Initial Commit
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/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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* All rights reserved.
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*
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* Licensed under the Oculus SDK License Agreement (the "License");
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* you may not use the Oculus SDK except in compliance with the License,
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* which is provided at the time of installation or download, or which
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* otherwise accompanies this software in either electronic or hard copy form.
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*
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* You may obtain a copy of the License at
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*
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* https://developer.oculus.com/licenses/oculussdk/
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*
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* Unless required by applicable law or agreed to in writing, the Oculus SDK
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using Oculus.Interaction.Input;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using TMPro;
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using UnityEngine;
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using UnityEngine.Assertions;
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namespace Oculus.Interaction.PoseDetection.Debug
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{
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public class HandShapeDebugVisual : MonoBehaviour
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{
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[SerializeField, Interface(typeof(IFingerFeatureStateProvider))]
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private UnityEngine.Object _fingerFeatureStateProvider;
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private IFingerFeatureStateProvider FingerFeatureStateProvider;
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[SerializeField]
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private ShapeRecognizerActiveState _shapeRecognizerActiveState;
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[SerializeField]
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private Renderer _target;
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[SerializeField]
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private Color _normalColor = Color.red;
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[SerializeField]
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private Color _activeColor = Color.green;
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[SerializeField]
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private GameObject _fingerFeatureDebugVisualPrefab;
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[SerializeField]
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private Transform _fingerFeatureParent;
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[SerializeField]
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private Vector3 _fingerSpacingVec = new Vector3(0.0f, -1.0f, 0.0f);
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[SerializeField]
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private Vector3 _fingerFeatureSpacingVec = new Vector3(1.0f, 0.0f, 0.0f);
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[SerializeField]
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private Vector3 _fingerFeatureDebugLocalScale = new Vector3(0.3f, 0.3f, 0.3f);
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[SerializeField]
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private TextMeshPro _targetText;
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private Material _material;
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private bool _lastActiveValue = false;
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protected virtual void Awake()
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{
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FingerFeatureStateProvider = _fingerFeatureStateProvider as IFingerFeatureStateProvider;
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this.AssertField(_shapeRecognizerActiveState, nameof(_shapeRecognizerActiveState));
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this.AssertField(_target, nameof(_target));
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this.AssertField(_fingerFeatureDebugVisualPrefab, nameof(_fingerFeatureDebugVisualPrefab));
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this.AssertField(_targetText, nameof(_targetText));
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_material = _target.material;
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_material.color = _lastActiveValue ? _activeColor : _normalColor;
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if (_fingerFeatureParent == null)
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{
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_fingerFeatureParent = transform;
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}
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}
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protected virtual void Start()
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{
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this.AssertField(FingerFeatureStateProvider, nameof(FingerFeatureStateProvider));
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Vector3 fingerOffset = Vector3.zero;
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var statesByFinger = AllFeatureStates()
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.GroupBy(s => s.Item1)
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.Select(group => new
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{
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HandFinger = group.Key,
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FingerFeatures = group.SelectMany(item => item.Item2)
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});
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foreach (var g in statesByFinger)
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{
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Vector3 fingerDebugFeatureTotalDisp = fingerOffset;
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foreach (var config in g.FingerFeatures)
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{
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var fingerFeatureDebugVisInst = Instantiate(_fingerFeatureDebugVisualPrefab, _fingerFeatureParent);
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var debugVisComp = fingerFeatureDebugVisInst.GetComponent<FingerFeatureDebugVisual>();
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debugVisComp.Initialize(g.HandFinger, config, FingerFeatureStateProvider);
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var debugVisTransform = debugVisComp.transform;
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debugVisTransform.localScale = _fingerFeatureDebugLocalScale;
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debugVisTransform.localRotation = Quaternion.identity;
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debugVisTransform.localPosition = fingerDebugFeatureTotalDisp;
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fingerDebugFeatureTotalDisp += _fingerFeatureSpacingVec;
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}
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fingerOffset += _fingerSpacingVec;
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}
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string shapeNames = "";
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foreach (ShapeRecognizer shapeRecognizer in _shapeRecognizerActiveState.Shapes)
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{
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shapeNames += shapeRecognizer.ShapeName;
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}
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_targetText.text = $"{_shapeRecognizerActiveState.Handedness} Hand: {shapeNames} ";
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}
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private IEnumerable<ValueTuple<HandFinger, IReadOnlyList<ShapeRecognizer.FingerFeatureConfig>>> AllFeatureStates()
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{
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foreach (ShapeRecognizer shapeRecognizer in _shapeRecognizerActiveState.Shapes)
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{
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foreach (var handFingerConfigs in shapeRecognizer.GetFingerFeatureConfigs())
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{
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yield return handFingerConfigs;
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}
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}
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}
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protected virtual void OnDestroy()
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{
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Destroy(_material);
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}
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protected virtual void Update()
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{
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bool isActive = _shapeRecognizerActiveState.Active;
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if (_lastActiveValue != isActive)
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{
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_material.color = isActive ? _activeColor : _normalColor;
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_lastActiveValue = isActive;
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}
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}
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}
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}
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