Initial Commit
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/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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* All rights reserved.
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*
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* Licensed under the Oculus SDK License Agreement (the "License");
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* you may not use the Oculus SDK except in compliance with the License,
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* which is provided at the time of installation or download, or which
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* otherwise accompanies this software in either electronic or hard copy form.
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*
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* You may obtain a copy of the License at
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*
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* https://developer.oculus.com/licenses/oculussdk/
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*
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* Unless required by applicable law or agreed to in writing, the Oculus SDK
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using System.Collections.Generic;
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using UnityEditor;
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using UnityEngine;
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namespace Oculus.Interaction.HandGrab.Editor
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{
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public class HandWristOffsetUndoWizard : ScriptableWizard
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{
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[SerializeField]
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private HandWristOffset _wristOffset;
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[SerializeField]
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private HandGrabPose _grabPose;
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[MenuItem("Oculus/Interaction/HandWristOffset Undo Wizard")]
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private static void CreateWizard()
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{
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ScriptableWizard.DisplayWizard<HandWristOffsetUndoWizard>("HandWristOffset Undo Wizard", "Close", "Undo Offset");
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}
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private void OnWizardCreate()
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{
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}
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private void OnWizardOtherButton()
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{
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List<HandGrabPose> children = new List<HandGrabPose>(_grabPose.GetComponentsInChildren<HandGrabPose>());
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children.Remove(_grabPose);
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foreach (HandGrabPose childPoint in children)
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{
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if (childPoint == _grabPose)
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{
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continue;
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}
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childPoint.transform.SetParent(_grabPose.transform.parent, true);
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UndoOffset(childPoint);
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}
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UndoOffset(_grabPose);
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foreach (HandGrabPose childPoint in children)
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{
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childPoint.transform.SetParent(_grabPose.transform, true);
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}
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}
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private void UndoOffset(HandGrabPose grabPose)
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{
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Pose offset = Pose.identity;
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_wristOffset.GetOffset(ref offset, grabPose.HandPose.Handedness, grabPose.transform.localScale.x);
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offset.Invert();
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Undo.RecordObject(grabPose.transform, "Transform Changed");
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Pose pose = grabPose.transform.GetPose(Space.Self);
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pose.Premultiply(offset);
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grabPose.transform.SetPose(pose, Space.Self);
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EditorUtility.SetDirty(grabPose.transform);
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}
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}
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}
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