Initial Commit
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/*=========================================================================
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Library: iMSTK-Unity
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Copyright (c) Kitware, Inc.
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0.txt
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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=========================================================================*/
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using ImstkUnity;
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using UnityEditor;
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namespace ImstkEditor
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{
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[CustomEditor(typeof(StaticModel))]
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class StaticModelEditor : Editor
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{
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public override void OnInspectorGUI()
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{
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StaticModel script = target as StaticModel;
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EditorGUI.BeginChangeCheck();
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GeometryFilter collisionGeomFilter = EditorUtils.GeomFilterField("Collision Geometry", script.collisionGeomFilter);
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if (EditorGUI.EndChangeCheck())
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{
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Undo.RegisterCompleteObjectUndo(script, "Change of Parameters");
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script.collisionGeomFilter = collisionGeomFilter;
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}
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}
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}
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}
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