Initial Commit
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/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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* All rights reserved.
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*
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* Licensed under the Oculus SDK License Agreement (the "License");
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* you may not use the Oculus SDK except in compliance with the License,
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* which is provided at the time of installation or download, or which
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* otherwise accompanies this software in either electronic or hard copy form.
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*
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* You may obtain a copy of the License at
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*
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* https://developer.oculus.com/licenses/oculussdk/
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*
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* Unless required by applicable law or agreed to in writing, the Oculus SDK
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using UnityEngine;
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using Oculus.Interaction.Body.Input;
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using UnityEngine.Assertions;
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namespace Oculus.Interaction.Body
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{
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public class BodyDebugGizmos : SkeletonDebugGizmos
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{
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public enum CoordSpace
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{
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World,
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Local,
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}
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[SerializeField, Interface(typeof(IBody))]
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private UnityEngine.Object _body;
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private IBody Body;
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[Tooltip("The coordinate space in which to draw the skeleton. " +
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"World space draws the skeleton at the world Body location. " +
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"Local draws the skeleton relative to this transform.")]
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[SerializeField]
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private CoordSpace _space = CoordSpace.World;
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public CoordSpace Space
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{
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get => _space;
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set => _space = value;
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}
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protected bool _started = false;
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protected virtual void Awake()
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{
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Body = _body as IBody;
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}
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protected virtual void Start()
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{
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this.BeginStart(ref _started);
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Assert.IsNotNull(Body);
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this.EndStart(ref _started);
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}
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protected virtual void OnEnable()
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{
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if (_started)
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{
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Body.WhenBodyUpdated += HandleBodyUpdated;
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}
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}
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protected virtual void OnDisable()
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{
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if (_started)
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{
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Body.WhenBodyUpdated -= HandleBodyUpdated;
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}
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}
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protected override bool TryGetWorldJointPose(BodyJointId jointId, out Pose pose)
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{
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bool result;
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switch (_space)
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{
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default:
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case CoordSpace.World:
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result = Body.GetJointPose(jointId, out pose);
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break;
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case CoordSpace.Local:
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result = Body.GetJointPoseFromRoot(jointId, out pose);
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pose.position = transform.TransformPoint(pose.position);
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pose.rotation = transform.rotation * pose.rotation;
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break;
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}
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return result;
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}
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protected override bool TryGetParentJointId(BodyJointId jointId, out BodyJointId parent)
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{
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return Body.SkeletonMapping.TryGetParentJointId(jointId, out parent);
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}
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private VisibilityFlags GetModifiedDrawFlags()
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{
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VisibilityFlags modifiedFlags = Visibility;
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if (HasNegativeScale && Space == CoordSpace.Local)
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{
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modifiedFlags &= ~VisibilityFlags.Axes;
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}
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return modifiedFlags;
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}
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private void HandleBodyUpdated()
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{
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foreach (BodyJointId joint in Body.SkeletonMapping.Joints)
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{
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Draw(joint, GetModifiedDrawFlags());
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}
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}
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#region Inject
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public void InjectAllBodyJointDebugGizmos(IBody body)
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{
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InjectBody(body);
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}
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public void InjectBody(IBody body)
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{
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_body = body as UnityEngine.Object;
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Body = body;
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}
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#endregion
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}
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}
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