Initial Commit
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/*=========================================================================
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Library: iMSTK-Unity
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Copyright (c) Kitware, Inc.
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0.txt
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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=========================================================================*/
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using Imstk;
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using UnityEngine;
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namespace ImstkUnity
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{
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[RequireComponent(typeof(MeshFilter))]
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/// <summary>
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/// Assigns a set of strain parameters to a deformable object based on a mesh
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/// Overlapping regions will be resolved in random order.
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/// </summary>
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/// This is used to assign different material properties to different regions of a deformable object.
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/// in effect creating an anisotropic material. At the moment this is only supported for tetrahedral meshes
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/// and strain parameters
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public class StrainParameter : ImstkBehaviour
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{
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public MeshFilter region;
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public Deformable deformable;
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public bool hideRegion = true;
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public Imstk.PbdFemConstraint.MaterialType materialType;
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public double youngsModulus = 5000.0;
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public double possionsRatio = 0.4;
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private void Start()
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{
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Debug.Assert(region != null);
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Debug.Assert(deformable != null);
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var renderer = region.gameObject.GetComponent<MeshRenderer>();
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if (renderer != null && hideRegion)
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{
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renderer.enabled = false;
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}
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}
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protected override void OnImstkInit()
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{
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// Make sure the deformable is initialized
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deformable.ImstkInit();
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var geom = deformable.GetPhysicsGeometry();
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if (geom.getTypeName() != Imstk.TetrahedralMesh.getStaticTypeName())
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{
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Debug.LogError("StrainParameter: Deformable is not a TetrahedralMesh");
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return;
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}
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// Initialize the strain parameters attribute if necessary
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// Material -1 will be ignored
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Imstk.TetrahedralMesh tetMesh = Imstk.Utils.CastTo<Imstk.TetrahedralMesh>(geom);
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var strainParams = tetMesh.getStrainParameters();
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if (strainParams == null)
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{
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strainParams = new VecDataArray3d(tetMesh.getNumCells());
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for (uint i = 0; i < tetMesh.getNumCells(); i++)
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{
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strainParams[i] = new Vec3d(-1, 0, 0);
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}
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}
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var pointSet = Imstk.Utils.CastTo<Imstk.PointSet>(tetMesh);
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var pointsInside = GeomUtil.PointsInside(region, pointSet);
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double materialNumber = (double)materialType;
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foreach (var point in pointsInside)
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{
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if (point >= 0)
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{
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var cells = tetMesh.getCellsForVertex((int)point);
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foreach (var cell in cells)
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{
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strainParams[(uint)cell] = new Vec3d(materialNumber, youngsModulus, possionsRatio);
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}
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}
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}
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tetMesh.setStrainParameters(strainParams);
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}
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}
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}
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