Initial Commit
This commit is contained in:
+89
@@ -0,0 +1,89 @@
|
||||
/*
|
||||
* Copyright (c) Meta Platforms, Inc. and affiliates.
|
||||
* All rights reserved.
|
||||
*
|
||||
* Licensed under the Oculus SDK License Agreement (the "License");
|
||||
* you may not use the Oculus SDK except in compliance with the License,
|
||||
* which is provided at the time of installation or download, or which
|
||||
* otherwise accompanies this software in either electronic or hard copy form.
|
||||
*
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* https://developer.oculus.com/licenses/oculussdk/
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, the Oculus SDK
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
using Oculus.Interaction.Input;
|
||||
using Oculus.Interaction.PoseDetection;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Oculus.Interaction
|
||||
{
|
||||
/// <summary>
|
||||
/// TransformFeatureStateProviderRef is a utility component that delegates all of its ITransformFeatureStateProvider implementation
|
||||
/// to the provided TransformFeatureStateProvider object.
|
||||
/// </summary>
|
||||
public class TransformFeatureStateProviderRef : MonoBehaviour, ITransformFeatureStateProvider
|
||||
{
|
||||
[SerializeField, Interface(typeof(ITransformFeatureStateProvider))]
|
||||
private UnityEngine.Object _transformFeatureStateProvider;
|
||||
|
||||
public ITransformFeatureStateProvider TransformFeatureStateProvider { get; private set; }
|
||||
|
||||
protected virtual void Awake()
|
||||
{
|
||||
TransformFeatureStateProvider = _transformFeatureStateProvider as ITransformFeatureStateProvider;
|
||||
}
|
||||
|
||||
protected virtual void Start()
|
||||
{
|
||||
this.AssertField(TransformFeatureStateProvider, nameof(TransformFeatureStateProvider));
|
||||
}
|
||||
|
||||
public bool IsStateActive(TransformConfig config, TransformFeature feature, FeatureStateActiveMode mode,
|
||||
string stateId)
|
||||
{
|
||||
return TransformFeatureStateProvider.IsStateActive(config, feature, mode, stateId);
|
||||
}
|
||||
|
||||
public bool GetCurrentState(TransformConfig config, TransformFeature transformFeature,
|
||||
out string currentState)
|
||||
{
|
||||
return TransformFeatureStateProvider.GetCurrentState(config, transformFeature, out currentState);
|
||||
}
|
||||
|
||||
public void RegisterConfig(TransformConfig transformConfig)
|
||||
{
|
||||
TransformFeatureStateProvider.RegisterConfig(transformConfig);
|
||||
}
|
||||
|
||||
public void UnRegisterConfig(TransformConfig transformConfig)
|
||||
{
|
||||
TransformFeatureStateProvider.UnRegisterConfig(transformConfig);
|
||||
}
|
||||
|
||||
public void GetFeatureVectorAndWristPos(TransformConfig config, TransformFeature transformFeature,
|
||||
bool isHandVector, ref Vector3? featureVec, ref Vector3? wristPos)
|
||||
{
|
||||
TransformFeatureStateProvider.GetFeatureVectorAndWristPos(config, transformFeature, isHandVector, ref featureVec, ref wristPos);
|
||||
}
|
||||
|
||||
#region Inject
|
||||
public void InjectAllTransformFeatureStateProviderRef(ITransformFeatureStateProvider transformFeatureStateProvider)
|
||||
{
|
||||
InjectTransformFeatureStateProvider(transformFeatureStateProvider);
|
||||
}
|
||||
|
||||
public void InjectTransformFeatureStateProvider(ITransformFeatureStateProvider transformFeatureStateProvider)
|
||||
{
|
||||
_transformFeatureStateProvider = transformFeatureStateProvider as UnityEngine.Object;
|
||||
TransformFeatureStateProvider = transformFeatureStateProvider;
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user