning("This will overwrite the current mesh.");
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}
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LineMeshEditor.Init(meshFilter.sharedMesh);
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}
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}
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}
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