Initial Commit
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/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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* All rights reserved.
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*
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* Licensed under the Oculus SDK License Agreement (the "License");
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* you may not use the Oculus SDK except in compliance with the License,
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* which is provided at the time of installation or download, or which
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* otherwise accompanies this software in either electronic or hard copy form.
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*
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* You may obtain a copy of the License at
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*
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* https://developer.oculus.com/licenses/oculussdk/
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*
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* Unless required by applicable law or agreed to in writing, the Oculus SDK
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using Oculus.Interaction.Input;
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using UnityEngine;
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namespace Oculus.Interaction
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{
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/// <summary>
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/// Specifies a position and rotation offset from the wrist of the given hand
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/// </summary>
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public class HandWristOffset : MonoBehaviour
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{
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[SerializeField, Interface(typeof(IHand))]
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private UnityEngine.Object _hand;
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public IHand Hand { get; private set; }
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[SerializeField]
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[HideInInspector]
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private Vector3 _offset;
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[SerializeField]
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[HideInInspector]
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private Quaternion _rotation = Quaternion.identity;
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[SerializeField]
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[Tooltip("Mirrors the rotation offset when the attached Hand is has Left Handedness")]
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private bool _mirrorLeftRotation = true;
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private Pose _cachedPose = Pose.identity;
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public Vector3 Offset
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{
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get
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{
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return _offset;
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}
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set
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{
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_offset = value;
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}
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}
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public Quaternion Rotation
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{
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get
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{
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return _rotation;
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}
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set
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{
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_rotation = value;
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}
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}
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public bool MirrorLeftRotation
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{
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get
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{
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return _mirrorLeftRotation;
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}
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set
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{
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_mirrorLeftRotation = value;
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}
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}
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private static readonly Quaternion LEFT_MIRROR_ROTATION = Quaternion.Euler(180f, 0f, 0f);
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protected bool _started = false;
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protected virtual void Awake()
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{
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Hand = _hand as IHand;
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}
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protected virtual void Start()
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{
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this.BeginStart(ref _started);
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this.AssertField(Hand, nameof(Hand));
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this.EndStart(ref _started);
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}
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protected virtual void OnEnable()
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{
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if (_started)
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{
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Hand.WhenHandUpdated += HandleHandUpdated;
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}
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}
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protected virtual void OnDisable()
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{
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if (_started)
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{
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Hand.WhenHandUpdated -= HandleHandUpdated;
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}
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}
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private void HandleHandUpdated()
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{
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if (Hand.GetRootPose(out Pose rootPose))
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{
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GetOffset(ref _cachedPose);
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_cachedPose.Postmultiply(rootPose);
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transform.SetPose(_cachedPose);
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}
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}
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public void GetOffset(ref Pose pose)
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{
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if (!_started)
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{
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return;
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}
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GetOffset(ref pose, Hand.Handedness, Hand.Scale);
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}
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public void GetOffset(ref Pose pose, Handedness handedness, float scale)
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{
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if (_mirrorLeftRotation && handedness == Handedness.Left)
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{
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pose.position = -_offset * scale;
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pose.rotation = _rotation * LEFT_MIRROR_ROTATION;
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}
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else
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{
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pose.position = _offset * scale;
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pose.rotation = _rotation;
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}
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}
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public void GetWorldPose(ref Pose pose)
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{
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pose.position = this.transform.position;
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pose.rotation = this.transform.rotation;
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}
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#region Inject
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public void InjectHand(IHand hand)
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{
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_hand = hand as UnityEngine.Object;
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Hand = hand;
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}
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public void InjectOffset(Vector3 offset)
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{
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_offset = offset;
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}
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public void InjectRotation(Quaternion rotation)
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{
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_rotation = rotation;
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}
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public void InjectAllHandWristOffset(IHand hand,
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Vector3 offset, Quaternion rotation)
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{
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InjectHand(hand);
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InjectOffset(offset);
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InjectRotation(rotation);
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}
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#endregion
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}
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}
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