Initial Commit
This commit is contained in:
@@ -0,0 +1,58 @@
|
||||
/*
|
||||
* Copyright (c) Meta Platforms, Inc. and affiliates.
|
||||
* All rights reserved.
|
||||
*
|
||||
* Licensed under the Oculus SDK License Agreement (the "License");
|
||||
* you may not use the Oculus SDK except in compliance with the License,
|
||||
* which is provided at the time of installation or download, or which
|
||||
* otherwise accompanies this software in either electronic or hard copy form.
|
||||
*
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* https://developer.oculus.com/licenses/oculussdk/
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, the Oculus SDK
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
using UnityEngine;
|
||||
|
||||
namespace Oculus.Interaction
|
||||
{
|
||||
/// <summary>
|
||||
/// Used on a SerializedField surfaces the expectation that this field can remain empty.
|
||||
/// </summary>
|
||||
public class OptionalAttribute : PropertyAttribute
|
||||
{
|
||||
[System.Flags]
|
||||
public enum Flag
|
||||
{
|
||||
/// <summary>
|
||||
/// Presents the Optional tag and moves it into the Optional Section
|
||||
/// </summary>
|
||||
None = 0,
|
||||
/// <summary>
|
||||
/// Indicates that if the reference is missing, a new object will be
|
||||
/// created and linked to it during runtime.
|
||||
/// </summary>
|
||||
AutoGenerated = 1 << 0,
|
||||
/// <summary>
|
||||
/// Indicates that even though the reference is Optional, it is important
|
||||
/// for the component to work as expected.
|
||||
/// </summary>
|
||||
DontHide = 1 << 1
|
||||
}
|
||||
|
||||
public Flag Flags { get; private set; } = Flag.None;
|
||||
|
||||
public OptionalAttribute() { }
|
||||
|
||||
public OptionalAttribute(Flag flags)
|
||||
{
|
||||
Flags = flags;
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user