Initial Commit
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using System.Collections;
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using UnityEngine;
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public class MyCustomSceneModelLoader : OVRSceneModelLoader
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{
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IEnumerator DelayedLoad()
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{
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yield return new WaitForSeconds(1.0f);
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Debug.Log("[MyCustomSceneLoader] calling OVRSceneManager.LoadSceneModel() delayed by 1 second");
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SceneManager.LoadSceneModel();
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}
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protected override void OnStart()
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{
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// Don't load immediately, wait some time
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StartCoroutine(DelayedLoad());
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}
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protected override void OnNoSceneModelToLoad()
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{
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// Don't trigger capture flow in case there is no scene, just log a message
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Debug.Log("[MyCustomSceneLoader] There is no scene to load, but we don't want to trigger scene capture.");
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}
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}
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