Initial Commit

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/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using UnityEngine;
namespace Oculus.Interaction.Samples
{
public class LocomotionTutorialTurnVisual : MonoBehaviour
{
[SerializeField, Range(-1f, 1f)]
private float _value;
[SerializeField, Range(0f, 1f)]
private float _progress;
[Header("Visual renderers")]
[SerializeField]
private Renderer _leftArrow;
[SerializeField]
private Renderer _rightArrow;
[SerializeField]
private TubeRenderer _leftTrail;
[SerializeField]
private TubeRenderer _rightTrail;
[SerializeField]
private MaterialPropertyBlockEditor _leftMaterialBlock;
[SerializeField]
private MaterialPropertyBlockEditor _rightMaterialBlock;
[Header("Visual parameters")]
[SerializeField]
private float _verticalOffset = 0.02f;
public float VerticalOffset
{
get => _verticalOffset;
set => _verticalOffset = value;
}
[SerializeField]
private float _radius = 0.07f;
[SerializeField]
private float _margin = 2f;
[SerializeField]
private float _trailLength = 15f;
[SerializeField]
private float _maxAngle = 45f;
[SerializeField]
private float _railGap = 0.005f;
[SerializeField]
private float _squeezeLength = 5f;
[SerializeField]
private Color _disabledColor = new Color(1f, 1f, 1f, 0.2f);
public Color DisabledColor
{
get => _disabledColor;
set => _disabledColor = value;
}
[SerializeField]
private Color _enabledColor = new Color(1f, 1f, 1f, 0.6f);
public Color EnabledColor
{
get => _enabledColor;
set => _enabledColor = value;
}
[SerializeField]
private Color _highligtedColor = new Color(1f, 1f, 1f, 1f);
public Color HighligtedColor
{
get => _highligtedColor;
set => _highligtedColor = value;
}
private const float _degreesPerSegment = 1f;
private static readonly Quaternion _rotationCorrectionLeft = Quaternion.Euler(0f, -90f, 0f);
private static readonly int _colorShaderPropertyID = Shader.PropertyToID("_Color");
protected bool _started;
protected virtual void Start()
{
this.BeginStart(ref _started);
this.AssertField(_leftTrail, nameof(_leftTrail));
this.AssertField(_rightTrail, nameof(_rightTrail));
this.AssertField(_leftArrow, nameof(_leftArrow));
this.AssertField(_rightArrow, nameof(_rightArrow));
this.AssertField(_leftMaterialBlock, nameof(_leftMaterialBlock));
this.AssertField(_rightMaterialBlock, nameof(_rightMaterialBlock));
InitializeVisuals();
this.EndStart(ref _started);
}
protected virtual void OnEnable()
{
_leftTrail.enabled = true;
_rightTrail.enabled = true;
_leftArrow.enabled = true;
_rightArrow.enabled = true;
}
protected virtual void OnDisable()
{
_leftTrail.enabled = false;
_rightTrail.enabled = false;
_leftArrow.enabled = false;
_rightArrow.enabled = false;
}
protected virtual void Update()
{
UpdateArrows();
UpdateColors();
}
private void InitializeVisuals()
{
TubePoint[] trailPoints = InitializeSegment(new Vector2(_margin, _maxAngle + _squeezeLength));
_leftTrail.RenderTube(trailPoints, Space.Self);
_rightTrail.RenderTube(trailPoints, Space.Self);
}
private void UpdateArrows()
{
float value = _value;
float angle = Mathf.Lerp(0f, _maxAngle, Mathf.Abs(value));
bool isLeft = value < 0;
bool isRight = value > 0;
bool follow = false;
float squeeze = Mathf.Lerp(0f, _squeezeLength, _progress);
angle = Mathf.Max(angle, _trailLength);
UpdateArrowPosition(isRight ? angle + squeeze : _trailLength, _rightArrow.transform);
RotateTrail(follow && isRight ? angle - _trailLength : 0f, _rightTrail);
UpdateTrail(isRight ? (follow ? _trailLength : angle) + squeeze : _trailLength, _rightTrail);
UpdateArrowPosition(isLeft ? -angle - squeeze : -_trailLength, _leftArrow.transform);
RotateTrail(follow && isLeft ? -angle + _trailLength : 0f, _leftTrail);
UpdateTrail(isLeft ? (follow ? _trailLength : angle) + squeeze : _trailLength, _leftTrail);
}
private void UpdateArrowPosition(float angle, Transform arrow)
{
Quaternion rotation = Quaternion.AngleAxis(angle, Vector3.up);
arrow.localPosition = rotation * Vector3.forward * _radius;
arrow.localRotation = rotation * _rotationCorrectionLeft;
}
private void RotateTrail(float angle, TubeRenderer trail)
{
trail.transform.localRotation = Quaternion.AngleAxis(angle, Vector3.up);
}
private void UpdateTrail(float angle, TubeRenderer trail)
{
float max = _maxAngle + _squeezeLength;
float segmentLenght = trail.TotalLength;
float start = -100;
float end = (max - angle - _margin) / max;
trail.StartFadeThresold = segmentLenght * start;
trail.EndFadeThresold = segmentLenght * end;
trail.InvertThreshold = false;
trail.RedrawFadeThresholds();
}
private void UpdateColors()
{
bool isSelection = Mathf.Abs(_progress) >= 1f;
bool isLeft = _value < 0;
bool isRight = _value > 0;
Color activeColor = isSelection? _highligtedColor : _enabledColor;
_leftMaterialBlock.MaterialPropertyBlock.SetColor(_colorShaderPropertyID, isLeft ? activeColor : _disabledColor);
_rightMaterialBlock.MaterialPropertyBlock.SetColor(_colorShaderPropertyID, isRight ? activeColor : _disabledColor);
_leftMaterialBlock.UpdateMaterialPropertyBlock();
_rightMaterialBlock.UpdateMaterialPropertyBlock();
}
private TubePoint[] InitializeSegment(Vector2 minMax)
{
float lowLimit = minMax.x;
float upLimit = minMax.y;
int segments = Mathf.RoundToInt(Mathf.Repeat(upLimit - lowLimit, 360f) / _degreesPerSegment);
TubePoint[] tubePoints = new TubePoint[segments];
float segmentLenght = 1f / segments;
for (int i = 0; i < segments; i++)
{
Quaternion rotation = Quaternion.AngleAxis(-i * _degreesPerSegment - lowLimit, Vector3.up);
tubePoints[i] = new TubePoint()
{
position = rotation * Vector3.forward * _radius,
rotation = rotation * _rotationCorrectionLeft,
relativeLength = i * segmentLenght
};
}
return tubePoints;
}
}
}