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/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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* All rights reserved.
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*
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* Licensed under the Oculus SDK License Agreement (the "License");
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* you may not use the Oculus SDK except in compliance with the License,
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* which is provided at the time of installation or download, or which
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* otherwise accompanies this software in either electronic or hard copy form.
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*
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* You may obtain a copy of the License at
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*
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* https://developer.oculus.com/licenses/oculussdk/
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*
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* Unless required by applicable law or agreed to in writing, the Oculus SDK
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using Oculus.Interaction.Input;
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using System;
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using TMPro;
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using UnityEngine;
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using UnityEngine.Assertions;
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namespace Oculus.Interaction.PoseDetection.Debug
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{
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public class TransformRecognizerDebugVisual : MonoBehaviour
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{
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[SerializeField]
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private Hand _hand;
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[SerializeField]
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private TransformFeatureStateProvider _transformFeatureStateProvider;
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[SerializeField]
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private TransformRecognizerActiveState _transformRecognizerActiveState;
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[SerializeField]
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private Renderer _target;
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[SerializeField]
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private Color _normalColor = Color.red;
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[SerializeField]
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private Color _activeColor = Color.green;
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[SerializeField]
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private GameObject _transformFeatureDebugVisualPrefab;
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[SerializeField]
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private Transform _debugVisualParent;
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[SerializeField]
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private Vector3 _featureSpacingVec = new Vector3(1.0f, 0.0f, 0.0f);
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[SerializeField]
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private Vector3 _featureDebugLocalScale = new Vector3(0.3f, 0.3f, 0.3f);
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[SerializeField]
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private TextMeshPro _targetText;
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private Material _material;
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private bool _lastActiveValue = false;
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protected virtual void Awake()
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{
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this.AssertField(_hand, nameof(_hand));
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this.AssertField(_transformRecognizerActiveState, nameof(_transformRecognizerActiveState));
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this.AssertField(_target, nameof(_target));
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this.AssertField(_transformFeatureDebugVisualPrefab, nameof(_transformFeatureDebugVisualPrefab));
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this.AssertField(_targetText, nameof(_targetText));
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_material = _target.material;
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_material.color = _lastActiveValue ? _activeColor : _normalColor;
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if (_debugVisualParent == null)
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{
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_debugVisualParent = transform;
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}
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}
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protected virtual void Start()
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{
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Vector3 totalDisp = Vector3.zero;
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string shapeNames = "";
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this.AssertField(_transformFeatureStateProvider, nameof(_transformFeatureStateProvider));
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var featureConfigs = _transformRecognizerActiveState.FeatureConfigs;
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foreach (var featureConfig in featureConfigs)
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{
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var featureDebugVis = Instantiate(_transformFeatureDebugVisualPrefab, _debugVisualParent);
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var debugVisComp = featureDebugVis.GetComponent<TransformFeatureDebugVisual>();
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debugVisComp.Initialize(_transformRecognizerActiveState.Hand.Handedness,
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featureConfig,
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_transformFeatureStateProvider,
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_transformRecognizerActiveState);
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var debugVisTransform = debugVisComp.transform;
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debugVisTransform.localScale = _featureDebugLocalScale;
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debugVisTransform.localRotation = Quaternion.identity;
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debugVisTransform.localPosition = totalDisp;
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totalDisp += _featureSpacingVec;
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if (!String.IsNullOrEmpty(shapeNames)) { shapeNames += "\n "; }
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shapeNames += $"{featureConfig.Mode} {featureConfig.State} ({_transformRecognizerActiveState.Hand.Handedness})";
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}
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_targetText.text = $"{shapeNames}";
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}
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private void OnDestroy()
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{
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Destroy(_material);
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}
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private bool AllActive()
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{
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if (!_transformRecognizerActiveState.Active)
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{
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return false;
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}
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return true;
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}
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protected virtual void Update()
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{
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bool isActive = AllActive();
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if (_lastActiveValue != isActive)
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{
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_material.color = isActive ? _activeColor : _normalColor;
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_lastActiveValue = isActive;
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}
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}
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}
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}
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