Initial Commit
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/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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* All rights reserved.
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*
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* Licensed under the Oculus SDK License Agreement (the "License");
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* you may not use the Oculus SDK except in compliance with the License,
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* which is provided at the time of installation or download, or which
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* otherwise accompanies this software in either electronic or hard copy form.
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*
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* You may obtain a copy of the License at
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*
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* https://developer.oculus.com/licenses/oculussdk/
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*
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* Unless required by applicable law or agreed to in writing, the Oculus SDK
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using Oculus.Interaction.Input;
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using Oculus.Interaction.PoseDetection;
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using System.Collections.Generic;
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using System.Runtime.InteropServices;
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using UnityEngine;
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using UnityEngine.Assertions;
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namespace Oculus.Interaction.GrabAPI
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{
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/// <summary>
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/// This Finger API uses the curl value of the fingers to detect if they are grabbing
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/// </summary>
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public class FingerPalmGrabAPI : IFingerAPI
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{
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// Temporary structure used to pass data to and from native components
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[StructLayout(LayoutKind.Sequential)]
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public class HandData
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{
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private const int NumHandJoints = 24;
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[MarshalAs(UnmanagedType.ByValArray, SizeConst = NumHandJoints * 7, ArraySubType = UnmanagedType.R4)]
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private float[] jointValues;
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private float _rootRotX;
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private float _rootRotY;
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private float _rootRotZ;
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private float _rootRotW;
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private float _rootPosX;
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private float _rootPosY;
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private float _rootPosZ;
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private int _handedness;
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public HandData()
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{
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jointValues = new float[NumHandJoints * 7];
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}
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public void SetData(IReadOnlyList<Pose> joints, Pose root, Handedness handedness)
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{
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Assert.AreEqual(NumHandJoints, joints.Count);
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int jointValueIndex = 0;
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for (int jointIndex = 0; jointIndex < NumHandJoints; jointIndex++)
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{
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Pose joint = joints[jointIndex];
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jointValues[jointValueIndex++] = joint.rotation.x;
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jointValues[jointValueIndex++] = joint.rotation.y;
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jointValues[jointValueIndex++] = joint.rotation.z;
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jointValues[jointValueIndex++] = joint.rotation.w;
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jointValues[jointValueIndex++] = joint.position.x;
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jointValues[jointValueIndex++] = joint.position.y;
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jointValues[jointValueIndex++] = joint.position.z;
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}
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this._rootRotX = root.rotation.x;
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this._rootRotY = root.rotation.y;
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this._rootRotZ = root.rotation.z;
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this._rootRotW = root.rotation.w;
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this._rootPosX = root.position.x;
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this._rootPosY = root.position.y;
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this._rootPosZ = root.position.z;
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this._handedness = (int)handedness;
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}
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}
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#region DLLImports
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enum ReturnValue { Success = 0, Failure = -1 };
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[DllImport("InteractionSdk")]
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private static extern int isdk_FingerPalmGrabAPI_Create();
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[DllImport("InteractionSdk")]
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private static extern ReturnValue isdk_FingerPalmGrabAPI_UpdateHandData(int handle, [In] HandData data);
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[DllImport("InteractionSdk")]
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private static extern ReturnValue isdk_FingerPalmGrabAPI_GetFingerIsGrabbing(int handle, HandFinger finger, out bool grabbing);
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[DllImport("InteractionSdk")]
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private static extern ReturnValue isdk_FingerPalmGrabAPI_GetFingerIsGrabbingChanged(int handle, HandFinger finger, bool targetGrabState, out bool changed);
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[DllImport("InteractionSdk")]
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private static extern ReturnValue isdk_FingerPalmGrabAPI_GetFingerGrabScore(int handle, HandFinger finger, out float score);
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[DllImport("InteractionSdk")]
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private static extern ReturnValue isdk_FingerPalmGrabAPI_GetCenterOffset(int handle, out Vector3 score);
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#endregion
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private int apiHandle_ = -1;
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private HandData handData_;
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public FingerPalmGrabAPI()
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{
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handData_ = new HandData();
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}
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private int GetHandle()
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{
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if (apiHandle_ == -1)
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{
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apiHandle_ = isdk_FingerPalmGrabAPI_Create();
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Debug.Assert(apiHandle_ != -1, "FingerPalmGrabAPI: isdk_FingerPalmGrabAPI_Create failed");
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}
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return apiHandle_;
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}
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public bool GetFingerIsGrabbing(HandFinger finger)
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{
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ReturnValue rv = isdk_FingerPalmGrabAPI_GetFingerIsGrabbing(GetHandle(), finger, out bool grabbing);
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Debug.Assert(rv != ReturnValue.Failure, "FingerPalmGrabAPI: isdk_FingerPalmGrabAPI_GetFingerIsGrabbing failed");
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return grabbing;
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}
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public bool GetFingerIsGrabbingChanged(HandFinger finger, bool targetGrabState)
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{
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ReturnValue rv = isdk_FingerPalmGrabAPI_GetFingerIsGrabbingChanged(GetHandle(), finger, targetGrabState, out bool grabbing);
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Debug.Assert(rv != ReturnValue.Failure, "FingerPalmGrabAPI: isdk_FingerPalmGrabAPI_GetFingerIsGrabbingChanged failed");
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return grabbing;
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}
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public float GetFingerGrabScore(HandFinger finger)
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{
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ReturnValue rv = isdk_FingerPalmGrabAPI_GetFingerGrabScore(GetHandle(), finger, out float score);
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Debug.Assert(rv != ReturnValue.Failure, "FingerPalmGrabAPI: isdk_FingerPalmGrabAPI_GetFingerGrabScore failed");
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return score;
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}
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public void Update(IHand hand)
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{
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if (!hand.GetRootPose(out Pose rootPose))
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{
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return;
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}
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if (!hand.GetJointPosesFromWrist(out ReadOnlyHandJointPoses poses))
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{
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return;
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}
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handData_.SetData(poses, rootPose, hand.Handedness);
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ReturnValue rv = isdk_FingerPalmGrabAPI_UpdateHandData(GetHandle(), handData_);
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Debug.Assert(rv != ReturnValue.Failure, "FingerPalmGrabAPI: isdk_FingerPalmGrabAPI_UpdateHandData failed");
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}
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public Vector3 GetWristOffsetLocal()
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{
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ReturnValue rv = isdk_FingerPalmGrabAPI_GetCenterOffset(GetHandle(), out Vector3 center);
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Debug.Assert(rv != ReturnValue.Failure, "FingerPalmGrabAPI: isdk_FingerPalmGrabAPI_GetCenterOffset failed");
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return center;
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}
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}
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}
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