Initial Commit
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/*=========================================================================
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Library: iMSTK-Unity
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Copyright (c) Kitware, Inc.
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0.txt
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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=========================================================================*/
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using UnityEngine;
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namespace ImstkUnity
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{
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public enum GeometryType
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{
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Capsule,
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Cylinder,
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HexahedralMesh,
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ImageData,
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LineMesh,
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OrientedBox,
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Plane,
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PointSet,
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Sphere,
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SurfaceMesh,
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TetrahedralMesh,
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UnityMesh
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};
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/// <summary>
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/// We need to reimplement storage for all geometry classes in iMSTK as Unity
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/// import and transfer from editor to runtime works via serialization
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/// afaik it would be quite significant undertaking, and very possibly impossible
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/// to serialize non C# classes, not to mention sensitive to changes. Thus the
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/// base iMSTK geometry cannot be used for geometry storage
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/// </summary>
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public class Geometry : ScriptableObject
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{
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public GeometryType geomType = GeometryType.Plane;
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public bool IsMesh { get { return
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(geomType == GeometryType.PointSet ||
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geomType == GeometryType.LineMesh ||
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geomType == GeometryType.SurfaceMesh ||
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geomType == GeometryType.TetrahedralMesh ||
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geomType == GeometryType.HexahedralMesh); } }
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public bool IsVolume { get { return (geomType == GeometryType.TetrahedralMesh || geomType == GeometryType.HexahedralMesh); } }
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};
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}
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