Initial Commit

This commit is contained in:
2025-07-04 20:33:06 +03:00
commit 8f09347ae0
9219 changed files with 2447903 additions and 0 deletions
@@ -0,0 +1,51 @@
/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System;
using System.Collections.Generic;
using UnityEngine;
using Meta.XR.BuildingBlocks.Editor;
namespace Oculus.Interaction.Editor.BuildingBlocks
{
public class OVRInteractionHandTrackingBlockData : BlockData
{
public string _interactionBlockId;
protected override List<GameObject> InstallRoutine()
{
var interactionBlockData = Meta.XR.BuildingBlocks.Editor.Utils.GetBlockData(_interactionBlockId);
var interactionBlock = interactionBlockData.GetBlock();
if (interactionBlock == null)
{
throw new InvalidOperationException(
$"Cannot install block '{this.name}' : Cannot find block {interactionBlockData.name} in the scene.");
}
var hands = Instantiate(Prefab, Vector3.zero, Quaternion.identity);
hands.SetActive(true);
hands.name = $"[BB] {BlockName}";
hands.transform.parent = interactionBlock.transform;
BlocksUtils.UpdateForAutoWiring(hands);
return new List<GameObject>() { hands };
}
}
}
@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 6c4826b5532d66e4db4bdf87d3e73a7d
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant: