Initial Commit
This commit is contained in:
@@ -0,0 +1,115 @@
|
||||
/*
|
||||
* Copyright (c) Meta Platforms, Inc. and affiliates.
|
||||
* All rights reserved.
|
||||
*
|
||||
* Licensed under the Oculus SDK License Agreement (the "License");
|
||||
* you may not use the Oculus SDK except in compliance with the License,
|
||||
* which is provided at the time of installation or download, or which
|
||||
* otherwise accompanies this software in either electronic or hard copy form.
|
||||
*
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* https://developer.oculus.com/licenses/oculussdk/
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, the Oculus SDK
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using UnityEngine;
|
||||
using Oculus.Interaction.Body.Input;
|
||||
using Oculus.Interaction.Body.PoseDetection;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Oculus.Interaction.Body.Samples
|
||||
{
|
||||
public class LockedBodyPose : MonoBehaviour, IBodyPose
|
||||
{
|
||||
private static readonly Pose HIP_OFFSET = new Pose()
|
||||
{
|
||||
position = new Vector3(0f, 0.923987f, 0f),
|
||||
rotation = Quaternion.Euler(0, 270, 270),
|
||||
};
|
||||
|
||||
public event Action WhenBodyPoseUpdated = delegate { };
|
||||
|
||||
[Tooltip("The body pose to be locked")]
|
||||
[SerializeField, Interface(typeof(IBodyPose))]
|
||||
private UnityEngine.Object _pose;
|
||||
private IBodyPose Pose;
|
||||
|
||||
[Tooltip("The body pose will be locked relative to this " +
|
||||
"joint at the specified offset.")]
|
||||
[SerializeField]
|
||||
private BodyJointId _referenceJoint = BodyJointId.Body_Hips;
|
||||
|
||||
[Tooltip("The reference joint will be placed at " +
|
||||
"this offset from the root.")]
|
||||
[SerializeField]
|
||||
private Pose _referenceOffset = HIP_OFFSET;
|
||||
|
||||
protected bool _started = false;
|
||||
|
||||
private Dictionary<BodyJointId, Pose> _lockedPoses;
|
||||
|
||||
public ISkeletonMapping SkeletonMapping => Pose.SkeletonMapping;
|
||||
|
||||
public bool GetJointPoseLocal(BodyJointId bodyJointId, out Pose pose) =>
|
||||
Pose.GetJointPoseLocal(bodyJointId, out pose);
|
||||
|
||||
public bool GetJointPoseFromRoot(BodyJointId bodyJointId, out Pose pose) =>
|
||||
_lockedPoses.TryGetValue(bodyJointId, out pose);
|
||||
|
||||
private void UpdateLockedBodyPose()
|
||||
{
|
||||
_lockedPoses.Clear();
|
||||
for (int i = 0; i < Constants.NUM_BODY_JOINTS; ++i)
|
||||
{
|
||||
BodyJointId jointId = (BodyJointId)i;
|
||||
if (Pose.GetJointPoseFromRoot(_referenceJoint, out Pose referencePose) &&
|
||||
Pose.GetJointPoseFromRoot(jointId, out Pose jointPose))
|
||||
{
|
||||
ref Pose offset = ref referencePose;
|
||||
PoseUtils.Invert(ref offset);
|
||||
PoseUtils.Multiply(offset, jointPose, ref jointPose);
|
||||
PoseUtils.Multiply(_referenceOffset, jointPose, ref jointPose);
|
||||
_lockedPoses[jointId] = jointPose;
|
||||
}
|
||||
}
|
||||
WhenBodyPoseUpdated.Invoke();
|
||||
}
|
||||
|
||||
protected virtual void Awake()
|
||||
{
|
||||
_lockedPoses = new Dictionary<BodyJointId, Pose>();
|
||||
Pose = _pose as IBodyPose;
|
||||
}
|
||||
|
||||
protected virtual void Start()
|
||||
{
|
||||
this.BeginStart(ref _started);
|
||||
this.AssertField(Pose, nameof(Pose));
|
||||
UpdateLockedBodyPose();
|
||||
this.EndStart(ref _started);
|
||||
}
|
||||
|
||||
protected virtual void OnEnable()
|
||||
{
|
||||
if (_started)
|
||||
{
|
||||
Pose.WhenBodyPoseUpdated += UpdateLockedBodyPose;
|
||||
}
|
||||
}
|
||||
|
||||
protected virtual void OnDisable()
|
||||
{
|
||||
if (_started)
|
||||
{
|
||||
Pose.WhenBodyPoseUpdated -= UpdateLockedBodyPose;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user