Initial Commit
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/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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* All rights reserved.
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*
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* Licensed under the Oculus SDK License Agreement (the "License");
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* you may not use the Oculus SDK except in compliance with the License,
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* which is provided at the time of installation or download, or which
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* otherwise accompanies this software in either electronic or hard copy form.
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*
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* You may obtain a copy of the License at
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*
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* https://developer.oculus.com/licenses/oculussdk/
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*
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* Unless required by applicable law or agreed to in writing, the Oculus SDK
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using System.Collections.Generic;
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using UnityEngine;
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using Oculus.Interaction.Body.Input;
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using System;
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using Oculus.Interaction.Collections;
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namespace Oculus.Interaction.Body.PoseDetection
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{
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[CreateAssetMenu(menuName = "Oculus/Interaction/SDK/Pose Detection/Body Pose")]
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public class BodyPoseData : ScriptableObject,
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IBodyPose, ISerializationCallbackReceiver
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{
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[System.Serializable]
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private struct JointData
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{
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public BodyJointId JointId;
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public BodyJointId ParentId;
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public Pose PoseFromRoot;
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public Pose LocalPose;
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}
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private class Mapping : ISkeletonMapping
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{
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public EnumerableHashSet<BodyJointId> Joints =
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new EnumerableHashSet<BodyJointId>();
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public Dictionary<BodyJointId, BodyJointId> JointToParent =
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new Dictionary<BodyJointId, BodyJointId>();
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IEnumerableHashSet<BodyJointId> ISkeletonMapping.Joints => Joints;
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bool ISkeletonMapping.TryGetParentJointId(BodyJointId jointId, out BodyJointId parent) =>
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JointToParent.TryGetValue(jointId, out parent);
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}
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public event Action WhenBodyPoseUpdated = delegate { };
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[SerializeField, HideInInspector]
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private List<JointData> _jointData = new List<JointData>();
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private Dictionary<BodyJointId, Pose> _posesFromRoot =
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new Dictionary<BodyJointId, Pose>();
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private Dictionary<BodyJointId, Pose> _localPoses =
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new Dictionary<BodyJointId, Pose>();
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private Mapping _mapping = new Mapping();
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public bool GetJointPoseFromRoot(BodyJointId bodyJointId, out Pose pose) =>
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_posesFromRoot.TryGetValue(bodyJointId, out pose);
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public bool GetJointPoseLocal(BodyJointId bodyJointId, out Pose pose) =>
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_localPoses.TryGetValue(bodyJointId, out pose);
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public ISkeletonMapping SkeletonMapping => _mapping;
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public void SetBodyPose(IBody body)
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{
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_jointData.Clear();
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foreach (var joint in body.SkeletonMapping.Joints)
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{
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if (body.GetJointPoseLocal(joint, out Pose local) &&
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body.GetJointPoseFromRoot(joint, out Pose fromRoot) &&
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body.SkeletonMapping.TryGetParentJointId(joint, out BodyJointId parent))
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{
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_jointData.Add(new JointData()
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{
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JointId = joint,
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ParentId = parent,
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PoseFromRoot = fromRoot,
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LocalPose = local,
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});
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}
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}
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Rebuild();
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WhenBodyPoseUpdated.Invoke();
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}
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public void OnBeforeSerialize()
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{
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}
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public void OnAfterDeserialize()
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{
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Rebuild();
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}
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private void Rebuild()
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{
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_localPoses.Clear();
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_posesFromRoot.Clear();
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_mapping.Joints.Clear();
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_mapping.JointToParent.Clear();
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for (int i = 0; i < _jointData.Count; ++i)
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{
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_localPoses[_jointData[i].JointId] =
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_jointData[i].LocalPose;
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_posesFromRoot[_jointData[i].JointId] =
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_jointData[i].PoseFromRoot;
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_mapping.Joints.Add(
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_jointData[i].JointId);
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_mapping.JointToParent.Add(
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_jointData[i].JointId, _jointData[i].ParentId);
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}
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}
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}
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}
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