Initial Commit
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// (c) Meta Platforms, Inc. and affiliates. Confidential and proprietary.
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using UnityEngine;
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public class LocalizedHaptics : MonoBehaviour
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{
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[Header("Settings")]
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[SerializeField] private OVRInput.Handedness m_handedness = OVRInput.Handedness.LeftHanded;
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private OVRInput.Controller m_controller;
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private void Start()
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{
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m_controller = m_handedness == OVRInput.Handedness.LeftHanded
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? OVRInput.Controller.LTouch
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: OVRInput.Controller.RTouch;
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}
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private void Update()
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{
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// Build vibration for the frame based on device inputs
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float thumbAmp = OVRInput.Get(OVRInput.Axis1D.PrimaryThumbRestForce, m_controller) > 0.5f ? 1f : 0f;
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OVRInput.SetControllerLocalizedVibration(OVRInput.HapticsLocation.Thumb, 0f, thumbAmp, m_controller);
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float indexAmp = OVRInput.Get(OVRInput.Axis1D.PrimaryIndexTrigger, m_controller) > 0.5f ? 1f : 0f;
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OVRInput.SetControllerLocalizedVibration(OVRInput.HapticsLocation.Index, 0f, indexAmp, m_controller);
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float handAmp = OVRInput.Get(OVRInput.Axis1D.PrimaryHandTrigger, m_controller) > 0.5f ? 1f : 0f;
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OVRInput.SetControllerLocalizedVibration(OVRInput.HapticsLocation.Hand, 0f, handAmp, m_controller);
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}
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}
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