Initial Commit
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/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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* All rights reserved.
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*
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* Licensed under the Oculus SDK License Agreement (the "License");
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* you may not use the Oculus SDK except in compliance with the License,
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* which is provided at the time of installation or download, or which
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* otherwise accompanies this software in either electronic or hard copy form.
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*
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* You may obtain a copy of the License at
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*
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* https://developer.oculus.com/licenses/oculussdk/
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*
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* Unless required by applicable law or agreed to in writing, the Oculus SDK
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEditor;
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using Oculus.Interaction.Surfaces;
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using UnityEngine.SceneManagement;
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using System.Linq;
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namespace Oculus.Interaction.Editor
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{
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[CustomEditor(typeof(BoundsClipper))]
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public class BoundsClipperEditor : UnityEditor.Editor
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{
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private bool _visualize = false;
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private IEnumerable<IRemoteDrawable> _drawables;
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private BoundsClipper Clipper => target as BoundsClipper;
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public override void OnInspectorGUI()
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{
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if (GUILayout.Button(_visualize ? "Hide Surface Visuals" : "Show Surface Visuals"))
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{
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_visualize = !_visualize;
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_drawables = null;
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SceneView.RepaintAll();
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}
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EditorGUILayout.Space();
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base.OnInspectorGUI();
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}
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private void UpdateDrawables()
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{
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_drawables = SceneManager.GetActiveScene()
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.GetRootGameObjects()
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.Union(new[] { Clipper.transform.root.gameObject })
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.SelectMany(root => root
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.GetComponentsInChildren<IClippedSurface<IBoundsClipper>>(false))
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.Where((s) => s.GetClippers().Contains(Clipper))
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.Select(s => CreateEditor(s as Object) as IRemoteDrawable);
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}
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private void OnSceneGUI()
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{
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if (!Clipper.GetLocalBounds(Clipper.transform, out Bounds localBounds))
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{
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return;
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}
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var prevColor = Handles.color;
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var prevMatrix = Handles.matrix;
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Handles.color = _visualize ? Color.white : Color.white;
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Handles.matrix = Clipper.transform.localToWorldMatrix;
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Handles.DrawWireCube(localBounds.center, localBounds.size);
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Handles.color = prevColor;
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Handles.matrix = prevMatrix;
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if (_visualize)
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{
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if (_drawables == null)
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{
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UpdateDrawables();
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}
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foreach (var drawer in _drawables)
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{
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drawer.DrawRemote();
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}
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}
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}
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}
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}
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