Initial Commit
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/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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* All rights reserved.
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*
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* Licensed under the Oculus SDK License Agreement (the "License");
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* you may not use the Oculus SDK except in compliance with the License,
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* which is provided at the time of installation or download, or which
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* otherwise accompanies this software in either electronic or hard copy form.
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*
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* You may obtain a copy of the License at
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*
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* https://developer.oculus.com/licenses/oculussdk/
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*
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* Unless required by applicable law or agreed to in writing, the Oculus SDK
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using UnityEngine;
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using System;
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using Oculus.Interaction.Input;
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namespace Oculus.Interaction.Body.Input
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{
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public class BodyDataAsset : ICopyFrom<BodyDataAsset>
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{
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public ISkeletonMapping SkeletonMapping { get; set; }
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public Pose Root { get; set; } = Pose.identity;
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public float RootScale { get; set; } = 1f;
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public bool IsDataValid { get; set; } = false;
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public bool IsDataHighConfidence { get; set; } = false;
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public Pose[] JointPoses { get; set; } = new Pose[Constants.NUM_BODY_JOINTS];
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public int SkeletonChangedCount { get; set; } = 0;
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public void CopyFrom(BodyDataAsset source)
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{
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SkeletonMapping = source.SkeletonMapping;
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Root = source.Root;
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RootScale = source.RootScale;
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IsDataValid = source.IsDataValid;
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IsDataHighConfidence = source.IsDataHighConfidence;
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SkeletonChangedCount = source.SkeletonChangedCount;
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for (int i = 0; i < source.JointPoses.Length; ++i)
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{
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JointPoses[i] = source.JointPoses[i];
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}
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}
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}
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}
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