Initial Commit
This commit is contained in:
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// (c) Meta Platforms, Inc. and affiliates. Confidential and proprietary.
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using System;
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using System.Collections;
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using UnityEngine;
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using TMPro;
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using UnityEngine.UI;
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using System.Collections.Generic;
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using UnityEngine.Serialization;
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using System.Text;
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/// <summary>
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/// Specific functionality for spawned anchors
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/// </summary>
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[RequireComponent(typeof(OVRSpatialAnchor))]
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public class Anchor : MonoBehaviour
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{
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public const string NumUuidsPlayerPref = "numUuids";
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[SerializeField, FormerlySerializedAs("canvas_")]
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private Canvas _canvas;
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[SerializeField, FormerlySerializedAs("pivot_")]
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private Transform _pivot;
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[SerializeField, FormerlySerializedAs("anchorMenu_")]
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private GameObject _anchorMenu;
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private bool _isSelected;
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private bool _isHovered;
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[SerializeField, FormerlySerializedAs("anchorName_")]
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private TextMeshProUGUI _anchorName;
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[SerializeField, FormerlySerializedAs("saveIcon_")]
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private GameObject _saveIcon;
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[SerializeField, FormerlySerializedAs("labelImage_")]
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private Image _labelImage;
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[SerializeField, FormerlySerializedAs("labelBaseColor_")]
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private Color _labelBaseColor;
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[SerializeField, FormerlySerializedAs("labelHighlightColor_")]
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private Color _labelHighlightColor;
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[SerializeField, FormerlySerializedAs("labelSelectedColor_")]
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private Color _labelSelectedColor;
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[SerializeField, FormerlySerializedAs("uiManager_")]
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private AnchorUIManager _uiManager;
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[SerializeField, FormerlySerializedAs("renderers_")]
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private MeshRenderer[] _renderers;
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private int _menuIndex = 0;
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[SerializeField, FormerlySerializedAs("buttonList_")]
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private List<Button> _buttonList;
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private Button _selectedButton;
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private OVRSpatialAnchor _spatialAnchor;
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private GameObject _icon;
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#region Monobehaviour Methods
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private void Awake()
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{
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_anchorMenu.SetActive(false);
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_renderers = GetComponentsInChildren<MeshRenderer>();
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_canvas.worldCamera = Camera.main;
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_selectedButton = _buttonList[0];
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_selectedButton.OnSelect(null);
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_spatialAnchor = GetComponent<OVRSpatialAnchor>();
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_icon = GetComponent<Transform>().FindChildRecursive("Sphere").gameObject;
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}
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static string ConvertUuidToString(System.Guid guid)
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{
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var value = guid.ToByteArray();
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StringBuilder hex = new StringBuilder(value.Length * 2 + 4);
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for (int ii = 0; ii < value.Length; ++ii)
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{
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if (3 < ii && ii < 11 && ii % 2 == 0)
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{
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hex.Append("-");
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}
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hex.AppendFormat("{0:x2}", value[ii]);
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}
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return hex.ToString();
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}
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private IEnumerator Start()
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{
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while (_spatialAnchor && !_spatialAnchor.Created)
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{
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yield return null;
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}
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if (_spatialAnchor)
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{
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_anchorName.text = ConvertUuidToString(_spatialAnchor.Uuid);
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}
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else
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{
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// Creation must have failed
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Destroy(gameObject);
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}
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}
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private void Update()
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{
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// Billboard the boundary
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BillboardPanel(_canvas.transform);
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// Billboard the menu
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BillboardPanel(_pivot);
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HandleMenuNavigation();
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//Billboard the icon
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BillboardPanel(_icon.transform);
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}
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#endregion // MonoBehaviour Methods
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#region UI Event Listeners
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/// <summary>
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/// UI callback for the anchor menu's Save button
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/// </summary>
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public void OnSaveLocalButtonPressed()
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{
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if (!_spatialAnchor) return;
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_spatialAnchor.Save((anchor, success) =>
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{
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if (!success) return;
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// Enables save icon on the menu
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ShowSaveIcon = true;
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SaveUuidToPlayerPrefs(anchor.Uuid);
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});
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}
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void SaveUuidToPlayerPrefs(Guid uuid)
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{
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// Write uuid of saved anchor to file
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if (!PlayerPrefs.HasKey(NumUuidsPlayerPref))
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{
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PlayerPrefs.SetInt(NumUuidsPlayerPref, 0);
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}
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int playerNumUuids = PlayerPrefs.GetInt(NumUuidsPlayerPref);
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PlayerPrefs.SetString("uuid" + playerNumUuids, uuid.ToString());
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PlayerPrefs.SetInt(NumUuidsPlayerPref, ++playerNumUuids);
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}
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/// <summary>
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/// UI callback for the anchor menu's Hide button
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/// </summary>
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public void OnHideButtonPressed()
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{
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Destroy(gameObject);
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}
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/// <summary>
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/// UI callback for the anchor menu's Erase button
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/// </summary>
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public void OnEraseButtonPressed()
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{
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if (!_spatialAnchor) return;
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_spatialAnchor.Erase((anchor, success) =>
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{
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if (success)
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{
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_saveIcon.SetActive(false);
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}
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});
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}
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#endregion // UI Event Listeners
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#region Public Methods
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public bool ShowSaveIcon
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{
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set => _saveIcon.SetActive(value);
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}
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/// <summary>
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/// Handles interaction when anchor is hovered
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/// </summary>
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public void OnHoverStart()
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{
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if (_isHovered)
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{
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return;
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}
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_isHovered = true;
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// Yellow highlight
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foreach (MeshRenderer renderer in _renderers)
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{
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renderer.material.SetColor("_EmissionColor", Color.yellow);
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}
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_labelImage.color = _labelHighlightColor;
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}
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/// <summary>
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/// Handles interaction when anchor is no longer hovered
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/// </summary>
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public void OnHoverEnd()
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{
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if (!_isHovered)
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{
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return;
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}
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_isHovered = false;
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// Go back to normal
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foreach (MeshRenderer renderer in _renderers)
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{
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renderer.material.SetColor("_EmissionColor", Color.clear);
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}
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if (_isSelected)
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{
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_labelImage.color = _labelSelectedColor;
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}
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else
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{
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_labelImage.color = _labelBaseColor;
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}
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}
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/// <summary>
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/// Handles interaction when anchor is selected
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/// </summary>
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public void OnSelect()
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{
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if (_isSelected)
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{
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// Hide Anchor menu on deselect
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_anchorMenu.SetActive(false);
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_isSelected = false;
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_selectedButton = null;
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if (_isHovered)
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{
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_labelImage.color = _labelHighlightColor;
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}
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else
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{
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_labelImage.color = _labelBaseColor;
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}
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}
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else
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{
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// Show Anchor Menu on select
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_anchorMenu.SetActive(true);
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_isSelected = true;
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_menuIndex = -1;
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NavigateToIndexInMenu(true);
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if (_isHovered)
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{
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_labelImage.color = _labelHighlightColor;
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}
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else
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{
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_labelImage.color = _labelSelectedColor;
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}
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}
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}
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#endregion // Public Methods
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#region Private Methods
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private void BillboardPanel(Transform panel)
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{
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// The z axis of the panel faces away from the side that is rendered, therefore this code is actually looking away from the camera
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panel.LookAt(
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new Vector3(panel.position.x * 2 - Camera.main.transform.position.x,
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panel.position.y * 2 - Camera.main.transform.position.y,
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panel.position.z * 2 - Camera.main.transform.position.z), Vector3.up);
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}
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private void HandleMenuNavigation()
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{
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if (!_isSelected)
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{
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return;
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}
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if (OVRInput.GetDown(OVRInput.RawButton.RThumbstickUp))
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{
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NavigateToIndexInMenu(false);
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}
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if (OVRInput.GetDown(OVRInput.RawButton.RThumbstickDown))
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{
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NavigateToIndexInMenu(true);
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}
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if (OVRInput.GetDown(OVRInput.RawButton.RIndexTrigger))
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{
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_selectedButton.OnSubmit(null);
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}
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}
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private void NavigateToIndexInMenu(bool moveNext)
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{
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if (moveNext)
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{
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_menuIndex++;
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if (_menuIndex > _buttonList.Count - 1)
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{
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_menuIndex = 0;
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}
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}
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else
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{
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_menuIndex--;
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if (_menuIndex < 0)
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{
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_menuIndex = _buttonList.Count - 1;
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}
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}
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if (_selectedButton)
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{
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_selectedButton.OnDeselect(null);
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}
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_selectedButton = _buttonList[_menuIndex];
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_selectedButton.OnSelect(null);
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}
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#endregion // Private Methods
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 41d1cb331bd351f4d967860f51af129e
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MonoImporter:
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||||
externalObjects: {}
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||||
serializedVersion: 2
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||||
defaultReferences: []
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||||
executionOrder: 0
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||||
icon: {instanceID: 0}
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userData:
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assetBundleName:
|
||||
assetBundleVariant:
|
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@@ -0,0 +1,3 @@
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namespace Oculus.Deprecated
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{
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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||||
guid: 0add13ce028c7d94c9a6ef8369573e0b
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||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
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||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,3 @@
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namespace Oculus.Deprecated
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||||
{
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||||
}
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||||
@@ -0,0 +1,11 @@
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||||
fileFormatVersion: 2
|
||||
guid: 41eaaa4b02ccec843a6585b66e32ff1c
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,3 @@
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||||
namespace Oculus.Deprecated
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||||
{
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: eb5a075e3decb0d49a881c4b110ec41b
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
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||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,348 @@
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// (c) Meta Platforms, Inc. and affiliates. Confidential and proprietary.
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Serialization;
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using UnityEngine.UI;
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/// <summary>
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/// Manages UI of anchor sample.
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/// </summary>
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[RequireComponent(typeof(SpatialAnchorLoader))]
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public class AnchorUIManager : MonoBehaviour
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{
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/// <summary>
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/// Anchor UI manager singleton instance
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/// </summary>
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public static AnchorUIManager Instance;
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/// <summary>
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/// Anchor Mode switches between create and select
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/// </summary>
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public enum AnchorMode
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{
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Create,
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Select
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};
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[SerializeField, FormerlySerializedAs("createModeButton_")]
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private GameObject _createModeButton;
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[SerializeField, FormerlySerializedAs("selectModeButton_")]
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private GameObject _selectModeButton;
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[SerializeField, FormerlySerializedAs("trackedDevice_")]
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private Transform _trackedDevice;
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private Transform _raycastOrigin;
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private bool _drawRaycast = false;
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[SerializeField, FormerlySerializedAs("lineRenderer_")]
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private LineRenderer _lineRenderer;
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private Anchor _hoveredAnchor;
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private Anchor _selectedAnchor;
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private AnchorMode _mode = AnchorMode.Select;
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[SerializeField, FormerlySerializedAs("buttonList_")]
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private List<Button> _buttonList;
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private int _menuIndex = 0;
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private Button _selectedButton;
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[SerializeField]
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private Anchor _anchorPrefab;
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public Anchor AnchorPrefab => _anchorPrefab;
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[SerializeField, FormerlySerializedAs("placementPreview_")]
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private GameObject _placementPreview;
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[SerializeField, FormerlySerializedAs("anchorPlacementTransform_")]
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private Transform _anchorPlacementTransform;
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||||
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private delegate void PrimaryPressDelegate();
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||||
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||||
private PrimaryPressDelegate _primaryPressDelegate;
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||||
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private bool _isFocused = true;
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||||
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||||
#region Monobehaviour Methods
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||||
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||||
private void Awake()
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||||
{
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||||
if (Instance == null)
|
||||
{
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||||
Instance = this;
|
||||
}
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||||
else
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||||
{
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||||
Destroy(this);
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||||
}
|
||||
}
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||||
|
||||
private void Start()
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||||
{
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||||
_raycastOrigin = _trackedDevice;
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||||
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||||
// Start in select mode
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||||
_mode = AnchorMode.Select;
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StartSelectMode();
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||||
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||||
_menuIndex = 0;
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||||
_selectedButton = _buttonList[0];
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||||
_selectedButton.OnSelect(null);
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||||
|
||||
_lineRenderer.startWidth = 0.005f;
|
||||
_lineRenderer.endWidth = 0.005f;
|
||||
}
|
||||
|
||||
private void Update()
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||||
{
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||||
if (_drawRaycast)
|
||||
{
|
||||
ControllerRaycast();
|
||||
}
|
||||
|
||||
if (_selectedAnchor == null)
|
||||
{
|
||||
// Refocus menu
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||||
_selectedButton.OnSelect(null);
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||||
_isFocused = true;
|
||||
}
|
||||
|
||||
HandleMenuNavigation();
|
||||
|
||||
if (OVRInput.GetDown(OVRInput.RawButton.A))
|
||||
{
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||||
_primaryPressDelegate?.Invoke();
|
||||
}
|
||||
}
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||||
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||||
#endregion // Monobehaviour Methods
|
||||
|
||||
|
||||
#region Menu UI Callbacks
|
||||
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||||
/// <summary>
|
||||
/// Create mode button pressed UI callback. Referenced by the Create button in the menu.
|
||||
/// </summary>
|
||||
public void OnCreateModeButtonPressed()
|
||||
{
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||||
ToggleCreateMode();
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||||
_createModeButton.SetActive(!_createModeButton.activeSelf);
|
||||
_selectModeButton.SetActive(!_selectModeButton.activeSelf);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Load anchors button pressed UI callback. Referenced by the Load Anchors button in the menu.
|
||||
/// </summary>
|
||||
public void OnLoadAnchorsButtonPressed()
|
||||
{
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||||
GetComponent<SpatialAnchorLoader>().LoadAnchorsByUuid();
|
||||
}
|
||||
|
||||
#endregion // Menu UI Callbacks
|
||||
|
||||
#region Mode Handling
|
||||
|
||||
private void ToggleCreateMode()
|
||||
{
|
||||
if (_mode == AnchorMode.Select)
|
||||
{
|
||||
_mode = AnchorMode.Create;
|
||||
EndSelectMode();
|
||||
StartPlacementMode();
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||||
}
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||||
else
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||||
{
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||||
_mode = AnchorMode.Select;
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||||
EndPlacementMode();
|
||||
StartSelectMode();
|
||||
}
|
||||
}
|
||||
|
||||
private void StartPlacementMode()
|
||||
{
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||||
ShowAnchorPreview();
|
||||
_primaryPressDelegate = PlaceAnchor;
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||||
}
|
||||
|
||||
private void EndPlacementMode()
|
||||
{
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||||
HideAnchorPreview();
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||||
_primaryPressDelegate = null;
|
||||
}
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||||
|
||||
private void StartSelectMode()
|
||||
{
|
||||
ShowRaycastLine();
|
||||
_primaryPressDelegate = SelectAnchor;
|
||||
}
|
||||
|
||||
private void EndSelectMode()
|
||||
{
|
||||
HideRaycastLine();
|
||||
_primaryPressDelegate = null;
|
||||
}
|
||||
|
||||
#endregion // Mode Handling
|
||||
|
||||
|
||||
#region Private Methods
|
||||
|
||||
private void HandleMenuNavigation()
|
||||
{
|
||||
if (!_isFocused)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (OVRInput.GetDown(OVRInput.RawButton.RThumbstickUp))
|
||||
{
|
||||
NavigateToIndexInMenu(false);
|
||||
}
|
||||
|
||||
if (OVRInput.GetDown(OVRInput.RawButton.RThumbstickDown))
|
||||
{
|
||||
NavigateToIndexInMenu(true);
|
||||
}
|
||||
|
||||
if (OVRInput.GetDown(OVRInput.RawButton.RIndexTrigger))
|
||||
{
|
||||
_selectedButton.OnSubmit(null);
|
||||
}
|
||||
}
|
||||
|
||||
private void NavigateToIndexInMenu(bool moveNext)
|
||||
{
|
||||
if (moveNext)
|
||||
{
|
||||
_menuIndex++;
|
||||
if (_menuIndex > _buttonList.Count - 1)
|
||||
{
|
||||
_menuIndex = 0;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
_menuIndex--;
|
||||
if (_menuIndex < 0)
|
||||
{
|
||||
_menuIndex = _buttonList.Count - 1;
|
||||
}
|
||||
}
|
||||
|
||||
_selectedButton.OnDeselect(null);
|
||||
_selectedButton = _buttonList[_menuIndex];
|
||||
_selectedButton.OnSelect(null);
|
||||
}
|
||||
|
||||
private void ShowAnchorPreview()
|
||||
{
|
||||
_placementPreview.SetActive(true);
|
||||
}
|
||||
|
||||
private void HideAnchorPreview()
|
||||
{
|
||||
_placementPreview.SetActive(false);
|
||||
}
|
||||
|
||||
private void PlaceAnchor()
|
||||
{
|
||||
Instantiate(_anchorPrefab, _anchorPlacementTransform.position, _anchorPlacementTransform.rotation);
|
||||
}
|
||||
|
||||
private void ShowRaycastLine()
|
||||
{
|
||||
_drawRaycast = true;
|
||||
_lineRenderer.gameObject.SetActive(true);
|
||||
}
|
||||
|
||||
private void HideRaycastLine()
|
||||
{
|
||||
_drawRaycast = false;
|
||||
_lineRenderer.gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
private void ControllerRaycast()
|
||||
{
|
||||
Ray ray = new Ray(_raycastOrigin.position, _raycastOrigin.TransformDirection(Vector3.forward));
|
||||
_lineRenderer.SetPosition(0, _raycastOrigin.position);
|
||||
_lineRenderer.SetPosition(1,
|
||||
_raycastOrigin.position + _raycastOrigin.TransformDirection(Vector3.forward) * 10f);
|
||||
|
||||
RaycastHit hit;
|
||||
if (Physics.Raycast(ray, out hit, Mathf.Infinity))
|
||||
{
|
||||
Anchor anchorObject = hit.collider.GetComponent<Anchor>();
|
||||
if (anchorObject != null)
|
||||
{
|
||||
_lineRenderer.SetPosition(1, hit.point);
|
||||
|
||||
HoverAnchor(anchorObject);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
UnhoverAnchor();
|
||||
}
|
||||
|
||||
private void HoverAnchor(Anchor anchor)
|
||||
{
|
||||
_hoveredAnchor = anchor;
|
||||
_hoveredAnchor.OnHoverStart();
|
||||
}
|
||||
|
||||
private void UnhoverAnchor()
|
||||
{
|
||||
if (_hoveredAnchor == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_hoveredAnchor.OnHoverEnd();
|
||||
_hoveredAnchor = null;
|
||||
}
|
||||
|
||||
private void SelectAnchor()
|
||||
{
|
||||
if (_hoveredAnchor != null)
|
||||
{
|
||||
if (_selectedAnchor != null)
|
||||
{
|
||||
// Deselect previous Anchor
|
||||
_selectedAnchor.OnSelect();
|
||||
_selectedAnchor = null;
|
||||
}
|
||||
|
||||
// Select new Anchor
|
||||
_selectedAnchor = _hoveredAnchor;
|
||||
_selectedAnchor.OnSelect();
|
||||
|
||||
// Defocus menu
|
||||
_selectedButton.OnDeselect(null);
|
||||
_isFocused = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (_selectedAnchor != null)
|
||||
{
|
||||
// Deselect previous Anchor
|
||||
_selectedAnchor.OnSelect();
|
||||
_selectedAnchor = null;
|
||||
|
||||
// Refocus menu
|
||||
_selectedButton.OnSelect(null);
|
||||
_isFocused = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endregion // Private Methods
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9735d0f6df960334585926b5295e7d18
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,101 @@
|
||||
// (c) Meta Platforms, Inc. and affiliates. Confidential and proprietary.
|
||||
|
||||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
/// <summary>
|
||||
/// Demonstrates loading existing spatial anchors from storage.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Loading existing anchors involves two asynchronous methods:
|
||||
/// 1. Call <see cref="OVRSpatialAnchor.LoadUnboundAnchors"/>
|
||||
/// 2. For each unbound anchor you wish to localize, invoke <see cref="OVRSpatialAnchor.UnboundAnchor.Localize"/>.
|
||||
/// 3. Once localized, your callback will receive an <see cref="OVRSpatialAnchor.UnboundAnchor"/>. Instantiate an
|
||||
/// <see cref="OVRSpatialAnchor"/> component and bind it to the `UnboundAnchor` by calling
|
||||
/// <see cref="OVRSpatialAnchor.UnboundAnchor.BindTo"/>.
|
||||
/// </remarks>
|
||||
public class SpatialAnchorLoader : MonoBehaviour
|
||||
{
|
||||
[SerializeField]
|
||||
OVRSpatialAnchor _anchorPrefab;
|
||||
|
||||
Action<OVRSpatialAnchor.UnboundAnchor, bool> _onLoadAnchor;
|
||||
|
||||
public void LoadAnchorsByUuid()
|
||||
{
|
||||
// Get number of saved anchor uuids
|
||||
if (!PlayerPrefs.HasKey(Anchor.NumUuidsPlayerPref))
|
||||
{
|
||||
PlayerPrefs.SetInt(Anchor.NumUuidsPlayerPref, 0);
|
||||
}
|
||||
|
||||
var playerUuidCount = PlayerPrefs.GetInt(Anchor.NumUuidsPlayerPref);
|
||||
Log($"Attempting to load {playerUuidCount} saved anchors.");
|
||||
if (playerUuidCount == 0)
|
||||
return;
|
||||
|
||||
var uuids = new Guid[playerUuidCount];
|
||||
for (int i = 0; i < playerUuidCount; ++i)
|
||||
{
|
||||
var uuidKey = "uuid" + i;
|
||||
var currentUuid = PlayerPrefs.GetString(uuidKey);
|
||||
Log("QueryAnchorByUuid: " + currentUuid);
|
||||
|
||||
uuids[i] = new Guid(currentUuid);
|
||||
}
|
||||
|
||||
Load(new OVRSpatialAnchor.LoadOptions
|
||||
{
|
||||
Timeout = 0,
|
||||
StorageLocation = OVRSpace.StorageLocation.Local,
|
||||
Uuids = uuids
|
||||
});
|
||||
}
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
_onLoadAnchor = OnLocalized;
|
||||
}
|
||||
|
||||
private void Load(OVRSpatialAnchor.LoadOptions options) => OVRSpatialAnchor.LoadUnboundAnchors(options, anchors =>
|
||||
{
|
||||
if (anchors == null)
|
||||
{
|
||||
Log("Query failed.");
|
||||
return;
|
||||
}
|
||||
|
||||
foreach (var anchor in anchors)
|
||||
{
|
||||
if (anchor.Localized)
|
||||
{
|
||||
_onLoadAnchor(anchor, true);
|
||||
}
|
||||
else if (!anchor.Localizing)
|
||||
{
|
||||
anchor.Localize(_onLoadAnchor);
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
private void OnLocalized(OVRSpatialAnchor.UnboundAnchor unboundAnchor, bool success)
|
||||
{
|
||||
if (!success)
|
||||
{
|
||||
Log($"{unboundAnchor} Localization failed!");
|
||||
return;
|
||||
}
|
||||
|
||||
var pose = unboundAnchor.Pose;
|
||||
var spatialAnchor = Instantiate(_anchorPrefab, pose.position, pose.rotation);
|
||||
unboundAnchor.BindTo(spatialAnchor);
|
||||
|
||||
if (spatialAnchor.TryGetComponent<Anchor>(out var anchor))
|
||||
{
|
||||
// We just loaded it, so we know it exists in persistent storage.
|
||||
anchor.ShowSaveIcon = true;
|
||||
}
|
||||
}
|
||||
|
||||
private static void Log(string message) => Debug.Log($"[SpatialAnchorsUnity]: {message}");
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 432567d157dd9b1478a34a3d58ae077c
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,3 @@
|
||||
namespace Oculus.Deprecated
|
||||
{
|
||||
}
|
||||
+11
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: aed24f56a57860947a021f1c69dcbb19
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Reference in New Issue
Block a user