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/************************************************************************************
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Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
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Your use of this SDK or tool is subject to the Oculus SDK License Agreement, available at
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https://developer.oculus.com/licenses/oculussdk/
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Unless required by applicable law or agreed to in writing, the Utilities SDK distributed
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under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF
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ANY KIND, either express or implied. See the License for the specific language governing
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permissions and limitations under the License.
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************************************************************************************/
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using UnityEngine;
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using System;
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namespace Oculus.Interaction
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{
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/// <summary>
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/// When this attribute is attached to a MonoBehaviour field within a
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/// Unity Object, this allows an interface to be specified in to to
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/// entire only a specific type of MonoBehaviour can be attached.
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/// </summary>
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[AttributeUsage(AttributeTargets.Field, AllowMultiple = false)]
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public class InterfaceAttribute : PropertyAttribute
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{
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public Type[] Types = null;
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public string TypeFromFieldName;
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/// <summary>
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/// Creates a new Interface attribute.
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/// </summary>
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/// <param name="type">The type of interface which is allowed.</param>
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/// <param name="types">Extra types of interface which is allowed.</param>
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public InterfaceAttribute(Type type, params Type[] types)
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{
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Debug.Assert(type.IsInterface, $"{type.Name} needs to be an interface.");
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Types = new Type[types.Length + 1];
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Types[0] = type;
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for (int i = 0; i < types.Length; i++)
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{
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Debug.Assert(types[i].IsInterface, $"{types[i].Name} needs to be an interface.");
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Types[i+1] = types[i];
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}
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}
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public InterfaceAttribute(string typeFromFieldName)
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{
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this.TypeFromFieldName = typeFromFieldName;
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}
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}
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}
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