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2025-07-04 20:33:06 +03:00
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/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System;
using UnityEngine;
namespace Oculus.Interaction.Input
{
public class Controller :
DataModifier<ControllerDataAsset>,
IController
{
public Handedness Handedness => GetData().Config.Handedness;
public bool IsConnected
{
get
{
var currentData = GetData();
return currentData.IsDataValid && currentData.IsConnected;
}
}
public bool IsPoseValid
{
get
{
var currentData = GetData();
return currentData.IsDataValid &&
currentData.RootPoseOrigin != PoseOrigin.None;
}
}
public bool IsPointerPoseValid
{
get
{
var currentData = GetData();
return currentData.IsDataValid &&
currentData.PointerPoseOrigin != PoseOrigin.None;
}
}
public event Action WhenUpdated = delegate { };
private ITrackingToWorldTransformer TrackingToWorldTransformer =>
GetData().Config.TrackingToWorldTransformer;
public float Scale => TrackingToWorldTransformer != null
? TrackingToWorldTransformer.Transform.lossyScale.x
: 1;
public bool IsButtonUsageAnyActive(ControllerButtonUsage buttonUsage)
{
var currentData = GetData();
return
currentData.IsDataValid &&
(buttonUsage & currentData.ButtonUsageMask) != 0;
}
public bool IsButtonUsageAllActive(ControllerButtonUsage buttonUsage)
{
var currentData = GetData();
return currentData.IsDataValid &&
(buttonUsage & currentData.ButtonUsageMask) == buttonUsage;
}
/// <summary>
/// Retrieves the current controller pose, in world space.
/// </summary>
/// <param name="pose">Set to current pose if `IsPoseValid`; Pose.identity otherwise</param>
/// <returns>Value of `IsPoseValid`</returns>
public bool TryGetPose(out Pose pose)
{
if (!IsPoseValid)
{
pose = Pose.identity;
return false;
}
pose = GetData().Config.TrackingToWorldTransformer.ToWorldPose(GetData().RootPose);
return true;
}
/// <summary>
/// Retrieves the current controller pointer pose, in world space.
/// </summary>
/// <param name="pose">Set to current pose if `IsPoseValid`; Pose.identity otherwise</param>
/// <returns>Value of `IsPoseValid`</returns>
public bool TryGetPointerPose(out Pose pose)
{
if (!IsPointerPoseValid)
{
pose = Pose.identity;
return false;
}
pose = GetData().Config.TrackingToWorldTransformer.ToWorldPose(GetData().PointerPose);
return true;
}
public override void MarkInputDataRequiresUpdate()
{
base.MarkInputDataRequiresUpdate();
if (Started)
{
WhenUpdated();
}
}
protected override void Apply(ControllerDataAsset data)
{
// Default implementation does nothing, to allow instantiation of this modifier directly
}
#region Inject
#endregion
}
}