Initial Commit
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/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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* All rights reserved.
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*
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* Licensed under the Oculus SDK License Agreement (the "License");
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* you may not use the Oculus SDK except in compliance with the License,
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* which is provided at the time of installation or download, or which
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* otherwise accompanies this software in either electronic or hard copy form.
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*
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* You may obtain a copy of the License at
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*
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* https://developer.oculus.com/licenses/oculussdk/
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*
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* Unless required by applicable law or agreed to in writing, the Oculus SDK
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using System;
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using UnityEngine;
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using UnityEngine.Assertions;
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using UnityEngine.Serialization;
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using UnityEngine.XR;
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namespace Oculus.Interaction.Input
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{
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public class FromOVRHmdDataSource : DataSource<HmdDataAsset>
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{
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[Header("OVR Data Source")]
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[SerializeField, Interface(typeof(IOVRCameraRigRef))]
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private UnityEngine.Object _cameraRigRef;
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public IOVRCameraRigRef CameraRigRef { get; private set; }
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[SerializeField]
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private bool _processLateUpdates = false;
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[SerializeField]
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[Tooltip("If true, uses OVRManager.headPoseRelativeOffset rather than sensor data for " +
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"HMD pose.")]
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private bool _useOvrManagerEmulatedPose = false;
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[Header("Shared Configuration")]
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[SerializeField, Interface(typeof(ITrackingToWorldTransformer))]
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private UnityEngine.Object _trackingToWorldTransformer;
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private ITrackingToWorldTransformer TrackingToWorldTransformer;
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public bool ProcessLateUpdates
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{
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get
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{
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return _processLateUpdates;
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}
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set
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{
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_processLateUpdates = value;
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}
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}
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private HmdDataAsset _hmdDataAsset = new HmdDataAsset();
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private HmdDataSourceConfig _config;
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protected void Awake()
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{
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CameraRigRef = _cameraRigRef as IOVRCameraRigRef;
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TrackingToWorldTransformer = _trackingToWorldTransformer as ITrackingToWorldTransformer;
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}
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protected override void Start()
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{
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this.BeginStart(ref _started, () => base.Start());
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this.AssertField(CameraRigRef, nameof(CameraRigRef));
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this.AssertField(TrackingToWorldTransformer, nameof(TrackingToWorldTransformer));
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this.EndStart(ref _started);
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}
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protected override void OnEnable()
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{
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base.OnEnable();
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if (_started)
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{
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CameraRigRef.WhenInputDataDirtied += HandleInputDataDirtied;
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}
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}
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protected override void OnDisable()
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{
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if (_started)
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{
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CameraRigRef.WhenInputDataDirtied -= HandleInputDataDirtied;
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}
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base.OnDisable();
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}
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private void HandleInputDataDirtied(bool isLateUpdate)
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{
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if (isLateUpdate && !_processLateUpdates)
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{
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return;
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}
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MarkInputDataRequiresUpdate();
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}
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private HmdDataSourceConfig Config
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{
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get
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{
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if (_config != null)
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{
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return _config;
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}
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_config = new HmdDataSourceConfig()
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{
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TrackingToWorldTransformer = TrackingToWorldTransformer
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};
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return _config;
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}
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}
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protected override void UpdateData()
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{
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_hmdDataAsset.Config = Config;
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bool hmdPresent = OVRNodeStateProperties.IsHmdPresent();
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ref var centerEyePose = ref _hmdDataAsset.Root;
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if (_useOvrManagerEmulatedPose)
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{
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Quaternion emulatedRotation = Quaternion.Euler(
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-OVRManager.instance.headPoseRelativeOffsetRotation.x,
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-OVRManager.instance.headPoseRelativeOffsetRotation.y,
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OVRManager.instance.headPoseRelativeOffsetRotation.z);
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centerEyePose.rotation = emulatedRotation;
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centerEyePose.position = OVRManager.instance.headPoseRelativeOffsetTranslation;
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hmdPresent = true;
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}
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else
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{
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var previousEyePose = Pose.identity;
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if (_hmdDataAsset.IsTracked)
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{
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previousEyePose = _hmdDataAsset.Root;
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}
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if (hmdPresent)
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{
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// These are already in Unity's coordinate system (LHS)
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if (!OVRNodeStateProperties.GetNodeStatePropertyVector3(XRNode.CenterEye,
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NodeStatePropertyType.Position, OVRPlugin.Node.EyeCenter,
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OVRPlugin.Step.Render, out centerEyePose.position))
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{
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centerEyePose.position = previousEyePose.position;
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}
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if (!OVRNodeStateProperties.GetNodeStatePropertyQuaternion(XRNode.CenterEye,
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NodeStatePropertyType.Orientation, OVRPlugin.Node.EyeCenter,
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OVRPlugin.Step.Render, out centerEyePose.rotation))
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{
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centerEyePose.rotation = previousEyePose.rotation;
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}
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}
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else
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{
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centerEyePose = previousEyePose;
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}
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}
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_hmdDataAsset.IsTracked = hmdPresent;
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_hmdDataAsset.FrameId = Time.frameCount;
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}
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protected override HmdDataAsset DataAsset => _hmdDataAsset;
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#region Inject
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public void InjectAllFromOVRHmdDataSource(UpdateModeFlags updateMode, IDataSource updateAfter,
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bool useOvrManagerEmulatedPose, ITrackingToWorldTransformer trackingToWorldTransformer)
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{
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base.InjectAllDataSource(updateMode, updateAfter);
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InjectUseOvrManagerEmulatedPose(useOvrManagerEmulatedPose);
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InjectTrackingToWorldTransformer(trackingToWorldTransformer);
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}
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public void InjectUseOvrManagerEmulatedPose(bool useOvrManagerEmulatedPose)
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{
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_useOvrManagerEmulatedPose = useOvrManagerEmulatedPose;
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}
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public void InjectTrackingToWorldTransformer(ITrackingToWorldTransformer trackingToWorldTransformer)
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{
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_trackingToWorldTransformer = trackingToWorldTransformer as UnityEngine.Object;
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TrackingToWorldTransformer = trackingToWorldTransformer;
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}
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#endregion
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}
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}
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