Initial Commit

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2025-07-04 20:33:06 +03:00
commit 8f09347ae0
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uniform half _DitherStrength;
inline half DitherAnimatedNoise(half2 screenPos) {
half noise = frac(
dot(uint3(screenPos, floor(fmod(_Time.y * 10, 4))), uint3(2, 7, 23) / 17.0f));
noise -= 0.5; // remap from [0..1[ to [-0.5..0.5[
half noiseScaled = (noise / _DitherStrength);
return noiseScaled;
}