Initial Commit
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/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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* All rights reserved.
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*
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* Licensed under the Oculus SDK License Agreement (the "License");
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* you may not use the Oculus SDK except in compliance with the License,
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* which is provided at the time of installation or download, or which
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* otherwise accompanies this software in either electronic or hard copy form.
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*
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* You may obtain a copy of the License at
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*
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* https://developer.oculus.com/licenses/oculussdk/
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*
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* Unless required by applicable law or agreed to in writing, the Oculus SDK
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using Oculus.Interaction.Input;
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using UnityEngine;
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namespace Oculus.Interaction
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{
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/// <summary>
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/// Takes a set of OVR Near, Touch and Button bools and remaps them to an Axis1D float.
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/// </summary>
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public class OVRButtonAxis1D : MonoBehaviour, IAxis1D
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{
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[SerializeField]
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private OVRInput.Controller _controller;
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[SerializeField]
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private OVRInput.Button _near;
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[SerializeField]
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private OVRInput.Button _touch;
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[SerializeField]
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private OVRInput.Button _button;
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[SerializeField]
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private float _nearValue = 0.1f;
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[SerializeField]
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private float _touchValue = 0.5f;
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[SerializeField]
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private float _buttonValue = 1.0f;
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[SerializeField]
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private ProgressCurve _curve = new ProgressCurve(
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AnimationCurve.EaseInOut(0, 0, 1, 1),
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0.1f
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);
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#region Properties
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public float NearValue
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{
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get
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{
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return _nearValue;
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}
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set
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{
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_nearValue = value;
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}
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}
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public float TouchValue
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{
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get
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{
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return _touchValue;
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}
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set
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{
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_touchValue = value;
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}
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}
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public float ButtonValue
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{
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get
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{
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return _buttonValue;
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}
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set
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{
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_buttonValue = value;
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}
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}
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#endregion
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private float _baseValue = 0;
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private float _value = 0;
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private float _currentTarget = 0;
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public float Value()
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{
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return _value;
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}
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private float Target {
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get
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{
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if (OVRInput.Get(_button, _controller))
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{
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return _buttonValue;
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}
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if (OVRInput.Get(_touch, _controller))
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{
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return _touchValue;
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}
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if (OVRInput.Get(_near, _controller))
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{
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return _nearValue;
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}
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return 0;
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}
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}
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protected virtual void Update()
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{
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float newTarget = Target;
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if (_currentTarget != newTarget)
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{
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_baseValue = _value;
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_currentTarget = newTarget;
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_curve.Start();
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}
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_value = _curve.Progress() * (_currentTarget - _baseValue);
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}
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#region Inject
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public void InjectAllOVRButtonAxis1D(OVRInput.Controller controller,
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OVRInput.Button near, OVRInput.Button touch, OVRInput.Button button)
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{
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_controller = controller;
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_near = near;
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_touch = touch;
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_button = button;
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}
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public void InjectOptionalCurve(ProgressCurve progressCurve)
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{
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_curve = progressCurve;
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}
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#endregion
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}
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}
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