Initial Commit
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/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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* All rights reserved.
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*
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* Licensed under the Oculus SDK License Agreement (the "License");
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* you may not use the Oculus SDK except in compliance with the License,
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* which is provided at the time of installation or download, or which
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* otherwise accompanies this software in either electronic or hard copy form.
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*
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* You may obtain a copy of the License at
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*
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* https://developer.oculus.com/licenses/oculussdk/
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*
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* Unless required by applicable law or agreed to in writing, the Oculus SDK
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using UnityEngine;
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namespace Oculus.Interaction.Locomotion
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{
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public class LocomotorSound : MonoBehaviour
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{
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[SerializeField]
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private PlayerLocomotor _locomotor;
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[SerializeField]
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private AdjustableAudio _translationSound;
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[SerializeField]
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private AdjustableAudio _translationDeniedSound;
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[SerializeField]
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private AdjustableAudio _snapTurnSound;
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[SerializeField]
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private AnimationCurve _translationCurve = AnimationCurve.EaseInOut(0f, 0f, 2f, 1f);
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[SerializeField]
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private AnimationCurve _rotationCurve = AnimationCurve.EaseInOut(0f, 0f, 180f, 1f);
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[SerializeField]
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private float _pitchVariance = 0.05f;
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protected bool _started;
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protected virtual void Start()
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{
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this.BeginStart(ref _started);
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this.AssertField(_locomotor, nameof(_locomotor));
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this.EndStart(ref _started);
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}
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protected virtual void OnEnable()
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{
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if (_started)
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{
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_locomotor.WhenLocomotionEventHandled += HandleLocomotionEvent;
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}
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}
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protected virtual void OnDisable()
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{
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if (_started)
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{
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_locomotor.WhenLocomotionEventHandled -= HandleLocomotionEvent;
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}
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}
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private void HandleLocomotionEvent(LocomotionEvent locomotionEvent, Pose delta)
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{
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if (locomotionEvent.Translation > LocomotionEvent.TranslationType.Velocity)
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{
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PlayTranslationSound(delta.position.magnitude);
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}
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if (locomotionEvent.Rotation > LocomotionEvent.RotationType.Velocity)
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{
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PlayRotationSound(delta.rotation.y * delta.rotation.w);
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}
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if (locomotionEvent.Translation == LocomotionEvent.TranslationType.None
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&& locomotionEvent.Rotation == LocomotionEvent.RotationType.None)
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{
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PlayDenialSound(delta.position.magnitude);
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}
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}
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private void PlayTranslationSound(float translationDistance)
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{
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float t = _translationCurve.Evaluate(translationDistance);
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float pitch = t + Random.Range(-_pitchVariance, _pitchVariance);
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_translationSound.PlayAudio(t, pitch);
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}
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private void PlayDenialSound(float translationDistance)
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{
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float t = _translationCurve.Evaluate(translationDistance);
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float pitch = t + Random.Range(-_pitchVariance, _pitchVariance);
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_translationDeniedSound.PlayAudio(t, pitch);
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}
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private void PlayRotationSound(float rotationLength)
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{
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float t = _rotationCurve.Evaluate(Mathf.Abs(rotationLength));
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float pitch = t + Random.Range(-_pitchVariance, _pitchVariance);
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_snapTurnSound.PlayAudio(t, pitch, rotationLength);
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}
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#region Inject
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public void InjectAllLocomotorSound(PlayerLocomotor locomotor)
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{
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InjectPlayerLocomotor(locomotor);
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}
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public void InjectPlayerLocomotor(PlayerLocomotor locomotor)
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{
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_locomotor = locomotor;
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}
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#endregion
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}
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}
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