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/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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* All rights reserved.
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*
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* Licensed under the Oculus SDK License Agreement (the "License");
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* you may not use the Oculus SDK except in compliance with the License,
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* which is provided at the time of installation or download, or which
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* otherwise accompanies this software in either electronic or hard copy form.
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*
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* You may obtain a copy of the License at
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*
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* https://developer.oculus.com/licenses/oculussdk/
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*
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* Unless required by applicable law or agreed to in writing, the Oculus SDK
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using Oculus.Interaction.Input;
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using System;
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using UnityEngine;
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using UnityEngine.Assertions;
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using UnityEngine.Serialization;
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namespace Oculus.Interaction
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{
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public class ControllerSelector : MonoBehaviour, ISelector
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{
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public enum ControllerSelectorLogicOperator
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{
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Any = 0,
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All = 1
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}
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[SerializeField, Interface(typeof(IController))]
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private UnityEngine.Object _controller;
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[SerializeField]
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private ControllerButtonUsage _controllerButtonUsage;
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[SerializeField]
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private ControllerSelectorLogicOperator _requireButtonUsages =
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ControllerSelectorLogicOperator.Any;
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#region Properties
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public ControllerButtonUsage ControllerButtonUsage
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{
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get
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{
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return _controllerButtonUsage;
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}
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set
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{
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_controllerButtonUsage = value;
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}
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}
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public ControllerSelectorLogicOperator RequireButtonUsages
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{
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get
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{
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return _requireButtonUsages;
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}
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set
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{
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_requireButtonUsages = value;
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}
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}
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#endregion
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public IController Controller { get; private set; }
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public event Action WhenSelected = delegate { };
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public event Action WhenUnselected = delegate { };
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private bool _selected;
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protected virtual void Awake()
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{
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Controller = _controller as IController;
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}
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protected virtual void Start()
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{
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this.AssertField(Controller, nameof(Controller));
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}
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protected virtual void Update()
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{
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bool selected = _requireButtonUsages == ControllerSelectorLogicOperator.All
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? Controller.IsButtonUsageAllActive(_controllerButtonUsage)
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: Controller.IsButtonUsageAnyActive(_controllerButtonUsage);
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if (selected)
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{
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if (_selected) return;
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_selected = true;
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WhenSelected();
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}
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else
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{
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if (!_selected) return;
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_selected = false;
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WhenUnselected();
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}
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}
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#region Inject
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public void InjectAllControllerSelector(IController controller)
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{
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InjectController(controller);
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}
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public void InjectController(IController controller)
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{
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_controller = controller as UnityEngine.Object;
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Controller = controller;
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}
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#endregion
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}
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}
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