Initial Commit
This commit is contained in:
@@ -0,0 +1,321 @@
|
||||
/*
|
||||
* Copyright (c) Meta Platforms, Inc. and affiliates.
|
||||
* All rights reserved.
|
||||
*
|
||||
* Licensed under the Oculus SDK License Agreement (the "License");
|
||||
* you may not use the Oculus SDK except in compliance with the License,
|
||||
* which is provided at the time of installation or download, or which
|
||||
* otherwise accompanies this software in either electronic or hard copy form.
|
||||
*
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* https://developer.oculus.com/licenses/oculussdk/
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, the Oculus SDK
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
using Oculus.Interaction.Editor;
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Oculus.Interaction.Grab.GrabSurfaces.Editor
|
||||
{
|
||||
[CustomEditor(typeof(BezierGrabSurface))]
|
||||
[CanEditMultipleObjects]
|
||||
public class BezierGrabSurfaceEditor : UnityEditor.Editor
|
||||
{
|
||||
private BezierGrabSurface _surface;
|
||||
private SerializedProperty _relativeToProperty;
|
||||
private Transform _relativeTo;
|
||||
|
||||
private bool IsSelectedIndexValid => _selectedIndex >= 0
|
||||
&& _selectedIndex < _surface.ControlPoints.Count;
|
||||
|
||||
private int _selectedIndex = -1;
|
||||
private const float PICK_SIZE = 0.1f;
|
||||
private const float AXIS_SIZE = 0.5f;
|
||||
private const int CURVE_STEPS = 50;
|
||||
private const float SEPARATION = 0.1f;
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
_surface = (target as BezierGrabSurface);
|
||||
_relativeToProperty = serializedObject.FindProperty("_relativeTo");
|
||||
}
|
||||
|
||||
public override void OnInspectorGUI()
|
||||
{
|
||||
base.OnInspectorGUI();
|
||||
|
||||
_relativeTo = _relativeToProperty.objectReferenceValue as Transform;
|
||||
|
||||
if (_relativeTo == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (GUILayout.Button("Add ControlPoint At Start"))
|
||||
{
|
||||
AddControlPoint(true, _relativeTo);
|
||||
}
|
||||
if (GUILayout.Button("Add ControlPoint At End"))
|
||||
{
|
||||
AddControlPoint(false, _relativeTo);
|
||||
}
|
||||
|
||||
if (!IsSelectedIndexValid)
|
||||
{
|
||||
_selectedIndex = -1;
|
||||
GUILayout.Label($"No Selected Point");
|
||||
}
|
||||
else
|
||||
{
|
||||
GUILayout.Label($"Selected Point: {_selectedIndex}");
|
||||
if (GUILayout.Button("Align Selected Tangent"))
|
||||
{
|
||||
AlignTangent(_selectedIndex, _relativeTo);
|
||||
}
|
||||
if (GUILayout.Button("Smooth Selected Tangent"))
|
||||
{
|
||||
SmoothTangent(_selectedIndex, _relativeTo);
|
||||
}
|
||||
}
|
||||
|
||||
serializedObject.ApplyModifiedProperties();
|
||||
}
|
||||
|
||||
public void OnSceneGUI()
|
||||
{
|
||||
if (_relativeTo == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
Handles.color = EditorConstants.PRIMARY_COLOR;
|
||||
|
||||
DrawEndsCaps(_surface.ControlPoints, _relativeTo);
|
||||
if (Event.current.type == EventType.Repaint)
|
||||
{
|
||||
DrawCurve(_surface.ControlPoints, _relativeTo);
|
||||
}
|
||||
}
|
||||
|
||||
private void AddControlPoint(bool addFirst, Transform relativeTo)
|
||||
{
|
||||
BezierControlPoint controlPoint = new BezierControlPoint();
|
||||
if (_surface.ControlPoints.Count == 0)
|
||||
{
|
||||
Pose pose = _surface.transform.GetPose();
|
||||
controlPoint.SetPose(pose, relativeTo);
|
||||
_surface.ControlPoints.Add(controlPoint);
|
||||
_selectedIndex = 0;
|
||||
return;
|
||||
}
|
||||
else if (_surface.ControlPoints.Count == 1)
|
||||
{
|
||||
controlPoint = _surface.ControlPoints[0];
|
||||
Pose pose = controlPoint.GetPose(relativeTo);
|
||||
pose.position += relativeTo.forward * SEPARATION;
|
||||
controlPoint.SetPose(pose, relativeTo);
|
||||
}
|
||||
else if (_surface.ControlPoints.Count > 1)
|
||||
{
|
||||
BezierControlPoint firstControlPoint;
|
||||
BezierControlPoint secondControlPoint;
|
||||
if (addFirst)
|
||||
{
|
||||
firstControlPoint = _surface.ControlPoints[1];
|
||||
secondControlPoint = _surface.ControlPoints[0];
|
||||
}
|
||||
else
|
||||
{
|
||||
firstControlPoint = _surface.ControlPoints[_surface.ControlPoints.Count - 2];
|
||||
secondControlPoint = _surface.ControlPoints[_surface.ControlPoints.Count - 1];
|
||||
}
|
||||
|
||||
Pose firstPose = firstControlPoint.GetPose(relativeTo);
|
||||
Pose secondPose = secondControlPoint.GetPose(relativeTo);
|
||||
Pose controlPointPose;
|
||||
controlPointPose.position = 2 * secondPose.position - firstPose.position;
|
||||
controlPointPose.rotation = secondPose.rotation;
|
||||
controlPoint.SetPose(controlPointPose, relativeTo);
|
||||
}
|
||||
|
||||
if (addFirst)
|
||||
{
|
||||
_surface.ControlPoints.Insert(0, controlPoint);
|
||||
_selectedIndex = 0;
|
||||
AlignTangent(0, relativeTo);
|
||||
}
|
||||
else
|
||||
{
|
||||
_surface.ControlPoints.Add(controlPoint);
|
||||
_selectedIndex = _surface.ControlPoints.Count - 1;
|
||||
AlignTangent(_selectedIndex - 1, relativeTo);
|
||||
}
|
||||
}
|
||||
|
||||
private void AlignTangent(int index, Transform relativeTo)
|
||||
{
|
||||
BezierControlPoint controlPoint = _surface.ControlPoints[index];
|
||||
BezierControlPoint nextControlPoint = _surface.ControlPoints[(index + 1) % _surface.ControlPoints.Count];
|
||||
|
||||
Vector3 tangent = (nextControlPoint.GetPose(relativeTo).position + controlPoint.GetPose(relativeTo).position) * 0.5f;
|
||||
controlPoint.SetTangent(tangent, relativeTo);
|
||||
_surface.ControlPoints[index] = controlPoint;
|
||||
}
|
||||
|
||||
|
||||
private void SmoothTangent(int index, Transform relativeTo)
|
||||
{
|
||||
BezierControlPoint controlPoint = _surface.ControlPoints[index];
|
||||
BezierControlPoint prevControlPoint = _surface.ControlPoints[(index + _surface.ControlPoints.Count - 1) % _surface.ControlPoints.Count];
|
||||
|
||||
Vector3 tangent = prevControlPoint.GetTangent(relativeTo);
|
||||
tangent = (controlPoint.GetPose(relativeTo).position - tangent) * 0.5f;
|
||||
controlPoint.SetTangent(tangent, relativeTo);
|
||||
_surface.ControlPoints[index] = controlPoint;
|
||||
}
|
||||
|
||||
private void DrawEndsCaps(List<BezierControlPoint> controlPoints, Transform relativeTo)
|
||||
{
|
||||
Handles.color = EditorConstants.PRIMARY_COLOR;
|
||||
for (int i = 0; i < controlPoints.Count; i++)
|
||||
{
|
||||
DrawControlPoint(i, relativeTo);
|
||||
}
|
||||
|
||||
Handles.color = EditorConstants.PRIMARY_COLOR_DISABLED;
|
||||
if (IsSelectedIndexValid)
|
||||
{
|
||||
DrawControlPointHandles(_selectedIndex, relativeTo);
|
||||
DrawTangentLine(_selectedIndex, relativeTo);
|
||||
}
|
||||
}
|
||||
|
||||
private void DrawCurve(List<BezierControlPoint> controlPoints, Transform relativeTo)
|
||||
{
|
||||
Handles.color = EditorConstants.PRIMARY_COLOR;
|
||||
for (int i = 0; i < controlPoints.Count && controlPoints.Count > 1; i++)
|
||||
{
|
||||
BezierControlPoint fromControlPoint = _surface.ControlPoints[i];
|
||||
Pose from = fromControlPoint.GetPose(relativeTo);
|
||||
|
||||
BezierControlPoint toControlPoint = _surface.ControlPoints[(i + 1) % controlPoints.Count];
|
||||
if (toControlPoint.Disconnected)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
Pose to = toControlPoint.GetPose(relativeTo);
|
||||
Vector3 tangent = fromControlPoint.GetTangent(relativeTo);
|
||||
DrawBezier(from.position, tangent, to.position, CURVE_STEPS);
|
||||
}
|
||||
}
|
||||
|
||||
private void DrawBezier(Vector3 start, Vector3 middle, Vector3 end, int steps)
|
||||
{
|
||||
Vector3 from = start;
|
||||
Vector3 to;
|
||||
float t;
|
||||
for (int i = 1; i < steps; i++)
|
||||
{
|
||||
t = i / (steps - 1f);
|
||||
to = BezierGrabSurface.EvaluateBezier(start, middle, end, t);
|
||||
|
||||
#if UNITY_2020_2_OR_NEWER
|
||||
Handles.DrawLine(from, to, EditorConstants.LINE_THICKNESS);
|
||||
#else
|
||||
Handles.DrawLine(from, to);
|
||||
#endif
|
||||
from = to;
|
||||
}
|
||||
}
|
||||
|
||||
private void DrawTangentLine(int index, Transform relativeTo)
|
||||
{
|
||||
BezierControlPoint controlPoint = _surface.ControlPoints[index];
|
||||
Pose pose = controlPoint.GetPose(relativeTo);
|
||||
Vector3 center = pose.position;
|
||||
Vector3 tangent = controlPoint.GetTangent(relativeTo);
|
||||
|
||||
#if UNITY_2020_2_OR_NEWER
|
||||
Handles.DrawLine(center, tangent, EditorConstants.LINE_THICKNESS);
|
||||
#else
|
||||
Handles.DrawLine(center, tangent);
|
||||
#endif
|
||||
}
|
||||
|
||||
private void DrawControlPoint(int index, Transform relativeTo)
|
||||
{
|
||||
BezierControlPoint controlPoint = _surface.ControlPoints[index];
|
||||
Pose pose = controlPoint.GetPose(relativeTo);
|
||||
float handleSize = HandleUtility.GetHandleSize(pose.position);
|
||||
|
||||
Handles.color = EditorConstants.PRIMARY_COLOR;
|
||||
if (Handles.Button(pose.position, pose.rotation, handleSize * PICK_SIZE, handleSize * PICK_SIZE, Handles.DotHandleCap))
|
||||
{
|
||||
_selectedIndex = index;
|
||||
}
|
||||
|
||||
Handles.color = Color.red;
|
||||
Handles.DrawLine(pose.position, pose.position + pose.right * handleSize * AXIS_SIZE);
|
||||
Handles.color = Color.green;
|
||||
Handles.DrawLine(pose.position, pose.position + pose.up * handleSize * AXIS_SIZE);
|
||||
Handles.color = Color.blue;
|
||||
Handles.DrawLine(pose.position, pose.position + pose.forward * handleSize * AXIS_SIZE);
|
||||
}
|
||||
|
||||
private void DrawControlPointHandles(int index, Transform relativeTo)
|
||||
{
|
||||
BezierControlPoint controlPoint = _surface.ControlPoints[index];
|
||||
Pose pose = controlPoint.GetPose(relativeTo);
|
||||
if (Tools.current == Tool.Move)
|
||||
{
|
||||
EditorGUI.BeginChangeCheck();
|
||||
Quaternion pointRotation = Tools.pivotRotation == PivotRotation.Global ? Quaternion.identity : pose.rotation;
|
||||
pose.position = Handles.PositionHandle(pose.position, pointRotation);
|
||||
if (EditorGUI.EndChangeCheck())
|
||||
{
|
||||
Undo.RecordObject(_surface, "Change ControlPoint Position");
|
||||
controlPoint.SetPose(pose, relativeTo);
|
||||
_surface.ControlPoints[index] = controlPoint;
|
||||
}
|
||||
}
|
||||
else if (Tools.current == Tool.Rotate)
|
||||
{
|
||||
Quaternion originalRotation = pose.rotation;
|
||||
if (Tools.pivotRotation == PivotRotation.Global)
|
||||
{
|
||||
Quaternion offset = Handles.RotationHandle(Quaternion.identity, pose.position);
|
||||
pose.rotation = offset * pose.rotation;
|
||||
}
|
||||
else
|
||||
{
|
||||
pose.rotation = Handles.RotationHandle(pose.rotation, pose.position);
|
||||
}
|
||||
pose.rotation.Normalize();
|
||||
if (originalRotation != pose.rotation)
|
||||
{
|
||||
Undo.RecordObject(_surface, "Change ControlPoint Rotation");
|
||||
controlPoint.SetPose(pose, relativeTo);
|
||||
_surface.ControlPoints[index] = controlPoint;
|
||||
}
|
||||
}
|
||||
|
||||
Vector3 tangent = controlPoint.GetTangent(relativeTo);
|
||||
Quaternion tangentRotation = Tools.pivotRotation == PivotRotation.Global ? Quaternion.identity : pose.rotation;
|
||||
EditorGUI.BeginChangeCheck();
|
||||
tangent = Handles.PositionHandle(tangent, tangentRotation);
|
||||
if (EditorGUI.EndChangeCheck())
|
||||
{
|
||||
Undo.RecordObject(_surface, "Change ControlPoint Tangent");
|
||||
controlPoint.SetTangent(tangent, relativeTo);
|
||||
_surface.ControlPoints[index] = controlPoint;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 718688abdc60caa4984fe98623ff42dd
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,193 @@
|
||||
/*
|
||||
* Copyright (c) Meta Platforms, Inc. and affiliates.
|
||||
* All rights reserved.
|
||||
*
|
||||
* Licensed under the Oculus SDK License Agreement (the "License");
|
||||
* you may not use the Oculus SDK except in compliance with the License,
|
||||
* which is provided at the time of installation or download, or which
|
||||
* otherwise accompanies this software in either electronic or hard copy form.
|
||||
*
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* https://developer.oculus.com/licenses/oculussdk/
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, the Oculus SDK
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
using Oculus.Interaction.Editor;
|
||||
using UnityEditor;
|
||||
using UnityEditor.IMGUI.Controls;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Oculus.Interaction.Grab.GrabSurfaces.Editor
|
||||
{
|
||||
[CustomEditor(typeof(BoxGrabSurface))]
|
||||
[CanEditMultipleObjects]
|
||||
public class BoxGrabSurfaceEditor : UnityEditor.Editor
|
||||
{
|
||||
private BoxBoundsHandle _boxHandle = new BoxBoundsHandle();
|
||||
private BoxGrabSurface _surface;
|
||||
private Transform _relativeTo;
|
||||
|
||||
private SerializedProperty _relativeToProperty;
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
_boxHandle.handleColor = EditorConstants.PRIMARY_COLOR;
|
||||
_boxHandle.wireframeColor = EditorConstants.PRIMARY_COLOR_DISABLED;
|
||||
_boxHandle.axes = PrimitiveBoundsHandle.Axes.X | PrimitiveBoundsHandle.Axes.Z;
|
||||
|
||||
_surface = (target as BoxGrabSurface);
|
||||
_relativeToProperty = serializedObject.FindProperty("_relativeTo");
|
||||
}
|
||||
|
||||
public override void OnInspectorGUI()
|
||||
{
|
||||
base.OnInspectorGUI();
|
||||
_relativeTo = _relativeToProperty.objectReferenceValue as Transform;
|
||||
}
|
||||
|
||||
public void OnSceneGUI()
|
||||
{
|
||||
if (_relativeTo == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
DrawRotator(_surface, _relativeTo);
|
||||
DrawBoxEditor(_surface, _relativeTo);
|
||||
DrawSlider(_surface, _relativeTo);
|
||||
|
||||
if (Event.current.type == EventType.Repaint)
|
||||
{
|
||||
DrawSnapLines(_surface, _relativeTo);
|
||||
}
|
||||
}
|
||||
|
||||
private void DrawSnapLines(BoxGrabSurface surface, Transform relativeTo)
|
||||
{
|
||||
Handles.color = EditorConstants.PRIMARY_COLOR;
|
||||
Vector3 size = surface.GetSize(relativeTo);
|
||||
Quaternion rotation = surface.GetRotation(relativeTo);
|
||||
Vector3 surfacePosition = surface.GetReferencePose(relativeTo).position;
|
||||
float widthOffset = surface.GetWidthOffset(relativeTo);
|
||||
Vector4 snapOffset = surface.GetSnapOffset(relativeTo);
|
||||
Vector3 rightAxis = rotation * Vector3.right;
|
||||
Vector3 forwardAxis = rotation * Vector3.forward;
|
||||
Vector3 forwardOffset = forwardAxis * size.z;
|
||||
|
||||
Vector3 bottomLeft = surfacePosition - rightAxis * size.x * (1f - widthOffset);
|
||||
Vector3 bottomRight = surfacePosition + rightAxis * size.x * (widthOffset);
|
||||
Vector3 topLeft = bottomLeft + forwardOffset;
|
||||
Vector3 topRight = bottomRight + forwardOffset;
|
||||
|
||||
Handles.DrawLine(bottomLeft + rightAxis * snapOffset.y, bottomRight + rightAxis * snapOffset.x);
|
||||
Handles.DrawLine(topLeft - rightAxis * snapOffset.x, topRight - rightAxis * snapOffset.y);
|
||||
Handles.DrawLine(bottomLeft - forwardAxis * snapOffset.z, topLeft - forwardAxis * snapOffset.w);
|
||||
Handles.DrawLine(bottomRight + forwardAxis * snapOffset.w, topRight + forwardAxis * snapOffset.z);
|
||||
}
|
||||
|
||||
private void DrawSlider(BoxGrabSurface surface, Transform relativeTo)
|
||||
{
|
||||
Handles.color = EditorConstants.PRIMARY_COLOR;
|
||||
Vector3 size = surface.GetSize(relativeTo);
|
||||
Quaternion rotation = surface.GetRotation(relativeTo);
|
||||
Vector3 surfacePosition = surface.GetReferencePose(relativeTo).position;
|
||||
float widthOffset = surface.GetWidthOffset(relativeTo);
|
||||
Vector4 snapOffset = surface.GetSnapOffset(relativeTo);
|
||||
EditorGUI.BeginChangeCheck();
|
||||
Vector3 rightDir = rotation * Vector3.right;
|
||||
Vector3 forwardDir = rotation * Vector3.forward;
|
||||
Vector3 bottomRight = surfacePosition
|
||||
+ rightDir * size.x * (widthOffset);
|
||||
Vector3 bottomLeft = surfacePosition
|
||||
- rightDir * size.x * (1f - widthOffset);
|
||||
Vector3 topRight = bottomRight + forwardDir * size.z;
|
||||
|
||||
Vector3 rightHandle = DrawOffsetHandle(bottomRight + rightDir * snapOffset.x, rightDir);
|
||||
Vector3 leftHandle = DrawOffsetHandle(bottomLeft + rightDir * snapOffset.y, -rightDir);
|
||||
Vector3 topHandle = DrawOffsetHandle(topRight + forwardDir * snapOffset.z, forwardDir);
|
||||
Vector3 bottomHandle = DrawOffsetHandle(bottomRight + forwardDir * snapOffset.w, -forwardDir);
|
||||
|
||||
if (EditorGUI.EndChangeCheck())
|
||||
{
|
||||
Undo.RecordObject(surface, "Change Offset Box");
|
||||
Vector4 offset = snapOffset;
|
||||
offset.x = DistanceToHandle(bottomRight, rightHandle, rightDir);
|
||||
offset.y = DistanceToHandle(bottomLeft, leftHandle, rightDir);
|
||||
offset.z = DistanceToHandle(topRight, topHandle, forwardDir);
|
||||
offset.w = DistanceToHandle(bottomRight, bottomHandle, forwardDir);
|
||||
surface.SetSnapOffset(offset, relativeTo);
|
||||
}
|
||||
}
|
||||
|
||||
private Vector3 DrawOffsetHandle(Vector3 point, Vector3 dir)
|
||||
{
|
||||
float size = HandleUtility.GetHandleSize(point) * 0.2f;
|
||||
return Handles.Slider(point, dir, size, Handles.ConeHandleCap, 0f);
|
||||
}
|
||||
|
||||
private float DistanceToHandle(Vector3 origin, Vector3 handlePoint, Vector3 dir)
|
||||
{
|
||||
float distance = Vector3.Distance(origin, handlePoint);
|
||||
if (Vector3.Dot(handlePoint - origin, dir) < 0f)
|
||||
{
|
||||
distance = -distance;
|
||||
}
|
||||
return distance;
|
||||
}
|
||||
|
||||
private void DrawRotator(BoxGrabSurface surface, Transform relativeTo)
|
||||
{
|
||||
EditorGUI.BeginChangeCheck();
|
||||
Quaternion rotation = Handles.RotationHandle(
|
||||
surface.GetRotation(relativeTo),
|
||||
surface.GetReferencePose(relativeTo).position);
|
||||
if (EditorGUI.EndChangeCheck())
|
||||
{
|
||||
Undo.RecordObject(surface, "Change Rotation Box");
|
||||
surface.SetRotation(rotation, relativeTo);
|
||||
}
|
||||
}
|
||||
|
||||
private void DrawBoxEditor(BoxGrabSurface surface, Transform relativeTo)
|
||||
{
|
||||
Quaternion rot = surface.GetRotation(relativeTo);
|
||||
Vector3 size = surface.GetSize(relativeTo);
|
||||
float widthOffset = surface.GetWidthOffset(relativeTo);
|
||||
Vector3 snapP = surface.GetReferencePose(relativeTo).position;
|
||||
|
||||
_boxHandle.size = size;
|
||||
float widthPos = Mathf.Lerp(-size.x * 0.5f, size.x * 0.5f, widthOffset);
|
||||
_boxHandle.center = new Vector3(widthPos, 0f, size.z * 0.5f);
|
||||
|
||||
Matrix4x4 handleMatrix = Matrix4x4.TRS(
|
||||
snapP,
|
||||
rot,
|
||||
Vector3.one
|
||||
);
|
||||
|
||||
using (new Handles.DrawingScope(handleMatrix))
|
||||
{
|
||||
EditorGUI.BeginChangeCheck();
|
||||
_boxHandle.DrawHandle();
|
||||
if (EditorGUI.EndChangeCheck())
|
||||
{
|
||||
Undo.RecordObject(surface, "Change Box Properties");
|
||||
|
||||
surface.SetSize(_boxHandle.size, relativeTo);
|
||||
float width = _boxHandle.size.x;
|
||||
if (width != 0f)
|
||||
{
|
||||
width = (_boxHandle.center.x + width * 0.5f) / width;
|
||||
}
|
||||
surface.SetWidthOffset(width, relativeTo);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: baf3d860debef0947b62cdebdd94cb74
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,172 @@
|
||||
/*
|
||||
* Copyright (c) Meta Platforms, Inc. and affiliates.
|
||||
* All rights reserved.
|
||||
*
|
||||
* Licensed under the Oculus SDK License Agreement (the "License");
|
||||
* you may not use the Oculus SDK except in compliance with the License,
|
||||
* which is provided at the time of installation or download, or which
|
||||
* otherwise accompanies this software in either electronic or hard copy form.
|
||||
*
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* https://developer.oculus.com/licenses/oculussdk/
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, the Oculus SDK
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
using Oculus.Interaction.Editor;
|
||||
using UnityEditor;
|
||||
using UnityEditor.IMGUI.Controls;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Oculus.Interaction.Grab.GrabSurfaces.Editor
|
||||
{
|
||||
[CustomEditor(typeof(CylinderGrabSurface))]
|
||||
[CanEditMultipleObjects]
|
||||
public class CylinderGrabSurfaceEditor : UnityEditor.Editor
|
||||
{
|
||||
private const float DRAW_SURFACE_ANGULAR_RESOLUTION = 5f;
|
||||
|
||||
private ArcHandle _arcEndHandle = new ArcHandle();
|
||||
private ArcHandle _arcStartHandle = new ArcHandle();
|
||||
|
||||
private Vector3[] _surfaceEdges;
|
||||
|
||||
private CylinderGrabSurface _surface;
|
||||
private SerializedProperty _relativeToProperty;
|
||||
private Transform _relativeTo;
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
_arcStartHandle.SetColorWithRadiusHandle(EditorConstants.PRIMARY_COLOR_DISABLED, 0f);
|
||||
_arcEndHandle.SetColorWithRadiusHandle(EditorConstants.PRIMARY_COLOR, 0f);
|
||||
_surface = target as CylinderGrabSurface;
|
||||
_relativeToProperty = serializedObject.FindProperty("_relativeTo");
|
||||
}
|
||||
|
||||
public override void OnInspectorGUI()
|
||||
{
|
||||
base.OnInspectorGUI();
|
||||
_relativeTo = _relativeToProperty.objectReferenceValue as Transform;
|
||||
}
|
||||
|
||||
public void OnSceneGUI()
|
||||
{
|
||||
if (_relativeTo == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
DrawEndsCaps(_surface, _relativeTo);
|
||||
|
||||
float oldArcStart = _surface.ArcOffset;
|
||||
Quaternion look = Quaternion.LookRotation(_surface.GetPerpendicularDir(_relativeTo), _surface.GetDirection(_relativeTo));
|
||||
float newArcStart = DrawArcEditor(_surface, _arcStartHandle, _relativeTo,
|
||||
oldArcStart,_surface.GetStartPoint(_relativeTo),
|
||||
look);
|
||||
|
||||
_surface.ArcOffset = newArcStart;
|
||||
_surface.ArcLength -= newArcStart - oldArcStart;
|
||||
_surface.ArcLength = DrawArcEditor(_surface, _arcEndHandle, _relativeTo,
|
||||
_surface.ArcLength,
|
||||
_surface.GetStartPoint(_relativeTo),
|
||||
Quaternion.LookRotation(_surface.GetStartArcDir(_relativeTo), _surface.GetDirection(_relativeTo)));
|
||||
|
||||
if (Event.current.type == EventType.Repaint)
|
||||
{
|
||||
DrawSurfaceVolume(_surface, _relativeTo);
|
||||
}
|
||||
}
|
||||
|
||||
private void DrawEndsCaps(CylinderGrabSurface surface, Transform relativeTo)
|
||||
{
|
||||
EditorGUI.BeginChangeCheck();
|
||||
Quaternion handleRotation = relativeTo.rotation;
|
||||
|
||||
Vector3 startPosition = Handles.PositionHandle(surface.GetStartPoint(relativeTo), handleRotation);
|
||||
if (EditorGUI.EndChangeCheck())
|
||||
{
|
||||
Undo.RecordObject(surface, "Change Start Cylinder Position");
|
||||
surface.SetStartPoint(startPosition, relativeTo);
|
||||
}
|
||||
EditorGUI.BeginChangeCheck();
|
||||
Vector3 endPosition = Handles.PositionHandle(surface.GetEndPoint(relativeTo), handleRotation);
|
||||
if (EditorGUI.EndChangeCheck())
|
||||
{
|
||||
Undo.RecordObject(surface, "Change Start Cylinder Position");
|
||||
surface.SetEndPoint(endPosition, relativeTo);
|
||||
}
|
||||
}
|
||||
|
||||
private void DrawSurfaceVolume(CylinderGrabSurface surface, Transform relativeTo)
|
||||
{
|
||||
Vector3 start = surface.GetStartPoint(relativeTo);
|
||||
Vector3 end = surface.GetEndPoint(relativeTo);
|
||||
Vector3 startArc = surface.GetStartArcDir(relativeTo);
|
||||
Vector3 endArc = surface.GetEndArcDir(relativeTo);
|
||||
Vector3 direction = surface.GetDirection(relativeTo);
|
||||
|
||||
float radius = surface.GetRadius(relativeTo);
|
||||
|
||||
Handles.color = EditorConstants.PRIMARY_COLOR;
|
||||
Handles.DrawWireArc(end,
|
||||
direction,
|
||||
startArc,
|
||||
surface.ArcLength,
|
||||
radius);
|
||||
|
||||
Handles.DrawLine(start, end);
|
||||
Handles.DrawLine(start, start + startArc * radius);
|
||||
Handles.DrawLine(start, start + endArc * radius);
|
||||
Handles.DrawLine(end, end + startArc * radius);
|
||||
Handles.DrawLine(end, end + endArc * radius);
|
||||
|
||||
int edgePoints = Mathf.CeilToInt((2 * surface.ArcLength) / DRAW_SURFACE_ANGULAR_RESOLUTION) + 3;
|
||||
if (_surfaceEdges == null
|
||||
|| _surfaceEdges.Length != edgePoints)
|
||||
{
|
||||
_surfaceEdges = new Vector3[edgePoints];
|
||||
}
|
||||
|
||||
Handles.color = EditorConstants.PRIMARY_COLOR_DISABLED;
|
||||
int i = 0;
|
||||
for (float angle = 0f; angle < surface.ArcLength; angle += DRAW_SURFACE_ANGULAR_RESOLUTION)
|
||||
{
|
||||
Vector3 dir = Quaternion.AngleAxis(angle, direction) * startArc;
|
||||
_surfaceEdges[i++] = start + dir * radius;
|
||||
_surfaceEdges[i++] = end + dir * radius;
|
||||
}
|
||||
_surfaceEdges[i++] = start + endArc * radius;
|
||||
_surfaceEdges[i++] = end + endArc * radius;
|
||||
Handles.DrawPolyLine(_surfaceEdges);
|
||||
}
|
||||
|
||||
private float DrawArcEditor(CylinderGrabSurface surface, ArcHandle handle, Transform relativeTo,
|
||||
float inputAngle, Vector3 position, Quaternion rotation)
|
||||
{
|
||||
handle.radius = surface.GetRadius(relativeTo);
|
||||
handle.angle = inputAngle;
|
||||
|
||||
Matrix4x4 handleMatrix = Matrix4x4.TRS(
|
||||
position,
|
||||
rotation,
|
||||
Vector3.one
|
||||
);
|
||||
|
||||
using (new Handles.DrawingScope(handleMatrix))
|
||||
{
|
||||
EditorGUI.BeginChangeCheck();
|
||||
handle.DrawHandle();
|
||||
if (EditorGUI.EndChangeCheck())
|
||||
{
|
||||
Undo.RecordObject(surface, "Change Cylinder Properties");
|
||||
return handle.angle;
|
||||
}
|
||||
}
|
||||
return inputAngle;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 69099ed7427360a4ab3734573c188647
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,97 @@
|
||||
/*
|
||||
* Copyright (c) Meta Platforms, Inc. and affiliates.
|
||||
* All rights reserved.
|
||||
*
|
||||
* Licensed under the Oculus SDK License Agreement (the "License");
|
||||
* you may not use the Oculus SDK except in compliance with the License,
|
||||
* which is provided at the time of installation or download, or which
|
||||
* otherwise accompanies this software in either electronic or hard copy form.
|
||||
*
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* https://developer.oculus.com/licenses/oculussdk/
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, the Oculus SDK
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
using Oculus.Interaction.Editor;
|
||||
using UnityEditor;
|
||||
using UnityEditor.IMGUI.Controls;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Oculus.Interaction.Grab.GrabSurfaces.Editor
|
||||
{
|
||||
[CustomEditor(typeof(SphereGrabSurface))]
|
||||
[CanEditMultipleObjects]
|
||||
public class SphereGrabSurfaceEditor : UnityEditor.Editor
|
||||
{
|
||||
private SphereBoundsHandle _sphereHandle = new SphereBoundsHandle();
|
||||
private SphereGrabSurface _surface;
|
||||
private SerializedProperty _relativeToProperty;
|
||||
private Transform _relativeTo;
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
_sphereHandle.SetColor(EditorConstants.PRIMARY_COLOR);
|
||||
_sphereHandle.midpointHandleDrawFunction = null;
|
||||
_surface = target as SphereGrabSurface;
|
||||
_relativeToProperty = serializedObject.FindProperty("_relativeTo");
|
||||
}
|
||||
|
||||
public override void OnInspectorGUI()
|
||||
{
|
||||
base.OnInspectorGUI();
|
||||
_relativeTo = _relativeToProperty.objectReferenceValue as Transform;
|
||||
}
|
||||
|
||||
public void OnSceneGUI()
|
||||
{
|
||||
if (_relativeTo == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
DrawCentre(_surface, _relativeTo);
|
||||
Handles.color = Color.white;
|
||||
DrawSphereEditor(_surface, _relativeTo);
|
||||
|
||||
if (Event.current.type == EventType.Repaint)
|
||||
{
|
||||
DrawSurfaceVolume(_surface, _relativeTo);
|
||||
}
|
||||
}
|
||||
|
||||
private void DrawCentre(SphereGrabSurface surface, Transform relativeTo)
|
||||
{
|
||||
EditorGUI.BeginChangeCheck();
|
||||
Quaternion handleRotation = relativeTo.rotation;
|
||||
Vector3 centrePosition = Handles.PositionHandle(surface.GetCentre(relativeTo), handleRotation);
|
||||
if (EditorGUI.EndChangeCheck())
|
||||
{
|
||||
Undo.RecordObject(surface, "Change Centre Sphere Position");
|
||||
surface.SetCentre(centrePosition, relativeTo);
|
||||
}
|
||||
}
|
||||
|
||||
private void DrawSurfaceVolume(SphereGrabSurface surface, Transform relativeTo)
|
||||
{
|
||||
Handles.color = EditorConstants.PRIMARY_COLOR;
|
||||
Vector3 startLine = surface.GetCentre(relativeTo);
|
||||
Vector3 endLine = startLine + surface.GetDirection(relativeTo) * surface.GetRadius(relativeTo);
|
||||
Handles.DrawDottedLine(startLine, endLine, 5);
|
||||
}
|
||||
|
||||
private void DrawSphereEditor(SphereGrabSurface surface, Transform relativeTo)
|
||||
{
|
||||
_sphereHandle.radius = surface.GetRadius(relativeTo);
|
||||
_sphereHandle.center = surface.GetCentre(relativeTo);
|
||||
|
||||
EditorGUI.BeginChangeCheck();
|
||||
_sphereHandle.DrawHandle();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ee7657a153e652d448fa1b7775ca7f8c
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Reference in New Issue
Block a user