Initial Commit
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@@ -0,0 +1,109 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEditor;
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using UnityEngine;
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[Serializable]
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public class Spawnable : ISerializationCallbackReceiver
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{
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public SimpleResizable ResizablePrefab;
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public string ClassificationLabel = "";
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[SerializeField] private int _editorClassificationIndex;
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public void OnBeforeSerialize()
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{
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}
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public void OnAfterDeserialize()
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{
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if (ClassificationLabel != "")
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{
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int IndexOf(string label, IEnumerable<string> collection)
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{
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var index = 0;
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foreach (var item in collection)
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{
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if (item == label)
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{
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return index;
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}
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index++;
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}
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return -1;
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}
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// We do this every time we deserialize in case the classification options have been updated
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// This ensures that the label displayed
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_editorClassificationIndex = IndexOf(ClassificationLabel, OVRSceneManager.Classification.List);
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if (_editorClassificationIndex < 0)
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{
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Debug.LogError($"[{nameof(Spawnable)}] OnAfterDeserialize() " + ClassificationLabel +
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" not found. The Classification list in OVRSceneManager has likely changed");
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}
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}
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else
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{
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// No classification was selected, so we can just assign a default
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// This typically happens this object was just created
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_editorClassificationIndex = 0;
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}
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}
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}
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#if UNITY_EDITOR
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[CustomPropertyDrawer(typeof(Spawnable))]
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internal class SpawnableEditor : PropertyDrawer
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{
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private static readonly string[] ClassificationList = OVRSceneManager.Classification.List.ToArray();
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public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
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{
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return base.GetPropertyHeight(property, label) * 2.2f;
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}
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public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
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{
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SerializedProperty labelProperty = property.FindPropertyRelative(nameof(Spawnable.ClassificationLabel));
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SerializedProperty editorClassificationIndex = property.FindPropertyRelative("_editorClassificationIndex");
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SerializedProperty prefab = property.FindPropertyRelative(nameof(Spawnable.ResizablePrefab));
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EditorGUI.BeginProperty(position, label, property);
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float y = position.y;
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float h = position.height / 2;
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Rect rect = new Rect(position.x, y, position.width, h);
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if (editorClassificationIndex.intValue == -1)
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{
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var list = new List<string>
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{
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labelProperty.stringValue + " (invalid)"
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};
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list.AddRange(OVRSceneManager.Classification.List);
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editorClassificationIndex.intValue = EditorGUI.Popup(rect, 0, list.ToArray()) - 1;
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}
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else
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{
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editorClassificationIndex.intValue = EditorGUI.Popup(
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rect,
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editorClassificationIndex.intValue,
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ClassificationList);
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}
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if (editorClassificationIndex.intValue >= 0 &&
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editorClassificationIndex.intValue < ClassificationList.Length)
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{
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labelProperty.stringValue = OVRSceneManager.Classification.List[editorClassificationIndex.intValue];
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}
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EditorGUI.ObjectField(new Rect(position.x, y + EditorGUI.GetPropertyHeight(labelProperty), position.width, h),
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prefab);
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EditorGUI.EndProperty();
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}
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}
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#endif
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