Initial Commit
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/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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* All rights reserved.
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*
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* Licensed under the Oculus SDK License Agreement (the "License");
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* you may not use the Oculus SDK except in compliance with the License,
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* which is provided at the time of installation or download, or which
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* otherwise accompanies this software in either electronic or hard copy form.
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*
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* You may obtain a copy of the License at
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*
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* https://developer.oculus.com/licenses/oculussdk/
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*
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* Unless required by applicable law or agreed to in writing, the Oculus SDK
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using Oculus.Interaction.Editor;
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using System.Collections.Generic;
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using UnityEditor;
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using UnityEngine;
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namespace Oculus.Interaction.Grab.GrabSurfaces.Editor
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{
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[CustomEditor(typeof(BezierGrabSurface))]
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[CanEditMultipleObjects]
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public class BezierGrabSurfaceEditor : UnityEditor.Editor
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{
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private BezierGrabSurface _surface;
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private SerializedProperty _relativeToProperty;
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private Transform _relativeTo;
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private bool IsSelectedIndexValid => _selectedIndex >= 0
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&& _selectedIndex < _surface.ControlPoints.Count;
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private int _selectedIndex = -1;
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private const float PICK_SIZE = 0.1f;
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private const float AXIS_SIZE = 0.5f;
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private const int CURVE_STEPS = 50;
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private const float SEPARATION = 0.1f;
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private void OnEnable()
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{
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_surface = (target as BezierGrabSurface);
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_relativeToProperty = serializedObject.FindProperty("_relativeTo");
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}
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public override void OnInspectorGUI()
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{
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base.OnInspectorGUI();
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_relativeTo = _relativeToProperty.objectReferenceValue as Transform;
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if (_relativeTo == null)
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{
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return;
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}
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if (GUILayout.Button("Add ControlPoint At Start"))
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{
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AddControlPoint(true, _relativeTo);
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}
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if (GUILayout.Button("Add ControlPoint At End"))
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{
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AddControlPoint(false, _relativeTo);
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}
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if (!IsSelectedIndexValid)
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{
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_selectedIndex = -1;
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GUILayout.Label($"No Selected Point");
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}
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else
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{
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GUILayout.Label($"Selected Point: {_selectedIndex}");
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if (GUILayout.Button("Align Selected Tangent"))
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{
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AlignTangent(_selectedIndex, _relativeTo);
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}
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if (GUILayout.Button("Smooth Selected Tangent"))
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{
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SmoothTangent(_selectedIndex, _relativeTo);
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}
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}
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serializedObject.ApplyModifiedProperties();
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}
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public void OnSceneGUI()
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{
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if (_relativeTo == null)
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{
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return;
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}
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Handles.color = EditorConstants.PRIMARY_COLOR;
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DrawEndsCaps(_surface.ControlPoints, _relativeTo);
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if (Event.current.type == EventType.Repaint)
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{
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DrawCurve(_surface.ControlPoints, _relativeTo);
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}
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}
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private void AddControlPoint(bool addFirst, Transform relativeTo)
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{
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BezierControlPoint controlPoint = new BezierControlPoint();
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if (_surface.ControlPoints.Count == 0)
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{
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Pose pose = _surface.transform.GetPose();
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controlPoint.SetPose(pose, relativeTo);
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_surface.ControlPoints.Add(controlPoint);
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_selectedIndex = 0;
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return;
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}
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else if (_surface.ControlPoints.Count == 1)
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{
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controlPoint = _surface.ControlPoints[0];
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Pose pose = controlPoint.GetPose(relativeTo);
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pose.position += relativeTo.forward * SEPARATION;
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controlPoint.SetPose(pose, relativeTo);
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}
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else if (_surface.ControlPoints.Count > 1)
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{
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BezierControlPoint firstControlPoint;
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BezierControlPoint secondControlPoint;
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if (addFirst)
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{
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firstControlPoint = _surface.ControlPoints[1];
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secondControlPoint = _surface.ControlPoints[0];
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}
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else
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{
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firstControlPoint = _surface.ControlPoints[_surface.ControlPoints.Count - 2];
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secondControlPoint = _surface.ControlPoints[_surface.ControlPoints.Count - 1];
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}
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Pose firstPose = firstControlPoint.GetPose(relativeTo);
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Pose secondPose = secondControlPoint.GetPose(relativeTo);
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Pose controlPointPose;
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controlPointPose.position = 2 * secondPose.position - firstPose.position;
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controlPointPose.rotation = secondPose.rotation;
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controlPoint.SetPose(controlPointPose, relativeTo);
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}
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if (addFirst)
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{
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_surface.ControlPoints.Insert(0, controlPoint);
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_selectedIndex = 0;
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AlignTangent(0, relativeTo);
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}
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else
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{
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_surface.ControlPoints.Add(controlPoint);
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_selectedIndex = _surface.ControlPoints.Count - 1;
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AlignTangent(_selectedIndex - 1, relativeTo);
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}
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}
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private void AlignTangent(int index, Transform relativeTo)
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{
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BezierControlPoint controlPoint = _surface.ControlPoints[index];
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BezierControlPoint nextControlPoint = _surface.ControlPoints[(index + 1) % _surface.ControlPoints.Count];
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Vector3 tangent = (nextControlPoint.GetPose(relativeTo).position + controlPoint.GetPose(relativeTo).position) * 0.5f;
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controlPoint.SetTangent(tangent, relativeTo);
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_surface.ControlPoints[index] = controlPoint;
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}
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private void SmoothTangent(int index, Transform relativeTo)
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{
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BezierControlPoint controlPoint = _surface.ControlPoints[index];
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BezierControlPoint prevControlPoint = _surface.ControlPoints[(index + _surface.ControlPoints.Count - 1) % _surface.ControlPoints.Count];
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Vector3 tangent = prevControlPoint.GetTangent(relativeTo);
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tangent = (controlPoint.GetPose(relativeTo).position - tangent) * 0.5f;
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controlPoint.SetTangent(tangent, relativeTo);
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_surface.ControlPoints[index] = controlPoint;
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}
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private void DrawEndsCaps(List<BezierControlPoint> controlPoints, Transform relativeTo)
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{
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Handles.color = EditorConstants.PRIMARY_COLOR;
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for (int i = 0; i < controlPoints.Count; i++)
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{
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DrawControlPoint(i, relativeTo);
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}
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Handles.color = EditorConstants.PRIMARY_COLOR_DISABLED;
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if (IsSelectedIndexValid)
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{
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DrawControlPointHandles(_selectedIndex, relativeTo);
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DrawTangentLine(_selectedIndex, relativeTo);
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}
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}
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private void DrawCurve(List<BezierControlPoint> controlPoints, Transform relativeTo)
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{
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Handles.color = EditorConstants.PRIMARY_COLOR;
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for (int i = 0; i < controlPoints.Count && controlPoints.Count > 1; i++)
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{
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BezierControlPoint fromControlPoint = _surface.ControlPoints[i];
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Pose from = fromControlPoint.GetPose(relativeTo);
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BezierControlPoint toControlPoint = _surface.ControlPoints[(i + 1) % controlPoints.Count];
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if (toControlPoint.Disconnected)
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{
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continue;
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}
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Pose to = toControlPoint.GetPose(relativeTo);
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Vector3 tangent = fromControlPoint.GetTangent(relativeTo);
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DrawBezier(from.position, tangent, to.position, CURVE_STEPS);
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}
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}
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private void DrawBezier(Vector3 start, Vector3 middle, Vector3 end, int steps)
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{
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Vector3 from = start;
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Vector3 to;
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float t;
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for (int i = 1; i < steps; i++)
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{
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t = i / (steps - 1f);
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to = BezierGrabSurface.EvaluateBezier(start, middle, end, t);
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#if UNITY_2020_2_OR_NEWER
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Handles.DrawLine(from, to, EditorConstants.LINE_THICKNESS);
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#else
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Handles.DrawLine(from, to);
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#endif
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from = to;
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}
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}
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private void DrawTangentLine(int index, Transform relativeTo)
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{
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BezierControlPoint controlPoint = _surface.ControlPoints[index];
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Pose pose = controlPoint.GetPose(relativeTo);
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Vector3 center = pose.position;
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Vector3 tangent = controlPoint.GetTangent(relativeTo);
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#if UNITY_2020_2_OR_NEWER
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Handles.DrawLine(center, tangent, EditorConstants.LINE_THICKNESS);
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#else
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Handles.DrawLine(center, tangent);
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#endif
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}
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private void DrawControlPoint(int index, Transform relativeTo)
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{
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BezierControlPoint controlPoint = _surface.ControlPoints[index];
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Pose pose = controlPoint.GetPose(relativeTo);
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float handleSize = HandleUtility.GetHandleSize(pose.position);
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Handles.color = EditorConstants.PRIMARY_COLOR;
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if (Handles.Button(pose.position, pose.rotation, handleSize * PICK_SIZE, handleSize * PICK_SIZE, Handles.DotHandleCap))
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{
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_selectedIndex = index;
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}
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Handles.color = Color.red;
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Handles.DrawLine(pose.position, pose.position + pose.right * handleSize * AXIS_SIZE);
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Handles.color = Color.green;
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Handles.DrawLine(pose.position, pose.position + pose.up * handleSize * AXIS_SIZE);
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Handles.color = Color.blue;
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Handles.DrawLine(pose.position, pose.position + pose.forward * handleSize * AXIS_SIZE);
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}
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private void DrawControlPointHandles(int index, Transform relativeTo)
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{
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BezierControlPoint controlPoint = _surface.ControlPoints[index];
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Pose pose = controlPoint.GetPose(relativeTo);
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if (Tools.current == Tool.Move)
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{
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EditorGUI.BeginChangeCheck();
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Quaternion pointRotation = Tools.pivotRotation == PivotRotation.Global ? Quaternion.identity : pose.rotation;
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pose.position = Handles.PositionHandle(pose.position, pointRotation);
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if (EditorGUI.EndChangeCheck())
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{
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Undo.RecordObject(_surface, "Change ControlPoint Position");
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controlPoint.SetPose(pose, relativeTo);
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_surface.ControlPoints[index] = controlPoint;
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}
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}
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else if (Tools.current == Tool.Rotate)
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{
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Quaternion originalRotation = pose.rotation;
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if (Tools.pivotRotation == PivotRotation.Global)
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{
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Quaternion offset = Handles.RotationHandle(Quaternion.identity, pose.position);
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pose.rotation = offset * pose.rotation;
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}
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else
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{
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pose.rotation = Handles.RotationHandle(pose.rotation, pose.position);
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}
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pose.rotation.Normalize();
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if (originalRotation != pose.rotation)
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{
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Undo.RecordObject(_surface, "Change ControlPoint Rotation");
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controlPoint.SetPose(pose, relativeTo);
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_surface.ControlPoints[index] = controlPoint;
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}
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}
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Vector3 tangent = controlPoint.GetTangent(relativeTo);
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Quaternion tangentRotation = Tools.pivotRotation == PivotRotation.Global ? Quaternion.identity : pose.rotation;
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EditorGUI.BeginChangeCheck();
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tangent = Handles.PositionHandle(tangent, tangentRotation);
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if (EditorGUI.EndChangeCheck())
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{
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Undo.RecordObject(_surface, "Change ControlPoint Tangent");
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controlPoint.SetTangent(tangent, relativeTo);
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_surface.ControlPoints[index] = controlPoint;
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}
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}
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}
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}
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