Initial Commit
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/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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* All rights reserved.
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*
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* Licensed under the Oculus SDK License Agreement (the "License");
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* you may not use the Oculus SDK except in compliance with the License,
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* which is provided at the time of installation or download, or which
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* otherwise accompanies this software in either electronic or hard copy form.
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*
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* You may obtain a copy of the License at
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*
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* https://developer.oculus.com/licenses/oculussdk/
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*
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* Unless required by applicable law or agreed to in writing, the Oculus SDK
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using System.Collections.Generic;
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namespace Oculus.Interaction.PoseDetection
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{
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public static class TransformFeatureProperties
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{
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public static IReadOnlyDictionary<TransformFeature, FeatureDescription> FeatureDescriptions
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{
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get;
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} = CreateFeatureDescriptions();
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private static IReadOnlyDictionary<TransformFeature, FeatureDescription> CreateFeatureDescriptions()
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{
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int startIndex = 0;
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return new Dictionary<TransformFeature, FeatureDescription>
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{
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[TransformFeature.WristUp] = CreateDesc(ref startIndex),
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[TransformFeature.WristDown] = CreateDesc(ref startIndex),
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[TransformFeature.PalmDown] = CreateDesc(ref startIndex),
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[TransformFeature.PalmUp] = CreateDesc(ref startIndex),
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[TransformFeature.PalmTowardsFace] = CreateDesc(ref startIndex),
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[TransformFeature.PalmAwayFromFace] = CreateDesc(ref startIndex),
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[TransformFeature.FingersUp] = CreateDesc(ref startIndex),
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[TransformFeature.FingersDown] = CreateDesc(ref startIndex),
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[TransformFeature.PinchClear] = CreateDesc(ref startIndex),
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};
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}
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private static FeatureDescription CreateDesc(ref int startIndex)
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{
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var desc = new FeatureDescription("", "", 0, 180,
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new[]
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{
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new FeatureStateDescription((startIndex).ToString(), "True"),
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// to support legacy data (which had a 3rd intermediary step), need to skip 1.
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new FeatureStateDescription((startIndex + 2).ToString(), "False")
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});
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startIndex += 3;
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return desc;
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}
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public const string FeatureStateThresholdMidpointHelpText = "The value at which a state will transition from A > B (or B > A)";
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public const string FeatureStateThresholdWidthHelpText =
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"How far the transform value must exceed the midpoint until the transition can occur. " +
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"This is to prevent rapid flickering at transition edges.";
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}
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}
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