Initial Commit
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/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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* All rights reserved.
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*
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* Licensed under the Oculus SDK License Agreement (the "License");
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* you may not use the Oculus SDK except in compliance with the License,
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* which is provided at the time of installation or download, or which
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* otherwise accompanies this software in either electronic or hard copy form.
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*
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* You may obtain a copy of the License at
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*
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* https://developer.oculus.com/licenses/oculussdk/
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*
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* Unless required by applicable law or agreed to in writing, the Oculus SDK
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using UnityEngine;
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using UnityEngine.Assertions;
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namespace Oculus.Interaction.DistanceReticles
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{
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public class ReticleIconDrawer : InteractorReticle<ReticleDataIcon>
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{
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[SerializeField, Interface(typeof(IDistanceInteractor))]
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private UnityEngine.Object _distanceInteractor;
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private IDistanceInteractor DistanceInteractor { get; set; }
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[SerializeField]
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private MeshRenderer _renderer;
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[SerializeField]
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private Transform _centerEye;
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[SerializeField]
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private Texture _defaultIcon;
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public Texture DefaultIcon
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{
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get
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{
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return _defaultIcon;
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}
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set
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{
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_defaultIcon = value;
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}
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}
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[SerializeField]
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private bool _constantScreenSize;
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public bool ConstantScreenSize
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{
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get
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{
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return _constantScreenSize;
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}
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set
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{
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_constantScreenSize = value;
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}
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}
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private Vector3 _originalScale;
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protected override IInteractorView Interactor { get; set; }
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protected override Component InteractableComponent => DistanceInteractor.DistanceInteractable as Component;
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#region Editor events
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protected virtual void OnValidate()
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{
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if (_renderer != null)
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{
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_renderer.sharedMaterial.mainTexture = _defaultIcon;
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}
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}
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#endregion
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protected virtual void Awake()
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{
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DistanceInteractor = _distanceInteractor as IDistanceInteractor;
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Interactor = DistanceInteractor;
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}
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protected override void Start()
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{
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this.BeginStart(ref _started, () => base.Start());
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this.AssertField(_renderer, nameof(_renderer));
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this.AssertField(_centerEye, nameof(_centerEye));
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_originalScale = this.transform.localScale;
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this.EndStart(ref _started);
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}
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protected override void Draw(ReticleDataIcon dataIcon)
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{
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if (dataIcon != null
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&& dataIcon.CustomIcon != null)
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{
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_renderer.material.mainTexture = dataIcon.CustomIcon;
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}
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else
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{
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_renderer.material.mainTexture = _defaultIcon;
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}
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if (!_constantScreenSize)
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{
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_renderer.transform.localScale = _originalScale * dataIcon.GetTargetSize().magnitude;
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}
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_renderer.enabled = true;
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}
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protected override void Align(ReticleDataIcon data)
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{
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this.transform.position = data.ProcessHitPoint(DistanceInteractor.HitPoint);
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if (_renderer.enabled)
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{
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Vector3 dirToTarget = (_centerEye.position - transform.position).normalized;
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transform.LookAt(transform.position - dirToTarget, Vector3.up);
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if (_constantScreenSize)
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{
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float distance = Vector3.Distance(transform.position, _centerEye.position);
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_renderer.transform.localScale = _originalScale * distance;
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}
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}
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}
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protected override void Hide()
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{
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_renderer.enabled = false;
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}
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#region Inject
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public void InjectAllReticleIconDrawer(IDistanceInteractor distanceInteractor,
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Transform centerEye, MeshRenderer renderer)
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{
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InjectDistanceInteractor(distanceInteractor);
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InjectCenterEye(centerEye);
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InjectRenderer(renderer);
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}
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public void InjectDistanceInteractor(IDistanceInteractor distanceInteractor)
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{
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_distanceInteractor = distanceInteractor as UnityEngine.Object;
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DistanceInteractor = distanceInteractor;
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Interactor = distanceInteractor;
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}
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public void InjectCenterEye(Transform centerEye)
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{
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_centerEye = centerEye;
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}
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public void InjectRenderer(MeshRenderer renderer)
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{
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_renderer = renderer;
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}
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#endregion
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}
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}
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