Initial Commit
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/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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* All rights reserved.
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*
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* Licensed under the Oculus SDK License Agreement (the "License");
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* you may not use the Oculus SDK except in compliance with the License,
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* which is provided at the time of installation or download, or which
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* otherwise accompanies this software in either electronic or hard copy form.
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*
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* You may obtain a copy of the License at
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*
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* https://developer.oculus.com/licenses/oculussdk/
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*
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* Unless required by applicable law or agreed to in writing, the Oculus SDK
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using UnityEngine;
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namespace Oculus.Interaction
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{
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public static partial class Collisions
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{
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public static Vector3 ClosestPointToColliders(Vector3 point, Collider[] colliders)
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{
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Vector3 closestPoint = point;
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float closestDistance = float.MaxValue;
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foreach (Collider collider in colliders)
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{
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if (Collisions.IsPointWithinCollider(point, collider))
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{
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return point;
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}
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Vector3 closest = collider.ClosestPoint(point);
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float distance = (closest - point).magnitude;
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if (distance < closestDistance)
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{
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closestDistance = distance;
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closestPoint = closest;
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}
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}
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return closestPoint;
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}
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}
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}
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