Initial Commit
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/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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* All rights reserved.
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*
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* Licensed under the Oculus SDK License Agreement (the "License");
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* you may not use the Oculus SDK except in compliance with the License,
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* which is provided at the time of installation or download, or which
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* otherwise accompanies this software in either electronic or hard copy form.
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*
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* You may obtain a copy of the License at
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*
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* https://developer.oculus.com/licenses/oculussdk/
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*
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* Unless required by applicable law or agreed to in writing, the Oculus SDK
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using Oculus.Interaction.PoseDetection.Editor.Model;
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using System;
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using System.Linq;
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using UnityEditor;
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namespace Oculus.Interaction.PoseDetection.Editor
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{
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[CustomPropertyDrawer(typeof(ShapeRecognizer.FingerFeatureConfigList))]
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public class FingerFeatureListPropertyDrawer : FeatureListPropertyDrawer
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{
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[Flags]
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enum FingerFeatureFlags
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{
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Curl = 1 << 0,
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Flexion = 1 << 1,
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Abduction = 1 << 2,
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Opposition = 1 << 3
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}
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protected override Enum FlagsToEnum(uint flags)
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{
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return (FingerFeatureFlags)flags;
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}
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protected override uint EnumToFlags(Enum flags)
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{
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return (uint)(FingerFeatureFlags)flags;
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}
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protected override string FeatureToString(int featureIdx)
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{
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return ((FingerFeature)featureIdx).ToString();
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}
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protected override FeatureStateDescription[] GetStatesForFeature(int featureIdx)
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{
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return FingerFeatureProperties.FeatureDescriptions[(FingerFeature)featureIdx].FeatureStates;
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}
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protected override FeatureConfigList CreateModel(SerializedProperty property)
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{
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var descriptions = FingerFeatureProperties.FeatureDescriptions
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.ToDictionary(p => (int)p.Key, p => p.Value);
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return new FeatureConfigList(property.FindPropertyRelative("_value"),
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descriptions);
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}
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}
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}
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