Initial Commit
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/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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* All rights reserved.
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*
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* Licensed under the Oculus SDK License Agreement (the "License");
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* you may not use the Oculus SDK except in compliance with the License,
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* which is provided at the time of installation or download, or which
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* otherwise accompanies this software in either electronic or hard copy form.
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*
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* You may obtain a copy of the License at
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*
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* https://developer.oculus.com/licenses/oculussdk/
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*
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* Unless required by applicable law or agreed to in writing, the Oculus SDK
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using UnityEngine;
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namespace Oculus.Interaction.HandGrab
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{
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public class MoveTowardsTargetProvider : MonoBehaviour, IMovementProvider
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{
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[SerializeField]
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private PoseTravelData _travellingData = PoseTravelData.FAST;
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public IMovement CreateMovement()
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{
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return new MoveTowardsTarget(_travellingData);
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}
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#region Inject
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public void InjectAllMoveTowardsTargetProvider(PoseTravelData travellingData)
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{
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InjectTravellingData(travellingData);
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}
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public void InjectTravellingData(PoseTravelData travellingData)
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{
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_travellingData = travellingData;
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}
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#endregion
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}
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public class MoveTowardsTarget : IMovement
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{
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private PoseTravelData _travellingData;
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public Pose Pose => _tween.Pose;
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public bool Stopped => _tween != null && _tween.Stopped;
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private Tween _tween;
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private Pose _source;
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private Pose _target;
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public MoveTowardsTarget(PoseTravelData travellingData)
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{
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_travellingData = travellingData;
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}
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public void MoveTo(Pose target)
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{
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_target = target;
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_tween = _travellingData.CreateTween(_source, target);
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}
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public void UpdateTarget(Pose target)
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{
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if (_target != target)
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{
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_target = target;
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_tween.UpdateTarget(_target);
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}
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}
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public void StopAndSetPose(Pose pose)
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{
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_source = pose;
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_tween?.StopAndSetPose(_source);
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}
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public void Tick()
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{
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_tween.Tick();
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}
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}
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}
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