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// This file was @generated with LibOVRPlatform/codegen/main. Do not modify it!
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namespace Oculus.Platform
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{
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using System;
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using System.Collections;
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using Oculus.Platform.Models;
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using System.Collections.Generic;
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using UnityEngine;
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public class VoipOptions {
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public VoipOptions() {
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Handle = CAPI.ovr_VoipOptions_Create();
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}
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/// Sets the maximum average bitrate the audio codec should use. Higher
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/// bitrates will increase audio quality at the expense of increased network
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/// usage. Use a lower bitrate if you think the quality is good but the network
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/// usage is too much. Use a higher bitrate if you think the quality is bad and
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/// you can afford to have a large streaming bitrate.
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public void SetBitrateForNewConnections(VoipBitrate value) {
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CAPI.ovr_VoipOptions_SetBitrateForNewConnections(Handle, value);
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}
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/// Set the opus codec to use discontinous transmission (DTX). DTX only
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/// transmits data when a person is speaking. Setting this to true takes
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/// advantage of the fact that in a two-way converstation each individual
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/// speaks for less than half the time. Enabling DTX will conserve battery
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/// power and reduce transmission rate when a pause in the voice chat is
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/// detected.
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public void SetCreateNewConnectionUseDtx(VoipDtxState value) {
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CAPI.ovr_VoipOptions_SetCreateNewConnectionUseDtx(Handle, value);
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}
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/// For passing to native C
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public static explicit operator IntPtr(VoipOptions options) {
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return options != null ? options.Handle : IntPtr.Zero;
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}
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~VoipOptions() {
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CAPI.ovr_VoipOptions_Destroy(Handle);
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}
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IntPtr Handle;
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}
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}
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