Initial Commit
This commit is contained in:
@@ -0,0 +1,66 @@
|
||||
/*=========================================================================
|
||||
|
||||
Library: iMSTK-Unity
|
||||
|
||||
Copyright (c) Kitware, Inc.
|
||||
|
||||
Licensed under the Apache License, Version 2.0 (the "License");
|
||||
you may not use this file except in compliance with the License.
|
||||
You may obtain a copy of the License at
|
||||
|
||||
http://www.apache.org/licenses/LICENSE-2.0.txt
|
||||
|
||||
Unless required by applicable law or agreed to in writing, software
|
||||
distributed under the License is distributed on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
See the License for the specific language governing permissions and
|
||||
limitations under the License.
|
||||
|
||||
=========================================================================*/
|
||||
|
||||
namespace ImstkUnity
|
||||
{
|
||||
/// <summary>
|
||||
/// Class to gather information about runtime behavior, mirrors the
|
||||
/// pattern of the Unity Profilermarker, but gives access to it's data
|
||||
/// for in game display. Use Begin() and End() to mark a section of interes
|
||||
/// after End() the timing value is automatically pushed to the buffer
|
||||
/// </summary>
|
||||
public class TimingBuffer
|
||||
{
|
||||
private AccumulatingBuffer _buffer;
|
||||
private System.Diagnostics.Stopwatch _stopwatch = new System.Diagnostics.Stopwatch();
|
||||
|
||||
public float AverageTimeMs
|
||||
{
|
||||
get { return _buffer.Average * 1000; }
|
||||
}
|
||||
|
||||
public float AverageTimeSeconds
|
||||
{
|
||||
get { return _buffer.Average; }
|
||||
}
|
||||
|
||||
public float AverageRateSeconds
|
||||
{
|
||||
get { return 1.0f / AverageTimeSeconds; }
|
||||
}
|
||||
|
||||
public TimingBuffer(int size)
|
||||
{
|
||||
_buffer = new AccumulatingBuffer(size);
|
||||
}
|
||||
|
||||
public void Begin()
|
||||
{
|
||||
_stopwatch.Restart();
|
||||
}
|
||||
|
||||
public void End()
|
||||
{
|
||||
_stopwatch.Stop();
|
||||
_buffer.Push((float)_stopwatch.Elapsed.TotalSeconds);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user