Initial Commit
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/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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* All rights reserved.
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*
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* Licensed under the Oculus SDK License Agreement (the "License");
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* you may not use the Oculus SDK except in compliance with the License,
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* which is provided at the time of installation or download, or which
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* otherwise accompanies this software in either electronic or hard copy form.
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*
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* You may obtain a copy of the License at
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*
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* https://developer.oculus.com/licenses/oculussdk/
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*
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* Unless required by applicable law or agreed to in writing, the Oculus SDK
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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namespace Oculus.Interaction.Input
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{
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public class LastKnownGoodHand : Hand
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{
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private readonly HandDataAsset _lastState = new HandDataAsset();
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protected override void Apply(HandDataAsset data)
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{
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bool shouldUseData = data.IsHighConfidence ||
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data.RootPoseOrigin == PoseOrigin.FilteredTrackedPose ||
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data.RootPoseOrigin == PoseOrigin.SyntheticPose;
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if (data.IsDataValid && data.IsTracked && shouldUseData)
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{
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_lastState.CopyFrom(data);
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}
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else if (_lastState.IsDataValid && data.IsConnected)
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{
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// No high confidence data, use last known good.
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// Only copy pose data, not confidence/tracked flags.
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data.CopyPosesFrom(_lastState);
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data.RootPoseOrigin = PoseOrigin.SyntheticPose;
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data.IsDataValid = true;
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data.IsTracked = true;
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data.IsHighConfidence = true;
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}
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else
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{
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// This hand is not connected, or has never seen valid data.
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data.IsTracked = false;
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data.IsHighConfidence = false;
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data.RootPoseOrigin = PoseOrigin.None;
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}
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}
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}
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}
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