Initial Commit
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/*=========================================================================
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Library: iMSTK-Unity
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Copyright (c) Kitware, Inc.
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0.txt
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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=========================================================================*/
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using System;
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using UnityEngine;
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namespace ImstkUnity
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{
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public class TaskGraphStats : MonoBehaviour
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{
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Imstk.UnorderedMapStringDouble _stats;
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// Start is called before the first frame update
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private GUIStyle _greyBackground = new GUIStyle();
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private void Awake()
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{
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_greyBackground.normal.background = MakeTex(2, 2, new Color(0, 0, 0, 0.5f));
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}
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// Update is called once per frame
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void Update()
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{
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ImstkUnity.SimulationManager.sceneManager.getActiveScene().setEnableTaskTiming(true);
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_stats = new Imstk.UnorderedMapStringDouble(ImstkUnity.SimulationManager.sceneManager.getActiveScene().getTaskComputeTimes());
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}
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private void OnGUI()
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{
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var rect = new Rect(20, 0, 800, 200);
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GUILayout.BeginArea(rect, _greyBackground);
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GUILayout.BeginVertical();
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foreach (var task in _stats)
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{
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if (task.Value > 0.01)
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{
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GUILayout.Label(String.Format("{0} {1:F2}ms", task.Key, task.Value));
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GUILayout.Space(-5);
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}
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}
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GUILayout.EndVertical();
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GUILayout.EndArea();
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}
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private Texture2D MakeTex(int width, int height, Color col)
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{
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Color[] pix = new Color[width * height];
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for (int i = 0; i < pix.Length; i++)
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pix[i] = col;
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Texture2D result = new Texture2D(width, height);
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result.SetPixels(pix);
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result.Apply();
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return result;
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}
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}
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}
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