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uniform half _DitherStrength;
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inline half DitherAnimatedNoise(half2 screenPos) {
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half noise = frac(
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dot(uint3(screenPos, floor(fmod(_Time.y * 10, 4))), uint3(2, 7, 23) / 17.0f));
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noise -= 0.5; // remap from [0..1[ to [-0.5..0.5[
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half noiseScaled = (noise / _DitherStrength);
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return noiseScaled;
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}
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