Initial Commit
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/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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* All rights reserved.
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*
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* Licensed under the Oculus SDK License Agreement (the "License");
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* you may not use the Oculus SDK except in compliance with the License,
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* which is provided at the time of installation or download, or which
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* otherwise accompanies this software in either electronic or hard copy form.
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*
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* You may obtain a copy of the License at
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*
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* https://developer.oculus.com/licenses/oculussdk/
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*
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* Unless required by applicable law or agreed to in writing, the Oculus SDK
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Assertions;
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namespace Oculus.Interaction.Input
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{
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public class FromHandPrefabDataSource : DataSource<HandDataAsset>
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{
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private readonly HandDataAsset _handDataAsset = new HandDataAsset();
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protected override HandDataAsset DataAsset => _handDataAsset;
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[SerializeField]
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private Handedness _handedness;
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public Handedness Handedness => _handedness;
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[SerializeField]
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private bool _hidePrefabOnStart = true;
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[HideInInspector]
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[SerializeField]
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private List<Transform> _jointTransforms = new List<Transform>();
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public List<Transform> JointTransforms => _jointTransforms;
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[SerializeField, Interface(typeof(IHandSkeletonProvider))]
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private UnityEngine.Object _handSkeletonProvider;
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private IHandSkeletonProvider HandSkeletonProvider;
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[SerializeField, Interface(typeof(ITrackingToWorldTransformer)), Optional]
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private UnityEngine.Object _trackingToWorldTransformer;
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private ITrackingToWorldTransformer TrackingToWorldTransformer;
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protected virtual void Awake()
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{
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HandSkeletonProvider = _handSkeletonProvider as IHandSkeletonProvider;
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if (_trackingToWorldTransformer != null)
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{
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TrackingToWorldTransformer =
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_trackingToWorldTransformer as ITrackingToWorldTransformer;
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}
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HandDataSourceConfig Config = _handDataAsset.Config;
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Config.Handedness = _handedness;
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}
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protected override void Start()
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{
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base.Start();
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HandDataSourceConfig Config = _handDataAsset.Config;
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Config.TrackingToWorldTransformer = TrackingToWorldTransformer;
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Config.HandSkeleton = HandSkeletonProvider[_handedness];
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if (!_hidePrefabOnStart)
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{
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return;
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}
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foreach (Renderer r in gameObject.GetComponentsInChildren<Renderer>())
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{
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r.enabled = false;
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}
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}
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protected override void UpdateData()
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{
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this.AssertField(HandSkeletonProvider, nameof(HandSkeletonProvider));
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_handDataAsset.IsDataValid = true;
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_handDataAsset.IsConnected = true;
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_handDataAsset.IsTracked = true;
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_handDataAsset.IsHighConfidence = true;
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_handDataAsset.RootPoseOrigin = PoseOrigin.SyntheticPose;
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_handDataAsset.Root = transform.GetPose();
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_handDataAsset.HandScale = 1;
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for (var i = 0; i < Constants.NUM_HAND_JOINTS; ++i)
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{
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Transform joint = _jointTransforms[i];
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if (_jointTransforms[i] == null)
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{
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continue;
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}
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_handDataAsset.Joints[i] = joint.transform.localRotation;
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}
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}
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public Transform GetTransformFor(HandJointId jointId)
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{
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return _jointTransforms[(int)jointId];
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}
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}
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}
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