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/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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* All rights reserved.
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*
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* Licensed under the Oculus SDK License Agreement (the "License");
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* you may not use the Oculus SDK except in compliance with the License,
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* which is provided at the time of installation or download, or which
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* otherwise accompanies this software in either electronic or hard copy form.
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*
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* You may obtain a copy of the License at
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*
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* https://developer.oculus.com/licenses/oculussdk/
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*
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* Unless required by applicable law or agreed to in writing, the Oculus SDK
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Assertions;
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namespace Oculus.Interaction.DistanceReticles
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{
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public class DistantInteractionPolylineVisual : DistantInteractionLineVisual
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{
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[SerializeField]
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private Color _color = Color.white;
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public Color Color
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{
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get
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{
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return _color;
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}
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set
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{
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_color = value;
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}
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}
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[SerializeField]
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private float _lineWidth = 0.02f;
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public float LineWidth
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{
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get
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{
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return _lineWidth;
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}
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set
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{
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_lineWidth = value;
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}
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}
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private List<Vector4> _linePointsVec4;
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[SerializeField]
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private Material _lineMaterial;
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private PolylineRenderer _polylineRenderer;
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protected override void Start()
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{
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base.Start();
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this.AssertField(_lineMaterial, nameof(_lineMaterial));
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_polylineRenderer = new PolylineRenderer(_lineMaterial);
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_linePointsVec4 = new List<Vector4>(new Vector4[NumLinePoints]);
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}
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private void OnDestroy()
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{
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_polylineRenderer.Cleanup();
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}
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protected override void RenderLine(Vector3[] linePoints)
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{
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for (int i = 0; i < linePoints.Length; i++)
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{
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Vector3 p = linePoints[i];
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_linePointsVec4[i] = new Vector4(p.x, p.y, p.z, _lineWidth);
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}
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_polylineRenderer.SetLines(_linePointsVec4, _color);
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_polylineRenderer.RenderLines();
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}
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protected override void HideLine()
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{
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}
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#region Inject
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public void InjectAllDistantInteractionPolylineVisual(IDistanceInteractor interactor,
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Color color, Material material)
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{
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InjectDistanceInteractor(interactor);
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InjectLineColor(color);
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InjectLineMaterial(material);
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}
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public void InjectLineColor(Color color)
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{
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_color = color;
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}
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public void InjectLineMaterial(Material material)
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{
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_lineMaterial = material;
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}
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#endregion
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}
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}
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