Initial Commit

This commit is contained in:
2025-07-04 20:33:06 +03:00
commit 8f09347ae0
9219 changed files with 2447903 additions and 0 deletions
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Shader "Scene/Glass Mask"
{
SubShader
{
Tags { "RenderType"="Opaque" "Queue"="Geometry-1" }
ColorMask 0
ZWrite Off
Stencil
{
Ref 1
Comp Always
Pass Replace
}
Pass
{
Cull Back
ZTest Less
CGPROGRAM
#include "UnityCG.cginc"
#pragma vertex vert
#pragma fragment frag
struct appdata
{
float4 vertex : POSITION;
UNITY_VERTEX_INPUT_INSTANCE_ID
};
struct v2f
{
float4 pos : SV_POSITION;
UNITY_VERTEX_OUTPUT_STEREO
};
v2f vert(appdata v)
{
v2f o;
UNITY_SETUP_INSTANCE_ID(v);
UNITY_INITIALIZE_OUTPUT(v2f, o);
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
o.pos = UnityObjectToClipPos(v.vertex);
return o;
}
half4 frag(v2f i) : COLOR
{
return half4(1,1,1,1);
}
ENDCG
}
}
}