Initial Commit
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/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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* All rights reserved.
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*
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* Licensed under the Oculus SDK License Agreement (the "License");
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* you may not use the Oculus SDK except in compliance with the License,
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* which is provided at the time of installation or download, or which
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* otherwise accompanies this software in either electronic or hard copy form.
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*
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* You may obtain a copy of the License at
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*
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* https://developer.oculus.com/licenses/oculussdk/
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*
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* Unless required by applicable law or agreed to in writing, the Oculus SDK
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using System;
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using UnityEngine;
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namespace Oculus.Interaction.Input
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{
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[Serializable]
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public class HandDataAsset : ICopyFrom<HandDataAsset>
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{
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public bool IsDataValid;
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public bool IsConnected;
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public bool IsTracked;
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public Pose Root;
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public PoseOrigin RootPoseOrigin;
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public Quaternion[] Joints = new Quaternion[Constants.NUM_HAND_JOINTS];
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public bool IsHighConfidence;
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public bool[] IsFingerPinching = new bool[Constants.NUM_FINGERS];
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public bool[] IsFingerHighConfidence = new bool[Constants.NUM_FINGERS];
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public float[] FingerPinchStrength = new float[Constants.NUM_FINGERS];
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public float HandScale;
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public Pose PointerPose;
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public PoseOrigin PointerPoseOrigin;
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public bool IsDominantHand;
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public HandDataSourceConfig Config = new HandDataSourceConfig();
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public bool IsDataValidAndConnected => IsDataValid && IsConnected;
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public void CopyFrom(HandDataAsset source)
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{
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IsDataValid = source.IsDataValid;
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IsConnected = source.IsConnected;
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IsTracked = source.IsTracked;
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IsHighConfidence = source.IsHighConfidence;
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IsDominantHand = source.IsDominantHand;
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Config = source.Config;
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CopyPosesFrom(source);
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}
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public void CopyPosesFrom(HandDataAsset source)
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{
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Root = source.Root;
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RootPoseOrigin = source.RootPoseOrigin;
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Array.Copy(source.Joints, Joints, Constants.NUM_HAND_JOINTS);
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Array.Copy(source.IsFingerPinching, IsFingerPinching, IsFingerPinching.Length);
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Array.Copy(source.IsFingerHighConfidence, IsFingerHighConfidence,
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IsFingerHighConfidence.Length);
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Array.Copy(source.FingerPinchStrength, FingerPinchStrength, FingerPinchStrength.Length);
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HandScale = source.HandScale;
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PointerPose = source.PointerPose;
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PointerPoseOrigin = source.PointerPoseOrigin;
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Config = source.Config;
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}
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}
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}
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