Initial Commit
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/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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* All rights reserved.
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*
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* Licensed under the Oculus SDK License Agreement (the "License");
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* you may not use the Oculus SDK except in compliance with the License,
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* which is provided at the time of installation or download, or which
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* otherwise accompanies this software in either electronic or hard copy form.
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*
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* You may obtain a copy of the License at
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*
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* https://developer.oculus.com/licenses/oculussdk/
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*
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* Unless required by applicable law or agreed to in writing, the Oculus SDK
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using Oculus.Interaction.Input;
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using System;
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using UnityEngine;
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namespace Oculus.Interaction.OVR.Input
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{
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public class OVRAxis1D : MonoBehaviour, IAxis1D
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{
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[SerializeField]
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private OVRInput.Controller _controller;
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[SerializeField]
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private OVRInput.Axis1D _axis1D;
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[SerializeField]
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private RemapConfig _remapConfig = new RemapConfig()
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{
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Enabled = false,
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Curve = AnimationCurve.Linear(0,0,1,1)
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};
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[Serializable]
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public class RemapConfig
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{
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public bool Enabled;
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public AnimationCurve Curve;
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}
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public float Value()
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{
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float value = OVRInput.Get(_axis1D, _controller);
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if (_remapConfig.Enabled)
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{
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value = _remapConfig.Curve.Evaluate(value);
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}
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return value;
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}
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}
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}
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