Initial Commit
This commit is contained in:
+199
@@ -0,0 +1,199 @@
|
||||
/*
|
||||
* Copyright (c) Meta Platforms, Inc. and affiliates.
|
||||
* All rights reserved.
|
||||
*
|
||||
* Licensed under the Oculus SDK License Agreement (the "License");
|
||||
* you may not use the Oculus SDK except in compliance with the License,
|
||||
* which is provided at the time of installation or download, or which
|
||||
* otherwise accompanies this software in either electronic or hard copy form.
|
||||
*
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* https://developer.oculus.com/licenses/oculussdk/
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, the Oculus SDK
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using Oculus.Interaction.Body.Input;
|
||||
|
||||
namespace Oculus.Interaction.Body.PoseDetection
|
||||
{
|
||||
/// <summary>
|
||||
/// Compares a user-provided set of joints between two Body Poses.
|
||||
/// </summary>
|
||||
public class BodyPoseComparerActiveState :
|
||||
MonoBehaviour, IActiveState
|
||||
{
|
||||
public struct BodyPoseComparerFeatureState
|
||||
{
|
||||
public readonly float Delta;
|
||||
|
||||
public readonly float MaxDelta;
|
||||
|
||||
public BodyPoseComparerFeatureState(float delta, float maxDelta)
|
||||
{
|
||||
Delta = delta;
|
||||
MaxDelta = maxDelta;
|
||||
}
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public class JointComparerConfig
|
||||
{
|
||||
[Tooltip("The joint to compare from each Body Pose")]
|
||||
public BodyJointId Joint = BodyJointId.Body_Head;
|
||||
|
||||
[Min(0)]
|
||||
[Tooltip("The maximum angle that two joint rotations " +
|
||||
"can be from each other to be considered equal.")]
|
||||
public float MaxDelta = 30f;
|
||||
|
||||
[Tooltip("The width of the threshold when transitioning " +
|
||||
"states. " + nameof(Width) + " / 2 is added to " +
|
||||
nameof(MaxDelta) + " when leaving Active state, and " +
|
||||
"subtracted when entering.")]
|
||||
[Min(0)]
|
||||
public float Width = 4f;
|
||||
}
|
||||
|
||||
[Tooltip("The first body pose to compare.")]
|
||||
[SerializeField, Interface(typeof(IBodyPose))]
|
||||
private UnityEngine.Object _poseA;
|
||||
private IBodyPose PoseA;
|
||||
|
||||
[Tooltip("The second body pose to compare.")]
|
||||
[SerializeField, Interface(typeof(IBodyPose))]
|
||||
private UnityEngine.Object _poseB;
|
||||
private IBodyPose PoseB;
|
||||
|
||||
[SerializeField]
|
||||
private List<JointComparerConfig> _configs =
|
||||
new List<JointComparerConfig>()
|
||||
{
|
||||
new JointComparerConfig()
|
||||
};
|
||||
|
||||
[Tooltip("A new state must be maintaned for at least this " +
|
||||
"many seconds before the Active property changes.")]
|
||||
[SerializeField]
|
||||
private float _minTimeInState = 0.05f;
|
||||
|
||||
public float MinTimeInState
|
||||
{
|
||||
get => _minTimeInState;
|
||||
set => _minTimeInState = value;
|
||||
}
|
||||
|
||||
public IReadOnlyDictionary<JointComparerConfig, BodyPoseComparerFeatureState> FeatureStates =>
|
||||
_featureStates;
|
||||
|
||||
private Dictionary<JointComparerConfig, BodyPoseComparerFeatureState> _featureStates =
|
||||
new Dictionary<JointComparerConfig, BodyPoseComparerFeatureState>();
|
||||
|
||||
private Func<float> _timeProvider;
|
||||
private bool _isActive;
|
||||
private bool _internalActive;
|
||||
private float _lastStateChangeTime;
|
||||
|
||||
protected virtual void Awake()
|
||||
{
|
||||
PoseA = _poseA as IBodyPose;
|
||||
PoseB = _poseB as IBodyPose;
|
||||
_timeProvider = () => Time.time;
|
||||
}
|
||||
|
||||
protected virtual void Start()
|
||||
{
|
||||
this.AssertField(PoseA, nameof(PoseA));
|
||||
this.AssertField(PoseB, nameof(PoseB));
|
||||
}
|
||||
|
||||
public bool Active
|
||||
{
|
||||
get
|
||||
{
|
||||
if (!isActiveAndEnabled)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
bool wasActive = _internalActive;
|
||||
_internalActive = true;
|
||||
foreach (var config in _configs)
|
||||
{
|
||||
float maxDelta = wasActive ?
|
||||
config.MaxDelta + config.Width / 2f :
|
||||
config.MaxDelta - config.Width / 2f;
|
||||
|
||||
bool withinDelta = GetJointDelta(config.Joint, out float delta) &&
|
||||
Mathf.Abs(delta) <= maxDelta;
|
||||
_featureStates[config] = new BodyPoseComparerFeatureState(delta, maxDelta);
|
||||
_internalActive &= withinDelta;
|
||||
}
|
||||
float time = _timeProvider();
|
||||
if (wasActive != _internalActive)
|
||||
{
|
||||
_lastStateChangeTime = time;
|
||||
}
|
||||
if (time - _lastStateChangeTime >= _minTimeInState)
|
||||
{
|
||||
_isActive = _internalActive;
|
||||
}
|
||||
return _isActive;
|
||||
}
|
||||
}
|
||||
|
||||
private bool GetJointDelta(BodyJointId joint, out float delta)
|
||||
{
|
||||
if (!PoseA.GetJointPoseLocal(joint, out Pose localA) ||
|
||||
!PoseB.GetJointPoseLocal(joint, out Pose localB))
|
||||
{
|
||||
delta = 0;
|
||||
return false;
|
||||
}
|
||||
|
||||
delta = Quaternion.Angle(localA.rotation, localB.rotation);
|
||||
return true;
|
||||
}
|
||||
|
||||
#region Inject
|
||||
public void InjectAllBodyPoseComparerActiveState(
|
||||
IBodyPose poseA, IBodyPose poseB,
|
||||
IEnumerable<JointComparerConfig> configs)
|
||||
{
|
||||
InjectPoseA(poseA);
|
||||
InjectPoseB(poseB);
|
||||
InjectJoints(configs);
|
||||
}
|
||||
|
||||
public void InjectPoseA(IBodyPose poseA)
|
||||
{
|
||||
_poseA = poseA as UnityEngine.Object;
|
||||
PoseA = poseA;
|
||||
}
|
||||
|
||||
public void InjectPoseB(IBodyPose poseB)
|
||||
{
|
||||
_poseB = poseB as UnityEngine.Object;
|
||||
PoseB = poseB;
|
||||
}
|
||||
|
||||
public void InjectJoints(IEnumerable<JointComparerConfig> configs)
|
||||
{
|
||||
_configs = new List<JointComparerConfig>(configs);
|
||||
}
|
||||
|
||||
public void InjectOptionalTimeProvider(Func<float> timeProvider)
|
||||
{
|
||||
_timeProvider = timeProvider;
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user